Jump to content

slughead

Members
  • Posts

    1339
  • Joined

  • Last visited

Everything posted by slughead

  1. You can get this from the dcs.log file. Search for: DLSS successfully initialized You should get a line similar to this: 2024-08-12 10:13:59.058 INFO DX11BACKEND (23264): DLSS successfully initialized, 2048x2144 -> 3072x3216 That probably only applies if you are running with DLSS enabled. Alternatively, look for a line such as this: Line 1116: 2024-08-12 13:38:32.045 INFO DX11BACKEND (35652): DX11Renderer initialization (w:1920 h:1200 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1)
  2. That's useful. Thanks.
  3. Slugmouse is a mouse button emulator. It doesn't move the mouse. It relies on other software such as HTCC to move the mouse which is a VR/OpenXR application. You may be able to use the leap motion control to track your hands in DCS, but I don't know what software you would need to use to make it move the mouse outside of VR in DCS.
  4. If you have turbo mode on, this is known to cause the fault when removing the headset.
  5. Are you using any add-ons such as OpenXR Toolkit?
  6. This sounds like the core parking issue. Disable core parking and try again. You can enable core parking again when you finish with DCS. This tool will help: https://m.majorgeeks.com/files/details/cpu_unpark.html
  7. What was the solution?
  8. Yeah I got that. Don’t ask me though. Ask the two guys that have said they have it working.
  9. Although other people have got it working. It’s one thing to draw attention to your issue but not really to suggest this is a universal problem based on less than a handful of people’s experiences. Maybe ask TFS and Sewmac how they got theirs to work. It could be a driver issue.
  10. Full details here: Slugmouse - a mouse button emulator for hand-tracked cockpit clicking. - Page 9 - Virtual Reality - ED Forums (dcs.world)
      • 1
      • Like
  11. I wouldn't hold your breath. When has Thrustmaster ever released improvements other than new grips for their products?
  12. Ok. You may want to ask for support on the meta forums.
  13. Just uninstall and then reinstall. Can’t say for the headset though. Just try reinstalling the pc software first. Is the cable physically broken?
  14. I’m confused. I thought this was about meta over cable.
  15. Have you tried: a) restarting the Meta Link app on the PC b) disconnecting and reconnecting the cable c) rebooting the PC d) rebooting the headset
  16. Each to their own. I can feel the wobble near the centre. It's not right. It may not be noticeable with sticks on poles, but mine is desk-mounted. I don't get that with the WH, which was working fine for me with no sticking.
  17. It's highly unlikely. Slugmouse is a pure mouse button emulator. It is entirely an independent device, and there is no integration with DCS. As far as DCS is concerned, it doesn't even know it is present.
  18. Für die Slugmouse gibt es keine Warteliste. Die Produktionszeit beträgt ca. eine Woche ab Rechnungszahlung.
  19. Yes, I noticed that, along with an eye-tracking box. I think it might just be an indication to show that they are on or off as opposed to a setting the user can make in DCS.
  20. It's wobbly and like a jelly. Whilst changing the springs removes some of the wobble, it's still there. The original Warthog base was better and I expect I will be swapping back and selling the AVA at some point.
  21. Ah, yeah. My mistake.
  22. I can confirm that I do not experience a crash. You should remove all mods and scripts, do a repair, and then start adding everything back one thing at a time.
  23. It’s thickness. So small makes the ring size smaller and large makes it a bit bigger. They’re a push fit and snap into place. You have to be careful removing them. A gentle wiggle helps.
×
×
  • Create New...