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Everything posted by dutchili
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Could have been DCS not handling exceptions with local internet.
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16:54: both server and client are working again. Next dcs server entry is ASYNCNET (13684): Login success. I guess there was a authentication issue
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dcs.logserver dcs.log@bignewy: here is you crystal ball
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Yes, but also 2d is not starting @BIGNEWY (Yesterday everything was fine. No changes to drivers or other system changes. So i suspect something with data connection to Steam/ED.)
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Currently unable to start DCS (steam edition) nor dedicated server. Both just quit during loading without an error message. Last entry in dcs.log: 2024-02-16 14:38:58.657 INFO APP (Main): options.graphics = Last entry in dedicated server log: 2024-02-16 14:38:49.143 INFO APP (Main): CPU cores: 24, threads: 32, System RAM: 32535 MB, Pagefile: 38912 MB === Log closed.
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To quickly show the issue, i did the following in the track: - hot start with 2 dumb bombs - set CCRP - create radar lock on sub-mode GMT - see the POI with JHMCS - switch back to CCIP (now the AGR does not show GMT anymore) - drop bombs - unable to undesignate as GMT is no longer available - switching back to nav does not change the POI cannot undesignate.trk
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investigating AGR not available in A=G with no weapons loaded
dutchili replied to dutchili's topic in Bugs and Problems
Hi @Lord Vader, Replication steps: - cold start - load TGP - take off - master mode A-G - ISSUE: radar cannot be set to AG modes In NAV mode you can select the AG radar modes, but you can't see the locked items (FCR or TGP) in the JHMCS. I don't know if this is 'correct' or incorrect', but if feels wrong as it does not support recon flights. -
investigating AGR not available in A=G with no weapons loaded
dutchili replied to dutchili's topic in Bugs and Problems
Hahaha, how did you find out that?? Great tip, thanks. -
even if you have enough VRAM, you will still have stutters.
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I guess we all want our beloved simulator to work flawlessly. Even in Wags' video's we see the ground stutters. So i would not spent too much time on optimising your own. Just enjoy the sim as much as you can. I feel it is not up to us to solve this issue nor find the root causes. I would highly appreciate a response from ED from a technical perspective on the root cause(s) and when they expect to fix it (or not). It should not be too difficult to debug the frame-time and understand which feature causes it to extend the target set by a certain FPS.
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Only after setting list/dlink/gps time to OFF and then ON again i can see 'some' units, but not all, including the Awacs itself. Both multiplayer as single player (same mission)
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In this track you can see that the mark points set with HUD or TGP don't last. After making a mark point, setting it the active waypoint and pressing CZ on the TGP, it does not point to the same location as where the markpoint was made. Second issue. WLastMissionTrack.trkhen mountains are in between the target and the TGP, the data given to GBU-31 bombs in PRE mode is wrong (bomb hitting mountain.
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Same in multiplayer. I could not get it to work. I locked a SA-6 radar via the HAD page, TMS left long to send it to my human wingman. I got the TDOA HUD symbology. Wingman got 'data received' audio message and TDOA HUD symbology ("- - >") pointing towards the target. However, the lines on the HAD page were not showing. We did sometimes see a solid white line from own ship to 'nowhere' or a blue dashed line from master to target. But never the expected white dashed line from slave to target. Wingman was unable to lock the target. Neither ever got the TD-M or TD-S indications. @BIGNEWY Seems broken.
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Somehow only my windows app shows v.59 while the headset still has .57. I do have all those new options (for a week now). The battery-life is hugely improved, even without setting that power mode. I drained the battery in about 1.5 hours before at 90hz, now it is 'not a topic'.
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I am CPU bound with a 13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz .....
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The stutters are there even at PD 1.0. It seems not related to the chosen graphics settings. The only settings affecting the stutters is visible range, regardless of PD.
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LOD < 1 causes texture issue (compare closest and furthest vehicle. Front plate is black on the furthest)
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The solution is in unit and regression testing. Those are documented best practises applied prior to alfa testing.