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Parabe11um

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  1. From a PVP point of view this system is already better. It used to be the case that you were obligated to run low res to spot as far as possible and to track targets easier. As someone who only plays on ECW and 4YA DCS WW2 and who only plays PVP, the current system already wins if PVP is the main focus. Although there are weird contexts where the dots don't seem to respect the max range, at least when it works you no longer have 50+ NM spotting that is/was possible in 2.8.
  2. What are you talking about? It's a big enough problem we have entire published scientific papers on it and people working to build better ways to represent objects in sims. The reason things like smart scaling exist is because of the problems I mentioned and that you view as being solely player misconception. Edit: Tippis posted a very nice reply explaining the problem with your post.
  3. Why485 asked that very question. The dots atm are the latter. Ultimately though there's no reason other stuff or changes can be combined with dots to improve realism in terms of player performance (dots can help bridge some of the issues that other rendering solutions introduce or vice versa). But even as a mere overlay to improve spotting range (and adjust for software limitations related to rendering), it still had to be separated from resolution. If you go read papers on stuff like smart scaling the origin of solutions like that mil sims suffered from two problems we face here 1) lacking various visual cues we do irl (and looking through a screen) spotting can often be harder than irl and 2) again due to hardware/software limits critical information (such as aircraft aspect) is harder to interpret at ranges it's on average possible to do so accurately irl.
  4. I never ran 4K in 2.8, but the problem for me was that in every other resolution spotting was unrealistic (it alternated between being lower distance than real life and also insanely over what is possible in even ideal situations). Given my experience even at 1440p (and how small dots were) I don't really see anyone at 4k in 2.8 at realistic ranges, but I suppose anything is possible. In an ideal world, as others have said here too, we should get a dot with no detail (save smoke) at like 7-10 NM, and then as distance decreases more useful info is revealed (starting at something like 5 NM). It doesn't really change my view though that while this new spotting system has some different problems, overall we are getting closer to spotting that matches posted real life data.
  5. While I think spotting needs some tweaks, it's nice to see ED finally move away from a system that tied dot size to pixel size (there are several PhDs worth of research on why this was a bad idea and why mil sims began to move away from that). Overall as others have said we are moving closer to a realistic spotting system (where unaided spotting is possible at sub 10 NM and pilots start picking up features vital to BFM and tactics below 5 NM). Some VR headsets and setups def suffer from giant blob syndrome, but I don't see why this can't be tweaked.
  6. Recently made the jump to VR and this bug almost ruined it for me. I had to reinstall Why485's spotting mod and even with it, the experience is heavily marred by this issue. Several of the dudes I fly WW2 planes with when not doing CW stuff have stated they have stopped playing out of frustration (earlier eras suffer immensely when spotting is whack). So obv, stuff takes time, but this is imo a pretty big issue that affects everyone playing via VR.
  7. Interesting and well done proof of concept. This mod shows that there is a lot that can be done to shift spotting in a more realistic direction, imo, and highlights what people have been saying about DCS spotting for years (regarding issues related to how dots are rendered and how it leads to unrealistic behavior). Overall this reflects findings that lead to the use of smart scaling in other professional/military and consumer sims, so it shouldn't really be surprising.
  8. Seeing this on a toaster machine (i4790K +GTX 970) using MT on every multiplayer server I have tried (4YA WW2, ECW, TBF, and Grayflag). Also, replicating the post above, using ST I don't see any degradation on the same servers.
  9. Try turning Shadows OFF (I can't remember off the top of my head if it is flat or off). Shadows got super broken in the last patch and will absolutely demolish your FPS.
  10. MiG-21 wins pretty handily unless the F1 is less than 50% fuel and flies super well, overall F1 is great for bnz, but quite hard to dogfight in (for most players pretty much any other plane on ECW is going to be "easier" to dogfight in). 530 IRs and 530 EMs are very good dogfight missiles though, so they can shake things up in a fight if the F1 gets a good lock.
  11. The patch I've been waiting for! Finally time to go fly the Viggen in MP again, ty!
  12. Welcome! 1) Yes, the front line units that spawn are very good targets in an A-10 or Su-25. 2) Targets populate along the first front line sector (so the first Blue sector contains Blue targets for Red to hit and vice versa). If you are a lucky, a friendly fighter might have performed some recon and generated marks on the map for targets (recon with unarmed aircraft is a server feature). Otherwise it's very possible to spot ground targets by radar or with your eyes by simply flying along your side of the front lines and looking for targets in the enemies front line (targets are grouped together and in open spaces in terms of terrain). 3) Industrial targets and front line depots can also be hit by A-10s or Su-25s (marked on map with labels), but they are further away and you are unlikely to get to target without being intercepted (although the oil platforms on maps tend to be fairly unguarded).
  13. Hey All, Just posting here with my logs and footage of the bug happening in the wild. Radar on = my FPS drops, Radar off or standby = no issues. Running an old card (GeForce GTX 970) on the latest drivers from Nvidia. Can also confirm that if I reinstall old drivers (such as 442.74), I no longer experience FPS loss if the radar is on in the MiG-21bis. Cheers, Parab Parab Log with FPS Radar Bug.log
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