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About FlintMcgee
- Birthday May 7
Personal Information
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Flight Simulators
Falcon BMS, DCS, IL2
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Location
Germany
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Interests
Women and Planes
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446 profile views
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FlintMcgee started following Silhou
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FlintMcgee started following NineLine
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FlintMcgee started following Displaying Accumulated Playtime
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I think DCS should add a feature that allows players to see how many hours they've spent in DCS World. This could encourage many users to switch from the Steam Edition to the Standalone version. I know several people who use the Steam Edition solely to track their playtime, so adding this feature to the Standalone version would be a great improvement. Additionally, as far as I know, the Logbook only tracks Singleplayer time, which could also use some reworking. Perhaps a simpler user interface and some other enhancements would make it more useful.
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FlintMcgee started following Occlusion Culling?
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Request to Implement PRF RWR Tones for the DCS F-16C
FlintMcgee posted a topic in DCS Core Wish List
Hey, can we get PRF RWR tones for the DCS F-16C? At least the ones that are available. The community has been providing them for a long time, and it would make a huge difference in realism and situational awareness, So it makes sense to add them officially. Even if some are classified, adding the ones we do have would be a solid improvement. There's already a great resource for these tones here: https://rwrsounds.com/radars. Hope this can be considered for a future update. Thanks!- 2 replies
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- qol improvement
- f-16
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Hey, can you check again if it still works? I've had no luck with it. Also, could you perhaps post your .miz or .lua file?
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Can we get a "Cancel Connection" button while loading into a server? Joining the wrong one happens too often, and waiting for it to finish is a pain. Hitting "Esc" doesn’t work, so a proper cancel option would be awesome. Also, the progress bar isn’t accurate when it says "Mission Load Done," it’s still loading assets, and it feels like the game froze. A more accurate bar or better feedback would help a lot
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I’m not sure if DCS has occlusion culling, I was just guessing based on FPS drops in areas with a lot of objects or when looking down in the cockpit. After reading your reply, I get why frustum culling might be the better option for performance. That said, I’d really love to see Vulkan added soon. With my mid-level PC, I can’t get a stable 60 FPS as it is, so Vulkan could really help with performance. Thanks for the explanation, but I’d still love to hear a reply from the ED Team
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Hey ED team, Any chance we could get occlusion culling in DCS? I feel like the game’s rendering way too much stuff that’s hidden (like terrain behind mountains or stuff under the cockpit). Pretty sure this could be fixed with client-side occlusion culling since the server doesn’t care what we can see, just sends all the data. If the client handled culling and skipped rendering stuff we can’t see, it’d probably help a ton with FPS, especially in big missions or multiplayer. Not sure how hard it’d be to add, but seems like it’d be a huge win for performance. Would this be possible with the current engine?
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FlintMcgee started following Minsky
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FlintMcgee started following Charly_Owl
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My friends and I have experienced hours of frustration with the interactive mouse and not being able to locate it, especially in VR. My suggestion for a quality of life improvement for ED is to have the interactive mouse either recenter or have the option to make it larger or brighter and glow more. Just a suggestion so we don't lose our mind -Flint
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Mike Force Team started following FlintMcgee
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FlintMcgee started following Flappie
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FlintMcgee started following BIGNEWY
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FlintMcgee changed their profile photo
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Hello Dear Devlopers, I and many before me have made requests for this system for a long time. As Stated in the Title we want to wishlist the TLHDS (Target-Location-Hands-off-Designation-System) for the F/A-18. It is used to give Target Data, SA, Reduce workload and provide the pilot with "Cleared hot" or "Abort" indications from a FAC(A), I am sure that it will take a long time to implement but i wanted ask if it was brought to your attention? I appreicate the work that you guys do and hope to see your reply. i will link my legal sources below -Flint https://www.globalsecurity.org/military/library/policy/usmc/mcwp/3-16/fdraft_appk.pdf https://trace.tennessee.edu/utk_gradthes/2029/
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Here is my .miz file Second_Call.miz
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So I've made a mission for me and my friend and have hosted it on my computer. I've put down 2 carriers: CVN-74 and CVN-73. I spawned on the CVN-74 (non-supercarrier) perfectly, but my friend couldn't spawn on his carrier, the CVN-73 (supercarrier). He would always spawn in the air. Now I think that just because I don't have the super carrier, my friends can't use it as well, which I find kind of dumb because I have tested this theory. I sent my friend who has the super carrier the mission file, and when he ran it, he could spawn and I could spawn on carriers, but when I ran it, it spawned me on the carrier and him in the air. ED Please Fix