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Asphelite

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Everything posted by Asphelite

  1. Squadron: One Trick Pony [oTp] Timezone: GMT+1 Berlin - 1700z-2100z Aircraft: all FF Maps: Cauc, PG, Syria
  2. Hey all, I have been seeing the same issues since a couple of patches now. Often when there is an F14 (now an F15E as well) in the mission or as soon as someone changed their livery. I dont know in how far this is an actual bug in the game's engine, it is known that DCS does not or used to not unload certain things or objects even if they are dead or out of view so I would not be surprised if there is an underlying bug that causes this rather unusual loss of performance. Regularly I can play at 90 to 120fps depending on mission and terrain - with the Textures set to High (which I had set it to since I started playing DCS in 2021) I quickly get limited to 20-40 fps near the ground or when looking inside my cockpit, which is very odd to me since it used to be fine. I was able to fix this problem by lowering my Texture Setting to "Medium". DCS then behaves as usual and I simply expect my RX5700XT not to be able to handle DCS with its 8GBs of GDDR6. (both on MT and ST). Hope that helps. For transparency, here is my PC configuration and my DCS Settings: CPU: AMD R5 3600X MB: MSI B550 Gaming Plus RAM: 32GB@3200Mhz CL16 GPU: Aorus RX5700XT OC (8GB GDDR6) DCS running on a 1TB SATA SSD with Windows Pagefile set to 28gb (apart from MT doing wonky stuff [Access Violations], DCS has never crashed on me with a Memory Issue since manually troubleshooting the "Out of Memory" and "Bad Memory Pointer" issues and setting the Pagefile to an adequate size. You dont need to do that I just thought it might be of interest)
  3. Asphelite presents: AERIAL COMBAT CHAMPIONSHIP SEASON 2023 "Success is not final, failure is not fatal: it is the courage to continue that counts." Winston Churchill Dear fighter pilots and friends - I am incredibly proud to announce the first instance of this entirely new tournament! Aerial Combat Championship, ACC or AC² for short, is a 6v6, NoAWACS, BVR Tournament created with the intend to provide a new approach to the competitive tournaments, while also enrichening the amount of tournaments available. I will talk about more specific info on how the tourny is set up a bit further down, but first I would like to elaborate on my motivation or why I set out to create this tournament: Flying DCS since early 2021 and competing in the competitive space since joining my squadron in ~August-September 2021, together with OneTrickPony we have been able to compete in numerous events - SATAL and SATAC, TACT and others just to name a few - and sadly had some few bad but mostly a lot of great experiences in these past tournaments. I personally (and my team) often felt like some different or variating modes or setups were missing - so I finally decided to make my run for it. With ACC I am aiming to give everyone a great place and opportunity to have fun in their favorite airframe, while also trying to make it fair. I value good communications and I hope you find that I stand by my word. For me, honest sportsmanlike behaviour is at upmost priority and I expect this from every one of you as well. I am very lucky to have a couple of very experienced pilots from different squadrons help me refine the ruleset I created - and without @vtaf_archer, I dont think that I would have been able to create the many scripts and systems that I initially planned for. Thank you all very much for that You all are incredible people and pilots and I would not be able to bring this tournament to everyone without you. Alright, with all of that being said: Lets get to business, shall we? GENERAL INFORMATION The ACC Discord-Server serves as the main source of information as well as the means for organizing each element during the tournament. Please join the server for everything important via the link below: -> Discord Invite Link <- Please be informed that every detail about the tournament can be found in the Discord and will be explained there in more depth, as well as giving you the opportunity to directly ask questions (ticket system [preferred] or public channel). This forum post serves as a rough overview. Discord Server Membership is required for a valid sign up. Format and Structure Aerial Combat Championship (ACC) is a 6 versus 6, NoAWACS, BVR tournament focused solely on the competitive PvP aspect of DCS. Unlike other tournaments, its combat zone is rectangular (see Discord maps-setup section). A maximum of 16 teams may sign up for the tournament. ACC consists of two phases - a group and an elimination phase. 