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uri_ba

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Everything posted by uri_ba

  1. If possible, can a "WEAPON_ADD" event (or one identical to it) be emitted for every pylon being loaded during a user requested re-arm? adding weapon_name list to the "S_EVENT_WEAPON_REARM" would probably be least effort.
  2. Hound 0.4.1 has been released
  3. @Revientor I think I fixed it. attached is the updated mission (and the scripts used). the only mission change I've done was to set the two C-130 to invisible. as SA-5s are well.. an issue (They are in RL as well, that's is exactly their goal in life) mist_4_5_126.zip
  4. @Revientor I was able to replicate. I will uodate as soon as it's resolved
  5. Thanks, a little bit swamped with lofe ATM, I'll try and look at it this week
  6. Can you DM me the mission? It's a bug I've never seen before. Location is junk, it should have not allowed you to request that site.
  7. Seems like a simple typo. Should be Elintblue:enableAtis() (Note capitalization)
  8. What type of error? A CTD or just error in the logs? Also i assume you are using 0.4.0?
  9. @sarumax I was able to add it to 0.4.0 Have fun! https://github.com/uriba107/DCS-Hound?tab=readme-ov-file#launch-alerts
  10. It's actually doable. And I think I have enough API and callbacks in place you can do it on your own From the top.of.my mind, You can tie a DCS shoot event handler, check if the firing groups is known by Hound and if so get the sector controller to transmit something. But in the next version of hound l, which is slowly progressing, i have a lunch detection to add radars if not yet known. I will also try and add launch warning to controller and notifiers while at it.. cool suggestion thanks!
  11. currently the answer, Unfortunately, is no I require ED to add some sort of a TTS engine into the scripting API for the internal radio comms. It's a feature I'll 100% add. but I need ED to deliver first. They have claimed in the past it will happen, I've even actively contacted them as asked for EA on the feature when it's available for testing.. but that was two years ago...
  12. Is there a way to feed an estimated target position for LOFT? So that when the missile guidance is activated, target cood will be in the missile POV. Without too much guess work. (Naturally if radar stay off missile will not guide and hit nothing) And the bang-bang method explain the miss distances on loss of guidance. Thanks!
  13. Here just because of the name dropping Hound does not really need a pod to work due to the limitations of the DCS API. Any F-1 is automatically considered valid. So you can just use an ECM pod or a training bomb/missile as a dead weight. Another cool option, but will require some scripting i guess, would be to allow goldeneye to add and remove radars to houd
  14. Hi Everyone a Hotfix for DCS 2.9.1 scripting changes is (finally) released. I'm sorry it took so long. hadn't been touching DCS much lately and it took me a while to validate everything. Happy holydays and happy hunting!
  15. @rel4y IIRC, it's under the initial config button. You'll need to unplug the device after you change it and save
  16. @rel4y Just a small comment. the FLCS emulation feature in my FCC controller does not force the actual forces.. But will use the proportion of the forces where the max value is the one you have stated in the force settings. the force is computed by the gains provided by Arend at the time for the two versions of the hardware he made. "cougar" and "warthog" (very few warthog devices were produced before his passing) for "cougar" 9kg/f was 1.5V (off the 2.5v neutral position). so 1.0v = -9kg/f, 4.0V = +9kg/f in WH it was 2V for 9kg/f, so 0.5V and 4.5V. you can change the controller to WH mode and it might work better with your hardware. and yes, for desktop 4-6 kg force is the limit. I used to fly with 7.5kg in my pit. but I would very much recommend you enable the FLCS emulation. it makes all the difference and allows a much smoother and intuitive flight experience. (less force is required to get a full down deflection) as for jitter in the stick. it's probably just my software, I used samples in intervals which may cause some issues. I recommend you check with another 3rd party software to ensure the jitter is actually there. because from my experience, it was pretty smooth
  17. Hi Everyone. Work on Hound 0.4.0 is progressing nicely it will be ready for initial alpha testing soon (if someone is interested to get a preview build, ping me). But as you patiently wait, we have a new kid on the block the Mudhen. By default Hound provides coordinates in DMS format, the hen is using DMM. To support this in existing hound setup you'll need to add one line in your initialization script. HOUND.DB.useDecMin['F-15ESE'] = true Happy hunting
  18. Great initiative! Just a little tid bit to get your wheels working. If Hound is used in the mission, you can on command (manually or via mission trigger) a hound instance to dump all the contacts it has to a csv file. You can use that file to do what ever you can think of
  19. 0.3.4 is officially out. updated first post
  20. When adding a linked balloon it does not come up in normal staticObject call. The anchor point object also does not have the balloon in getDecs(). Balloon object is present when digging into _G.env.mission.coallition object
  21. In the DCS DB the type name for command center object is `.Command Center` (note leading dot) when calling for example local command = StaticObject.getByName('COMMAND_CENTER') env.info("Height of command center is: " .. command:getDesc()["box"]["y"]) you get back 2023-05-21 06:04:59.778 ERROR GRAPHICSVISTA (Main): Can't open model .Command Center. 2023-05-21 06:04:59.779 ERROR SCRIPTING (Main): Mission script error: [string "test.lua"]:266: attempt to index field 'box' (a nil value)
  22. Hi there! Is there a LUA call/attribute that a server can query a client with to determine if u22 is operating or not? I assume everything is client side, but one can hope I want to know if a pilot has turned on or off his ELINT pod, and to lesser extent in what mode. Maybe something with 'getDrawArgumentValue'? Thanks! Uri
  23. CJS Growler support has been added in 0.3.4. However at the time i'm writing this, 0.3.4 is still in develop branch in github.
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