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deltatango

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About deltatango

  • Birthday September 22

Personal Information

  • Flight Simulators
    FS (98, 2000, 2002, 9, X + Various PMDG addons), F4.0, Flanker2, FC, X-plane 9, IL2 Sturmovik (all versions), Jane's F-15, Longbow2 Gold.
    Operation Flashpoint, OFP2, ARMA, ARMA2.
  • Location
    citizen of Earth

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  1. Pretty sure it intentional that you have to open the air refuel door to fill external tanks on the ground. Opening the door depressurises the ext tanks, allowing them to fill.
  2. So nobody is getting this issue? I just tried again and gave it about 5 min to load. Still getting 8-15FPS. Quit the mission and joined an MP server and getting 60-90 FPS. There's no other mission, campaign, or MP server where I get performance anywhere near this bad.
  3. I'm getting really low frame rates ( about 13-15FPS) with the Once Again, Closer missions that came with the Kiowa. This is in both the Syria and Caucasus versions. I don't get it any other time with the Kiowa or any other module. I typically get 60-100FPS at all times. But as soon as I load into the two Kiowa missions, it's a slide show. Anyone else getting this?
  4. Any chance you can add this to the DCS Documentaton page? Took me a while to find it here. (Yes I know it's included with the module, I just don't have access to my gaming PC, so I want to brush up on the manual). P.S. Great Chopper! I love flying her.
  5. I'd say the entire community supports the goal of solving this (whatever exactly 'this' is) and moving forward. The issue is continuing to sell a product without the correct amount of transparency to the purchaser. I'd suggest a disclaimer to purchasers, something like: Due to an ongoing, unresolved dispute between Eagle Dynamics and the third party developer, future support for the functionality, or further development of this product cannot be guaranteed. This product is therefore sold as-is and no refunds will be issued. The status of this dispute will continue to be communicated to the community through Eagle Dynamics regular newsletters. We are all hoping this can be solved so this amazing aircraft can continue to be part of DCS World. I've been a customer of ED since Flanker 2 days and I own waaaay too many DCS modules (including SE, SA map, M2000 & AV-8B), so I really would like to see the SE and all other DCS modules exist and improve.
  6. Don't know. But I can't connect to any servers.
  7. The approach lighting at Aleppo RWY 27 goes all the way up to the piano keys. And if you clip it you die instantly. I know ED 'owns' the damage models (in this case for the F-16), but any fittings on airfields are supposed to be frangible. And approach lights should finish before the sealed surface of the runway starts anyway. Pics attached. You can see the crater in the runway I made with my last aircraft. PS I love the Syria map! Thanks Ugra.
  8. How do I get tracks from an MP server? (Serious question) Also, this happened after about 1.5hrs and 3 landings/rearms. The track would be massive.
  9. I'm getting multiple issues that seem to happen in the same order: 1. The standby AI topples and I have to re-cage it. 2. When using the HTS/HAD to lock targets, it refuses to lock any more targets after I've successfully locked and shot a few HARMS. Additionally, I can't get below PGM2 on the HAD, even after flying back and forth for ages. 3. STPTs won't CZ and instead repeatedly flicks off into some far away place. Short video of it occurring This is on Burning Skies MP server and happens after I've flown a few sorties with the same jet (landed and re-armed). Today I thought it might be the INU drifting, so I did an alignment whilst on the ground when I saw the Gyro topple. That didn't fix it. I've found various threads for similar problems 2 and 3 above, some from a couple of years ago. HTS problem Possible similar INU problem?
  10. ***EDIT. FOUND IT WAS BECAUSE AN AXIS ON MY THROTTLE WAS MAPPED TO THE PCN BRIGHTNESS. I have never mapped any axis to this before. I do use the same axis for JHMCS brightness on other modules, so I'm not sure how this came to be in the M2000C*** Latest OB Update 2.8.6.41066 PCN display screen is blank. BAD REC VAL lights still lit. Happens in ST and MT versions. You can see the numbers briefly as the mission loads then it goes blank. I am using DCS UFC Android app to show PCN on a tablet and numbers still show on there (been using it for ages)
  11. I’d like to gift a module to someone but I don’t know the e-mail address they used for their DCS and I don’t want to ask as it will ruin the surprise. Can I just buy a module as a gift and get an activation code? Or do I need the correct e-mail?
  12. Just finished Raven One: Dominant Fury and just wanted to say how awesome it was! This was the 2nd Baltic Dragon Campaign I've played after the original Raven One and after I read Kevin Miller's book. If you're looking for absolutely the best DCS SP experience there is, look no further. I've paid for a few other campaigns and some of them were actually pretty cringy. But these Raven One campaigns are well researched, with input from the author of the book and Jello from The fighter pilot podcast. There's also very detailed knee-boards, briefings and lots of custom voice-overs all individually recorded by voice actors. If you think you're good in the Hornet and flying around the boat, these campaigns will definitely challenge you, but don't worry as you can skip missions if need be and you'll be a better pilot for it. If you've found this forum and seen the bug reports, don't worry, these are isolated issues and the campaign creator is very active in fixing them, sometimes even releasing fixed missions before ED includes them a patch (follow the Baltic Dragon Discord)
  13. Came here to report this problem but I see it's an old one that still exists. Suggested fixes: 1. Short term. Disable the ability to control tankers or AWACS. Or at least give mission makers the ability to. All it takes is one player who doesn't realise this (or someone being an idiot) and the tanker on the server is useless. 2. Longer term. Make it so that moving units around doesn't remove their AI task. This would be great in MP missions when you don't want to wait for the tanker to complete the sometimes arbitrary tanker track that the mission maker assigned. or 3. Give the ability to activate any of the list of AI push takes from the CA menu in F10 map 4. Another option. Make it so that players that don't have CA can call the tanker towards them using tanker radio menu
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