1) Group phase: The phase consists of two stages, with 4 groups consisting of 4 teams each. Every team plays against each other team in its respective group ("Round Robin"). Group allocation will be random in Stage 1, for Stage 2 there is a fair system in place ensuring compliance with the rest of the rules (see the Discord Ruleset Channels for more detailed information). 2) Elimination phase: This phase consists of two divisions, created from the top 8 and bottom 8 teams at the end of the group phase. Each division plays their own Knockout, so everyone stays in the tournament until their ultimate defeat during the eliminations. Restrictions Airframe Restrictions: - Modern airframes only - No F15C -> there is an F15E Weapons-pool: - No Jammers, no Smokes, no A2G Weapons - TALDS, TPODs allowed Other limitations: - No 9X - Max. 8 A2A Missiles - Max. 4x Fox-3 (any) - Max. 2x R-73 WSO's and RIO's are welcome! (No restrictions) Sign Ups You can only sign up via the Discord linked above. Please monitor this thread or the Discord for announcements. Scheduling Each stage and phase has a deadline. Matches are to be completed prior to the deadline expiring. The initial schedule will include default dates, however everyone is free to negotiate a more fitting date and time as long as such a rescheduling is within the rules of the tournament. Prizes Currently, there are no prizes - you fight for fun and honor. Honor and Glory - Dignity in Death Further Information - Maps flown during the tournament are Caucasus, Syria and Persian Gulf - since not everyone has all the maps, there is a common map-pool created during the match-selection process, providing "replacement" or "substitute" maps in case of missing maps, always allowing to choose one out of three maps. Please see the rules-section on the discord or the rulebook below. - There will be dedicated tournament servers. (Big thanks to everyone at OneTrickPony for allowing me to use the servers) - Matches will be streamed live (if possible). Please monitor the Discord Servers announcement chat for that purpose. - Please join the discord or DM me directly, if you have questions. I am happy to assist and clarify. Thank you for taking a look at all of this, it really means a lot to me. Please see the Ruleset on the Discord for detailed information on any these topics, it is extremely important that you have read them. Alternatively, if you do not wish to join the discord yet, feel free to take a look at the full Rulebook attached to this very forum post. Please join the Discord (Invite Link here) for further and especially more detailed information. I hope I could wake your teams interest in participating in this tournament. I am very much looking forward to seeing you soon with kindest regards Asphelite Fight's on! Contact: Discord @Asphelite If you wish to provide prizes by sponsoring the tournament despite this being the first iteration of the tournament and my appearance as an organizer, please DM me via Discord. Do not reply to this post. ACC23_rulebook_releaseversion_v8.pdf
  4. 9 years and still going strong
  5. options.luaSorry, just saw your msg. My post:
  6. The issue(s) appear immediately after interacting with the F10 map on a server with multiple scripts running (e.g.: Grayflag, Blueflag; -> see Grimes post above). This includes the vanishing of icons as seen below. (The Multiplayer and Role Selection screens are affected as well, similar to other screenshots taken by other fellow pilots) 1. yes, latest OB 2.7.16.28111 2. Aorus RX5700XT on latest Driver available 22.5.1 3. 8GB of GDDR6
  7. Thank you Archer for your efforts! It's exactly what has been bothering all of us and it is what many of us have been trying to say or have stated elsewhere on the forum or in Discord before... Using the 120C regularly or in competitive to be exact, I often observed it doing "weird" or "unexpected" things when shot between 10 or 15nm in a way that it corrects target-movement or aspect change a bit too much and loses track on half the way or its being notched by that max G turnaround. That always feels a bit off and its obviously very frustrating. Im sorry that I cannot provide tacviews or evidence for that right now, but its something many have observed if you were to ask them. (I edited this part as I wasnt happy with how it turned out when reading it back a couple times and I dont want people to misunderstand me) I fully agree with you that a roadmap would be lovely to have and that theres huge potential in testing things in CB. I just feel like I dont know what is going on except that I know something is being changed... Thanks again Archer, I hope this gets the attention that it needs. (I edited this reply a few times, because it read a bit worse than I wanted it to be, please excuse me)
  8. oTp - One Trick Pony Lead: [oTp]-Asphelite Co: [oTp]-mauuuz Airframes: F14, F16, F18, JF17 Airboss: If needed: Yes; Who: [oTp]-Dagger 3-3 Timezone: EU - UTC+2 (Berlin)
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