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Everything posted by DarkFire
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Something that really helped me get used to the track IR: move your head as you usually would, but concentrate on keeping your eyes centered on the monitor. Takes a while for it to become instinctive but eventually it'll feel really natural. Once you get used to track IR you'll never want to fly without it.
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Don't think it's possible to make it a default setting, but it should only take a few seconds to switch over, depending on whether you're using an SSD or mech drive.
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I remember the instrument layout being vaguely wrong but mainly I was thinking of the flat duck egg blue colour, and the lack of any sort of 3d instrument panel like the modern 6DOF cockpits have.
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Fascinating page, thanks for the link! There are what appear to be approach / departure plates for their airfield in one of the photos (the photo of the chap giving the meteoro briefing) but sadly not for the carrier. Some other points of interest: very fitting that the squadron commander is Colonel Yevgeny Kuznetsov :) also very interesting to see photos of their ground training system. The in-cockpit views and instrument panel of the non-cockpit setup look very much like the old Flanker 2.0 cockpits from about 2001. Wonder if it's still running an early version of our sim...
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To be fair, once the -18 gets the AIM-9X & HMCS it'll be a much more even fight. Even now, as a Flanker driver the F/A-18C is one of the most dangerous opponents in a WVR fight.
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That's a shame. Looks like he'll have to soldier on in his current form.
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Assuming a point 7Km from touchdown, which is roughly half of the standard 15Km straight-in approach, and a speed of 260 Km/h = 72 m/s, that equates to 97 seconds to touchdown. 60 seconds for the MiG-29K would equate to 4.3 Km at 260 Km/h approach speed. I wish those RT videos of the Kuznetsov showed more. We could probably calculate a fairly accurate set of parameters for the circuit :detective: Edited to add: having watched the MiG-29K video again I'm sure the HUD is saying that he's at 0.25M which under standard conditions would = 85m/s which would mean a final approach of 5.1 Km. Interesting.
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Ah I see. Thanks for the clarification :thumbup:
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I think there's an Su-27 theme mod on the user downloads page. Here we go: https://www.digitalcombatsimulator.com/en/files/1072717/ Not sure if it works or not with 2.5.x
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I took the "schemes are unlikely to be found" as meaning that the exact parameters of the pattern aren't available anywhere and extrapolated that to mean they're classified. Conjecture on my part. I'll give the Hornet pattern a try to see how it works out, but sounds like it works fine.
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OK, the reply I had on the Russian forum translates as: When landing Su-33 on the deck of Kuznetsov, the cruiser is moving forward. Stroke in the standard way "by the box." The approach itself is performed using instruments using the "Moon". Schemes are unlikely to be found. I'm guessing that the 'moon' means the HSI & VSI with the landing needles. Makes sense I guess. Small wonder that ED has difficulties with bringing us DCS level Russian aircraft if even the approach pattern is classified :( Given that the Su-33 is so much bigger & heavier than the F/A-18C I'm guessing that the pattern is going to be bigger than the one for the US carrier but outside of that looks like we'll have to invent our own.
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Понял, спасибо большое.
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I don't think such a thing exists at the moment. Most information on weapons is located in the various aircraft manuals.
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I can't seem to reproduce it either. Are you running any mods that could effect it, like a cockpit mod or similar?
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Good morning friends. I am trying to learn the Cy-33 and I want to be as realistic as possible with it. When landing on the Kuznetsov, do the Russian Navy aircraft fly a pattern approach or a straight-in approach? I can't find any information on line about it. Thanks for your time.
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Could well be, though the impression I got there was that they were doing touch & go landing practice. Could well be wrong though. Even more surprising was seeing a flight path marker in the MiG-29K HUD. Not sure if it was the video FPS, but the refresh rate looked horribly slow. To me that slow a refresh rate would make the FPM a nasty distraction rather than anything useful. Could just have been the frame rate of the camera though. I'll ask in the Russian forum.
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This. If you have a custom skin installed then you may see it, but no other clients will. This is a functionality that would be useful to have in the game, though I can see how it could be blatantly abused.
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This. Can this thread be moved to the mission builder's corner & stickied please? These tutorials are really useful for mission creation. Even for seasoned mission builders these are a very handy brush-up.
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Having recently carried out my first few carrier landings with the Su-33, and having watched Lex Talionis's awesome F/A-18C YouTube tutorials (seriously, check them out if you fly the Hornet) I was inspired to wonder what the correct pattern is for landing on the Kuznetsov. Obviously unlike the US carriers, the nav system in the Su-33 tells you that you should fly a bog standard 1000m altitude, 15Km, 3 degree, -5 m/s approach. It appears that the straight-in approach demanded by the return & landing navigation modes on the Su-33, together with the landing localizer beam, does in fact line you up with the angled deck of the ship. So, I tried to find information about what the actual landing pattern is for the Kuznetsov. I read the manual. I watched every YouTube video I could find of the actual ship, including some video of the ship during operations off of Syria. Nowhere, and I mean nowhere, could I find anything that indicates that the Russian naval squadrons use anything other than the standard straight-in approach. The only references I could find to anything different involved a few Su-33's being put in a holding pattern when the ship suffered a cable break. Is it this simple then? Do they simply stack aircraft inbound so that they all fly the standard 15 Km straight-in approach with proper time intervals between landing aircraft? Does anyone know any more about the use of any sort of landing pattern?
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DCS used by Real World F-18 pilot Carrier Ops Instructional vid
DarkFire replied to JIMJAM's topic in DCS: F/A-18C
ED should employ this chap to do the official training missions for the Hornet. Nothing like having procedures described by someone who's done it for a living. -
That's pretty awesome. I'm hoping that at some point someone has the time & energy to produce a template mission that has a full IADS set up mapped as far as possible to real co-ordinates. That would be an amazing mission creation tool to have!
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It'll definitely be worth learning the mission editor. Simple scenario creation (e.g. you plus a wingman v a group of enemy tanks) takes minutes at most to set up, and the scale and complexity of what is possible is limited only by your imagination and the limits of your PC hardware. There's most definitely an active and for the most part helpful & enthusiastic multiplayer community, but it's probably 10% of the installed user base of the game. SP missions that you dream up for yourself, or download from the net, are where the real longevity of the game exists. Maybe the greatest strength of DCS World is that ED give us a great sand box in which we can create whatever we can dream up. Another big +1 to writing your own check lists. Writing them out is a really good way of reinforcing memory, particularly for emergency items that require instant and perfect memory recall.
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It's going to depend on what your other hardware is capable of. What I'd suggest is setting your resolution to 4K and turning every option to off or minimum. See what frame rate you get. Then gradually increase the settings until you get a balance of frames and graphics quality that's acceptable to you.
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Welcome to the flight line Radial 9 :thumbup: Sounds like you have a very nice hardware setup. That will make your life much easier. The best advice I can give in relation to DCS flying is this: learn a DCS aircraft the same way you acquired proficiency on one of your real life aircraft, and expect it to take a similar amount of time. DCS is absolutely a game that rewards patience and the investment of serious amounts of training time. As others have said, please don't be afraid to ask questions here on the forum. The DCS forum is generally populated by friendly people who will be more than happy to help out with any questions you may have. There's also no such thing as a stupid question, even if it's "Where's the power switch" because we've all been there and we're all here to learn about our favourite toys :) Again, welcome to the flight line & happy flying!
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That must be some serious good stuff you're smoking. Cool story, but otherwise so far from physical reality I'm not sure you could even see it with a powerful telescope.