

lefuneste01
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Everything posted by lefuneste01
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My feedback : you must calibrate a "seated" roomspace in WMR. You must also care about the yaw angle in steamVR : the triangle on ground must be in front of you. If not, calibrate WMR again. And, as shaun57 said, you'll have to mapl the reset bouton and use it once in cockpit, so best way is to use the same as view reset.
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The VRNeckSafer is still WIP for DCS, but I'm confident J2_NobiWan will make it work soon. But in the meantime you can use the first solution (with OVRAS), even if a bit complicated it works flawlessly.
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If you use SteamVR, you should have a look here : Or far far far better here : https://forum.il2sturmovik.com/topic/67985-simple-tool-to-check-your-six/ You should have set a seated space with WMR to make the second tool work with the Reverb...
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VR Shaders mod for better VR experience
lefuneste01 replied to Kegetys's topic in Utility/Program Mods for DCS World
You can try my mod too : It does not appear in the request above. -
I made some testing again, and except night dim (which is not displayed with the saved value until you changed it) all is OK for me... Do you use a steam install or a "normal" install ? Do you use Left Alt ? Can you try to change the line "hunting=0" to "hunting=2" in d3dx.ini, start DCS check by pressing NUM0 that a some green text are displayed on screen (not in HMD), and then press ALT+F12 ? You should have a message saying "successfully reloading..." If you have a red message during DCS loading or by using ALT+F12, that means something is wrong in your configuration. You can also try to rename d3dx_user.ini in d3dx_user.ini.bak and see if setting saving is working.
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New version 8.0 available in first post: FXAA, Haze settings, cockpit sharpen enabled for MSAA. FXAA allow to have antialiasing without supersampling, so with very low fps impact. But it makes texture more blurry, because it is applied on all the display, where MSAA processes only edges of objects. FXAA is not applied on cockpit and on HUD if they are green (I did not manage to find a robust way to filter HUD, except by using color ). I took time to setup dedicated version of shaders for MSAA, so now you can use sharpen on cockpit when using MSAA2X or MSAA4X. I did not optimize it yet, so smooting done by MSAA in cockpit edges may be removed by sharpen, but you will have improved readibility of labels/MFD/Jauges. Thanks for your feedback. @Wheelyjoe : I'm afraid you fucked up, because it's working with my install @Panda_DCS: I tested to remove d3dx_user.ini and the mod create it again...so I don't know how to help...
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Ok, and you confirm it is easy to open and close the new cover to insert parts of the old Jetseat ("easy access to internal parts for maintenance" is written in description) ?
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The dark olive, it looks more "military"
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Great ! It's only available in black ?
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Hello maybe I asked betore, but I'd like to to upgrade my old good jetseat by keepeing all the "mechanics" and just replace the current plastic/leather cover by the new one with the hollow space for the stick...Could it be possible to sell only the cover ?
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Mission 2: Convoy not moving from Kobuleti
lefuneste01 replied to sirrah's topic in A-10C The Enemy Within Campaign 3.0
Hello, Same here, I had the trucks blocked on a bridge near the supicious truck. At first I did a low pass on truck with PRG A (chaffs?) no messages, circle a lot, did a new pass with PRG C (flares) this time. Then I had the message, but finally the suspicious trucks remains. Only the striker advanced, trucks remained on bridge. After some time, I killed the suspcious truck too see if it will unlock something, but truks remains on bridge and stryker still advanced very slowly. I gave up and will restart later... Edit : I confirm it worked when I "flared" the truck just after being informed. Maybe you should make the convoy stop after the bridge if too much time is taken by the player to process requested actions. -
It is written in first post that my mod is not compliant with kegetys's one. I made it in the past, but it's a lot of work and moreover, it will work only for one mod setting... As i had not too much fps gain with this mod, I gave up. But theorically, it should also break NVG, as it allows to modify them.