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Everything posted by slughead
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I don't use Turbo Mode in QVFR as I have effectively disabled QVFR. So I only use Turbo Mode from OpenXR Toolkit.
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Yeah, me neither. I only use it for turbo mode.
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You can leave it on in QVFR if you are using the QVFR. mbucchia fixed the problem in that OpenXR layer. But if you don't want to use QVFR but want turbo on (as it does have a decent benefit), turn it on in OPXR Toolkit and unadvertise QVFR for DCS in the QVFR settings file: no more hang, but turbo boost on — best of both worlds. Just don't enable it in both.
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OK. I have resolved my regular crash issue. Clearing out the metashaders2 and fxo folder appears to have solved that one. As part of my troubleshooting endeavour, I stripped DCS back to vanilla install with all the mods, etc, removed and then I started putting them back one by one. My observations: Vanilla DCS and Quest headset removal works as expected. OpenXR Toolkit with Turbo on, remove headset - DCS hangs. OpenXR Toolkit with turbo on (as we know it smooths the sim out a lot), Quad View Foveated Rendering Layer active (but not advertised for DCS - so running but not doing any QVFR), remove headset does not hang DCS. So, as I said previously, the workaround to stop Quest headset removal with OpenXR Toolkit hanging DCS is to install QVFR. And if, like me, you don't want QVFR to actually do QVFR because it increases frame times and causes stutter in densely populated areas for high-specced systems, unadvertise it for DCS in the config file. Thus, it's unfair to blame ED for the hang, as it works ok without the OpenXR Toolkit running. However, I'm not too keen on running an extra layer to fix another issue. I've seen mbucchia's code change in QVFR to solve the headset removal hang. I might look at the OpenXR Toolkit and see if I can migrate the change across for those who don't want to run QVFR or VDXR. Is that helpful, or am I still being a smart arse???? Lol.
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Ok. Since clearing the shaders etc I've had two clear flights. I will monitor and update/close accordingly over the course of the week.
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Another example with full debug on. dcs.log I'm going to erase the fxo and metashaders2 folder and try again.
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Yes, a full repair was done. It's the first thing I do. Now running with full debug to see if it sheds more light on the issue.
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First cold start in Caucusus theatre and didn't take long for a hang. Log attached. dcs.log
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I am experiencing a random but regular unrecoverable freeze/hang. Recently, I've been starting up the Sinai Cold Start mission to hone my start-up skills. However, I can get random hangs during the start-up or even during taxi on return after landing. I have removed all mods. The latest log is attached. Let me know if I can be of more help. In the meantime, I will revert to the Caucasus theatre and see if I have problems there. I am unable to supply a track file, I think, due to the hang. I am flying in VR with an Oculus Pro headset running PTC v65. dcs.log
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I'll let you know how I get on. I've been chasing crashes, so turning stuff off, testing, back on etc. It takes a lot of time.
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Are you using the OpenXR Toolkit with Turbo Mode On? I've heard that may be the causing the crash when removing the headset. If so, try turning it off.
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It’s not about being a smart arse. If you added more information to your post in the first place there wouldn’t be such confusion. What’s more it’s totally useless for me as it doesn’t support hand or eye tracking.
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VxDR runtime is for VD, not Oculus Link.
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That’s for VD, not oculus link.
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I have the Globular Cluster comfort pack. I don’t need anything else. We seem to be straying off topic of the original question of whether the Globular headphones are any good or not.
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Yes, that was my concern too. I do have the Oculus Earbuds. Perhaps I I should focus my efforts on making a holder for them similar to that in a PS4 headset.
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Welcome! For your use case you could use just one Slugmouse which would still be better than reaching out for a mouse. Cost for one would be £75 plus p+p.
- 350 replies
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- hand tracked cockpit clicking
- oculus
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I'm suffering from this, too. We should capture some logs and start a new thread in the VR bugs section.
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Remember that Mbucchia wrote the VXDR layer for VD. I expect he has put his fix in that, too.
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All of a sudden? Hmm. Anyway, known bug with DCS although ED haven't acknowledged it. mbuuchia put a workaround into his quad view foveated rendering OpenXR layer tool. ED could fix it from looking at that. It's only a line or two of code. If you install QVFR, you don't have to enable it for it to solve this problem. Add the following to the end of the settings.cfg file in your C:\Users\<username>AppData\Local\Quad-Views-Foveated folder to disable quad views but still retain the fix. You can then remove the tape. [app:DCS World] unadvertise=1 mbucchia/Quad-Views-Foveated: An OpenXR API layer to emulate quad views and foveated rendering support on many headsets. (github.com)
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https://www.printables.com/model/423057-meta-quest-pro-speaker-amplifiers
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Thanks for the feedback. If you want some of those cups, I will print them for you if you pay the shipping fee. Where are you located? Fleet Air Arm... UK. Drop me a private message as I am also UK located.