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Everything posted by slughead
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You can get this from the dcs.log file. Search for: DLSS successfully initialized You should get a line similar to this: 2024-08-12 10:13:59.058 INFO DX11BACKEND (23264): DLSS successfully initialized, 2048x2144 -> 3072x3216 That probably only applies if you are running with DLSS enabled. Alternatively, look for a line such as this: Line 1116: 2024-08-12 13:38:32.045 INFO DX11BACKEND (35652): DX11Renderer initialization (w:1920 h:1200 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1)
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That's useful. Thanks.
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Slugmouse is a mouse button emulator. It doesn't move the mouse. It relies on other software such as HTCC to move the mouse which is a VR/OpenXR application. You may be able to use the leap motion control to track your hands in DCS, but I don't know what software you would need to use to make it move the mouse outside of VR in DCS.
- 350 replies
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- hand tracked cockpit clicking
- oculus
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Quest 3 - Pass through and removing headset crashes DCS
slughead replied to MrRoper's topic in Virtual Reality
If you have turbo mode on, this is known to cause the fault when removing the headset. -
Quest 3 - Pass through and removing headset crashes DCS
slughead replied to MrRoper's topic in Virtual Reality
Are you using any add-ons such as OpenXR Toolkit? -
This sounds like the core parking issue. Disable core parking and try again. You can enable core parking again when you finish with DCS. This tool will help: https://m.majorgeeks.com/files/details/cpu_unpark.html
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What was the solution?
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Yeah I got that. Don’t ask me though. Ask the two guys that have said they have it working.
- 350 replies
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- hand tracked cockpit clicking
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Although other people have got it working. It’s one thing to draw attention to your issue but not really to suggest this is a universal problem based on less than a handful of people’s experiences. Maybe ask TFS and Sewmac how they got theirs to work. It could be a driver issue.
- 350 replies
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- hand tracked cockpit clicking
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Anyone purchase the Thrustmaster AVA base for their Warthog
slughead replied to kmaultsby's topic in Thrustmaster
I wouldn't hold your breath. When has Thrustmaster ever released improvements other than new grips for their products? -
Meta acknowledges bug with OpenXR API layers in v68
slughead replied to mbucchia's topic in Virtual Reality
That's Meta for you. -
Meta acknowledges bug with OpenXR API layers in v68
slughead replied to mbucchia's topic in Virtual Reality
Ok. You may want to ask for support on the meta forums. -
Meta acknowledges bug with OpenXR API layers in v68
slughead replied to mbucchia's topic in Virtual Reality
Just uninstall and then reinstall. Can’t say for the headset though. Just try reinstalling the pc software first. Is the cable physically broken? -
Meta acknowledges bug with OpenXR API layers in v68
slughead replied to mbucchia's topic in Virtual Reality
I’m confused. I thought this was about meta over cable. -
Meta acknowledges bug with OpenXR API layers in v68
slughead replied to mbucchia's topic in Virtual Reality
Have you tried: a) restarting the Meta Link app on the PC b) disconnecting and reconnecting the cable c) rebooting the PC d) rebooting the headset -
Anyone purchase the Thrustmaster AVA base for their Warthog
slughead replied to kmaultsby's topic in Thrustmaster
Each to their own. I can feel the wobble near the centre. It's not right. It may not be noticeable with sticks on poles, but mine is desk-mounted. I don't get that with the WH, which was working fine for me with no sticking. -
Für die Slugmouse gibt es keine Warteliste. Die Produktionszeit beträgt ca. eine Woche ab Rechnungszahlung.
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Yes, I noticed that, along with an eye-tracking box. I think it might just be an indication to show that they are on or off as opposed to a setting the user can make in DCS.
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Anyone purchase the Thrustmaster AVA base for their Warthog
slughead replied to kmaultsby's topic in Thrustmaster
It's wobbly and like a jelly. Whilst changing the springs removes some of the wobble, it's still there. The original Warthog base was better and I expect I will be swapping back and selling the AVA at some point. -
Ah, yeah. My mistake.
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It’s thickness. So small makes the ring size smaller and large makes it a bit bigger. They’re a push fit and snap into place. You have to be careful removing them. A gentle wiggle helps.
- 350 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
Tagged with: