

ASAP
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About ASAP
- Birthday 11/30/1985
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Flight Simulators
DCS, x-plane 11, MFS
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Even in the year 2025, if you are flying in formation on a tanker during that pond crossing even in 1.5nm wedge, you will still have to disengage your autopilot every once in a while to make small corrections to heading as your spacing collapses and opens and then reengage it. Or keep it in altitude mode and just make small bank inputs every once and a while. Sounds like the OP just doesn't like the A-10... or hand flying an aircraft
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user resolved Why do my Mavericks keep missing?
ASAP replied to Madman1's topic in Bugs and Problems
Without a track I don't know if what he's saying is actually what is happening or not... but what he is describing is 100% realistic of maverick behavior. It's called G-bias. Certain models of Mavericks will behave exactly as he described in certain range regimes where they pitch up like that in order to conserve energy and come down like that from a more optimal angle. Pilots very much do have to know those ranges and plan accordingly when operating below a weather deck. If the missile pitches up into a cloud like that it absolutely will lose lock. I don't know how well that is known or modeled in DCS though. -
correct as is CCRP doesn't work with APKWS, unlike all other rockets
ASAP replied to Hulkbust44's topic in Bugs and Problems
This was more a hypothetical. IRL the jet doesn't know or care what kind of rocket is in that pod. The video game designers apparently modeled the pod to be a lot smarter than its real life counterpart. -
check procedures Unable to align GBU-38 or 54 on a cold start
ASAP replied to Victor3's topic in Bugs and Problems
Its not done until NAV RDY is flashing. It takes 4 minutes. You'll get the solid NAV RDY around the 2 minute mark. If you've done it right the top right of the CDU will say D5/B1 once you switch over to NAV. -
I don't know in the game. I'd recommend loading up 54's and AGM-65s and doing some tests to see how many it takes. Real world, boats are difficult to kill, and this is when a conversation has to happen about what is the surface commanders intent. Stopping a boat from moving, stopping a boat from being able to shoot, killing the people on the boat, and sinking a boat are all different things that would require different weaponeering solutions (and aim point for various weapons).
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Eagerly waiting for it.
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Are you talking about the helmet visor? That isn't going to make the HUD any more readable. Its a realistic challenge for real world pilots as well. flying at sunset is very difficult because its too dark to see targets but still way to bright for NVGs, and the sun totally washes out the HUD.
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Sure, but that's a 16 year old article. A-10's are pretty much exclusively using litening pods now.
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Source? I've never seen anything other than a lightning pod on the A-10 and I've worked around A-10's for the last 5 years.
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Thats a SUU-25 pod for LUU-2 and LUU-19 illumination flares...
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Pressing enter on the HUD takes a "delta" which is the difference between your GPS derived altitude and the altitude derived from your altimeter. In the sim it's not really simulated, but when you hit enter the number that your jet is deriving for the delta pops up. It's showing a zero for Delta and GPS because in sim land there is no difference. you hit enter again to accept the values. If you hit enter and you saw XXXXD over XXXXG it would mean your system is messed up and you need to manually enter a delta value through the IFFCC menu. You'd basically ask your wing man what delta they got and copy them, or you'd reference the weather planning data you took off with. Without getting too far into the weeds, when you do that you are storing those numbers in IFFCC. They don't really matter until you have an issue with your GPS or jamming that degrades your FOM to something worse than D5/B1 which indicates you didn't have a good GPS altitude source, you'd set that little switch "alt source" switch on the AACP (middle row on the left, it normally is in "baro") to "delta" and it'd use those values to calculate your actual altitude vs the altimeter altitude. That's all really important for the bombing triangle and your jet being able to accurately calculate weapons delivery stuff... but again, not really important in a virtual environment that is far simpler than real life.
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Because it just wasn't designed to automatically reset itself. The state the latch rollers, and the fuel manifold need to be in to receive gas are different from what they are in after a disconnect. I can't remember specifics but it has something to do with the pressurization of the fuel manifold. The jet wont automatically recycle them to the correct position for another latch attempt, normally latch, get gas and go. Its a "one and done" thing. As for why it doesn't do it automatically... I'd guess nobody told the engineers that it needed to auto reset itself.
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You dont change it in the profile, you change it in the inventory when you load it. Also, it can only be changed in DSMS if their is the right fuse built into the bomb, which DCS always simulates. There are certain builds of the bomb where you cannot change it in the cockpit and it will only guide to what is set on the nose.