-
Posts
1740 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by edmuss
-
Cyclic Force Trim Mod for Virpil VPC MongoosT-50CM2 Base
edmuss replied to CrashMeTwice's topic in VIRPIL Controls
From what I understand, your description matches the functionality, particularly in the mi24. I asked a very similar question not long ago and got video evidence of the trim operation in the mi24. I would make the assumption that the mi8 and ka50 is the same for the purposes of DCS edit: I'm not sure if the motion from the force trim centre is reduced or not but it does seem to return to centre with a sprung force. The ka50 autopilot channels only have 20% authority once trimmed but I'm not sure if that is a physical limitation on the cyclic or a digital one by the autopilot.- 35 replies
-
- 1
-
-
- cyclic
- force trim
-
(and 1 more)
Tagged with:
-
The display resolution of the panels is 2160 but to render at 100% (accounting for distortion caused by lenses) it needs to render at 3160 wide or there about. Don't ask me why HP decided to completely confuse people
- 688 replies
-
- 2
-
-
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
I do
- 688 replies
-
- 1
-
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
First thing to do is check that all RGB is off and the associated software is disabled, similarly winwing exports have been known to spike the CPU. If you're using steamvr try openxr to see if that alleviates it. You can correlate the frametimes to the FPS you're pulling, as a test disable all reprojection and see what the frametimes are in comparison to the FPS. 11ms is 90fps, 16ms is 60fps 22ms is 45fps. That should allow you to work out which line is which, I'm afraid I've not looked into the new graph in any detail yet.
-
Try dropping it down to the native 2160 of the reverb, I run my G2 at 75-80% (2600) to keep the appGPU around 13ms. I don't have the apache to compare though I'm afraid.
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
I would anticipate your appGPU to be in the teens with your hardware and settings, although I have read that switching to medium textures on the Apache makes a big difference. What resolution are you running at?
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
investigating Framerate decreasing up to 16% with 2.8.0
edmuss replied to Limaro's topic in Game Performance Bugs
Yeah, the new shark cockpit looks really nice, but it would be nice to be able to toggle off some of the bells and whistles if possible. Soft edges on flat shadows being one of them, look nice but have the same performance hit of 2.7 default shadows- 31 replies
-
- performance issue
- fps
-
(and 1 more)
Tagged with:
-
investigating Framerate decreasing up to 16% with 2.8.0
edmuss replied to Limaro's topic in Game Performance Bugs
Yup shadows on the glass is a new one, as are a lot of reflections within the cockpit - the shkval in the KA50 now floods dynamic green light onto the surrounding panel surfaces which flickers as the screen is slewed around. I'm not a million miles off my 2.7 performance, getting frametimes of 12-13ms, the new flat terrain shadows occasionally cause issues though but generally it's keeping above 75fps- 31 replies
-
- performance issue
- fps
-
(and 1 more)
Tagged with:
-
AMD 5800X3D, the new King for flight simulators?
edmuss replied to maxsin72's topic in Virtual Reality
Should have pointed out that I saw the uplift in CPU light scenarios, CPU heavy was night and day different -
AMD 5800X3D, the new King for flight simulators?
edmuss replied to maxsin72's topic in Virtual Reality
I saw around 25% uplift going from R5 3600@4.3Ghz all core to the 5800x3D, this was with my 3070. Also using an MSI max board, specifically a mortar and had no issues with the CPU following a bios update. -
There are no step by step instructions, just tick the box that says performance overlay on the desktop openxr app, the overlay will appear in the headset and on the VR mirror
-
Enable the WMR performance overlay from the openxr tools desktop app, this will then shown a coloured box, green is above refresh rate, red is below refresh rate and blue is reprojecting. Also expect about 3-4ms postGPU frametime when reprojection is enabled.
-
Does OpenXR with upscaling and foveated reendering works with Quest 2?
edmuss replied to ralch's topic in Virtual Reality
The openxr toolkit setup info will tell you everything you need, https://mbucchia.github.io/OpenXR-Toolkit/opencomposite.html#step-by-step -
Does OpenXR with upscaling and foveated reendering works with Quest 2?
edmuss replied to ralch's topic in Virtual Reality
DCS won't appear in the switcher until it's run in openvr (steamvr mode), then open composite will be able to hook into it and translate to openxr. I don't think you need to replace anything in the bin folder (I could be wrong as I use WMR) if you're using the global switcher; I believe that there is a 'per app' method of installing open composite but the preferred solution is to use the global. -
Does OpenXR with upscaling and foveated reendering works with Quest 2?
edmuss replied to ralch's topic in Virtual Reality
You're likely running the oculus runtimes which aren't openxr for DCS. You need to use open composite, set DCS to openxr in the switcher and force DCS to run issuing the steamvr runtimes, I think it's normally done using command line switches or possibly using skatezillas launcher. -
AMD 5800X3D, the new King for flight simulators?
edmuss replied to maxsin72's topic in Virtual Reality
I'm on an MSI B450 Mortar Max and it works fine with the 5800x3D, however it's really quite limited on pciE lanes and if I use the second pciE slot it disables the second M2 slot. Check your requirements for how much USB you need and how many pciE lanes you're likely to use. -
If you're running 45fps locked with no reprojection then you will always get ghosting, the only way to get it perfectly smooth is get the FPS above refresh rate
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
It shouldn't need to be done often if there are enough shapes/objects for WMR to recognise; if your environment is too plain it can struggle to determine exactly where it is and I think it resorts back to onboard gyro for rotational movement only. It might also be a lighting issue, they don't need bright lights but some dim light is needed - I have an LED strip around my setup and it tracks perfectly with it set to red.
-
Sounds as though you've lost 6DoF tracking, does the cockpit slide sideways with your head as well? If so, simply clear and reset the environment data in WMRP
-
I'm back to about the same frametimes I was on 2.7 - 12-13ms typically with highs of 16. Settings are generally high with flat terrain shadows and MSAAx2, I've dropped resolution slightly to 2500 wide to make up the deficit caused by the new lighting and with the new openxr toolkit CAS sharpening it looks really good
-
Should do, I believe you'll need to force steamvr mode otherwise DCS will start with the oculus runtimes and open composite won't be able to hook into the compositor. How much performance benefit you'll see I don't know as I think the oculus runtimes are faster than the WMR4SVR/steamvr and DCS supports them directly. You'll have access to the openxr toolkit though which gives a whole host of enhancement options in one place.
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
Xrnecksafer has been a thing for months
-
I've noticed that if you load a mission where you don't need to choose a slot then it doesn't take any time to load at all. As soon as you need to choose a slot it results in a long texture load, about 3-5 seconds for me typically.
-
Generally you shouldn't need to reapply the open composite after a DCS update but occasionally it does need to be reset if it starts booting up steamvr. Consistent framerate will help smoothen things out it shouldn't be bouncing around really. If you can keep it at 18-19ms then you should be able to reproject to 45hz without any problems, that said dropping down to 30hz isn't an issue as it's capable of doing so, unlike steamvr.
-
Cyclic Force Trim Mod for Virpil VPC MongoosT-50CM2 Base
edmuss replied to CrashMeTwice's topic in VIRPIL Controls
Ah I've spent the last 16 years using solidworks so this is simple modelling really. Have a look at my rudders build thread for more modelling and my attempts at manufacturing! Once I get them made (and they work ) I'll likely start a thread in the input devices sub forum.- 35 replies
-
- cyclic
- force trim
-
(and 1 more)
Tagged with: