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Everything posted by corbu1
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On komodo simulations website: https://komodosimulations.co.uk/collections/komodo-tedac/products/ah-64d-apache-tedac
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Thanks, I‘ll try this.
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I use Helo AI wingman a lot with the AH64…..most of the time I have one on my side. I prefer two ship formations for easier control. Four ship formations are difficult to control just for me….others may find this different. I think, they really improved since some time!!!….especially using hellfires from distance they are really better. And they fly best when staying in formation at your side. I don‘t them maneuver too hard close to the ground on their own to avoid touching trees or obstacles. So they need some care….I often use rejoin command. There‘s still some things I‘d wish to be improved…an order to get them into a hover to stop at a certain position for example would be great….I never order them to hold position close to the ground via the actual wingman command. I think, there‘s a great risk they crash into ground or obstacles then in moments. I‘m always short of a heartattack when my AI wingman starts attacking infantry or vehicles with guns. He tends to get to close into enemies weapon range and risks being shoot out of the sky…..Rockets are more effective since some time against infantry and small armoured vehicles, but AI helo gets in close range with enemy before shooting, too. Overall, they are welcomed friends in missions for me and can offer great support….It would also be great if ED works on further improving helo AI wingmen.
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Thanks @Raptor9and @kgillers3!
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Yes, I do so, too. It‘s most distracting when just looking in direction of an outside lightsource. These lights are so strong and shine through the PNVS image that the PNVS image vanihes at this point.
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Thank you for this interesting topic and informations given! On night missions I always use PNVS in DCS. And yes it‘s a real challenging experience and it takes some time to deal with it. What distracts me most is not the cockpit lighting as I always dime them low as possible. It‘s mostly ligthing from outside the cockpit like the lots of streetlamps in urban areas in DCS. This makes it often difficult for me concentrating on the PNVS image in VR. I wonder if this is also a problem IRL or it‘s more a VR „thing“ in DCS?
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IHADSS eyepiece not scaled correctly in VR on HTC Vive Pro
corbu1 replied to Thunderchief2000's topic in Bugs and Problems
I have Vive Pro2 and it looks the same for me…. It was already in an other thread. Seems that is only a Vive thing….Users of other VR brands seem not to have reported this yet… -
so beautiful!!!
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Wow, I really love that look……
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Me too since 2.8. Sitting in the virtual AH64 cockpit I can watch slowly populate the scenery from displaying sea level up to full terrain…. I had this before only after deleting metashaders and fxo folders and new initializing the shaders. Actually I see it on every game start……this is in VR.
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+1 would be really great
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+1 I‘d like that shadow option, too. Especially in VR even with a solid PC setup, it‘s all about proper settings for actual performance.
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+1 That would be cool!
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VRK - a virtual reality enabled kneeboard with touch and ink support
corbu1 replied to AMVI_Rider's topic in DCS Modding
That‘s sad! VRK worked beautiful for me…. Yes, I have seen Openkneeboard. I once tried it, but didn‘t got it working in VR with the Vive Pro 2….seems I have to try it again. -
VRK - a virtual reality enabled kneeboard with touch and ink support
corbu1 replied to AMVI_Rider's topic in DCS Modding
Hello, Is VRK still supported? -
Thank you Hollywood315 for developping vaicom which is one of the most immersive tool for DCS in my opinion….. Also, thank you so much for allowing further development with making it open to the community And thank you to the new development team!!!!
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Wow, this was unexpected… First, good news is that hollywood315 seems to be OK! Second great news that Vaicom is unlocked! So, big true thank you to hollywood315!!!!! And third, an ever bigger thank you to the marvelous guys in this community making Vaicom work with OB2.8!!! Thank you all involved!!!!!!!!
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Comms menu and Active pause are gone after 2.8 update
corbu1 replied to Moxica's topic in Bugs and Problems
Did you have VoiceSttack with Vaicom as plug-in installed before…..or just VoiceAttack standalone? -
Sounds no good…..just thought only Vaicom is affected. If there are also Problems with Voice Attack, the trouble gets bigger….
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It‘s really sad…..but I think it‘s time to remove Vaicom from my signature As it was never really working in the AH64D, I stopped using it a few weeks ago. But now with the changes in 2.18 …seems like a kind of an end of the road.
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Hello, as Floyd1212 suggested I also have keybinded two switches for moving throttle from off to idle. for moving throttle from idle to flight I have keybinded the small grey lever on the right on the thrustmaster device. There‘s a keybind option binding both throttlelevers to one key in AH64D controls settings menu. So I can increase throttle on startup with it. As said, once in flight you‘d normally don‘t change setting anymore. https://www.digitalcombatsimulator.com/en/files/3322761/ You could also try downloading this profile or try some of the recommended settings in it.
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Ok, tomorrow‘s the Day
