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Everything posted by JarrodR5
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Hey~ Somehow i have encountered this error while tried to get the TQS led working: TMHotasLEDSync v1.0.8 Physical USB HID devices managed by script! Currently plugged USB HID devices[7]: 1: "Viper TQS" - "USB\VID_044F&PID_0412&REV_0200" 2: "Joystick - HOTAS Warthog" - "USB\VID_044F&PID_0402&REV_0100" 3: "T-Rudder" - "USB\VID_044F&PID_B679&REV_0110" 4: "F16 MFD 1" - "USB\VID_044F&PID_B351&REV_0100" 5: "F16 MFD 2" - "USB\VID_044F&PID_B352&REV_0100" 6: "F16 MFD 2" - "USB\VID_044F&PID_B352&REV_0100" 7: "F16 MFD 1" - "USB\VID_044F&PID_B351&REV_0100" USB HID device with hardware id "VID_044F&PID_0404" cannot be found USB HID device "Viper TQS"(USB\VID_044F&PID_0412\3655327C3530) selected USB HID device with hardware id "VID_044F&PID_0413" cannot be found USB HID device with hardware id "VID_044F&PID_0416" cannot be found USB HID device with hardware id "VID_044F&PID_0417" cannot be found Virtual HID devices managed by script! Connecting virtual joystick...Script stopped! Done Device name set to Thrustmaster Combined Runtime Error: STOP request received while running main on line 65 in "C:\Users\Jarrod\Saved Games\DCS\ViperTQSLight\TMHotasLEDSync\TMHotasLEDSync.tmc" Error:Script run timed out! =========== I can confirm TARGET software and TQS firmware are all newest. Is there anything I could do to slove this? Many thanks!
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Hello Folks, Currently I've been using the page indecate waypoint information in MFD (not CDU) to select waypoint. But everytime I hit 'DIR' for the selected waypoint the system will automatically create a new 'turn point' at my current position. This completely mess up my waypoint list after serval times of slingloading/transporting back and forth, especially when it comes to more than 3 preplanned points. I won't be able to tell which point is which....not in a short time at least. Is there anyway I could avoid this (automatically creating new turnpoints everytime I menually switch from waypoints), or have I done something wrong? Many Thanks!
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Hi, I did cold start and inserted waypoint into the navigation system using Lat/Lon format. I realized that when I create the first way point the Lat Lon defult position sould be at PP (current start up position) when I switch the format the coordinate will appeared. However, dispite how this position diplayed in the MFD is correct, it is not. When I click the Lon button it will suddently change to different digits (sometimes it won't), and if I store this way point without altering, the initial waypoint (1W) I create for current position will be significantly drifted to 213nm away. Pretty sure this should be a bug, Many thanks! -------------------------------- UPDATE I've been trying to record a track, but everytime I quit mission or try to change slot after inputing waypoints DCS crashed....
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Hi, I have noticed that Polychops have been developing AI for Kiowa. Is there any chance the AI could be used in the SA342 as well and help doing air to ground in the future, like sopt target and help launching HOT3s? Currently it is really painful to do it by switching from seats while try to stablize the aircraft at the same time... please let me know. Many thanks!
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Thanks mate, ticking the box 'using DCS resolution' makes it work properly!
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Hello! I am currently using HTC vive pro vr headset. Jester menu is blocked from option 2 to option 4, I can not see these options when i am playing in vr. My friend who is using Quset3 said he has no such trouble. I think it is about compatability for the menu on HTC. Hope this could be fixed. Many thanks!
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known issue Multiplayer datalink share of detected air targets.
JarrodR5 replied to Yaga's topic in Bugs and Problems
Same seems to happening to me and my friend, the current update did not fixed it. Inputing assigned STN into DED seemingly not working for MP cold start F16. Even follow the new GPS allignment procedure. I would try to add track when me and my friend have time. But that could take a while. -
Just checked, the recent update did not fix this issue. The needle on hsi is still pointing randomly to wrong direction.
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reported TGP not powering up after April 10th update
JarrodR5 replied to Swamp Fox Loader's topic in Bugs and Problems
Hi, The issue is: if we switch the POWER for TGP on before equiping the TGP, TGP will never turn on after the equip is done. If you rearm which refresh the loadout (including the TGP), TGP will turn off and never be on again unless you toggle the power switch on and off. in other words, TGP now need to restart and re-align after every rearm. Same situation happens to TGP on A10CII. Please have a look into this, Attached trk file is an cold F16 originally equiped with tgp before start up and how it beheaves after rearming. Thanks! TGP Power F16.trk -
reported TGP not powering up after April 10th update
JarrodR5 replied to Swamp Fox Loader's topic in Bugs and Problems
Hi, I know this is an investigating issue. just a heads up, The same situation for TGP is happennig to A10CII as well. If TGP power is set to on before equiping the TGP, It will not turn on. I assume this will happens when another rearming is done, although there is already an aligned TGP equiped in previous sorties like F16 does. Thank you! TGP A10CII.trk -
Hi, Thank you for replying. I've double tested just now and seems 105 can destroy T90 again. Last time I tested after update it was only 70% damage can be delt to T90s group, which was very strange. I guess i have no more question for now. Anyway, thanks for helping Cheers!
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For now T90s are still not killable with a cbu-105/97 drop. It could be a lot to ask in such a short time. Sorry in advance, but just bringing updated situation on the table. Many Thanks.
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Ahh Ok...Wasted an whole afternoon to try figure out this funtion lol.
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Hi, At current stage can we use tpod to search for laser (that is pointed by JTAC or wingman)? If we can, how do we change the search code? Thanks!
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reported already CBU-105 have low damage on tanks after update
JarrodR5 posted a topic in Weapon Bugs
Hi, After the 2.9 update CBU105 seems to have very low damege on tanks. I've tried toss it (CCRP via TGP) on T72s, T80s and T90s, it can only cause 10% - 22% of damage, I've tried it multiple times both online and in single player mission and get the same result. Attached track file is one of my tried in single player. I have no idea if this is precisional bug or damage bug instead, but it doesn't seems right that for penetrable 105s deal CBU103-like damage. Correct me if i am wrong or see if this is a new bug? Thanks! F16CBU105.trk -
not planned or realistic F16, plans for a Laser Guided MAVERICK?
JarrodR5 replied to AngryViper.101's topic in Wish List
Hi, If we have any Laser Guided Maverick for our f16c that would be sweet! I am sure the US Air Force must have these in their inventory. It would let us to be able to have another option of Maverick that do not necessarily have to do the painful alignment as well. Hope to see if this could work? thanks! -
Ok, so no 3D NS430 model for Christen Eagle then. I was confused because there is a tick box for 3D model option at the NS430 setting page, i thought there could be one like C101 or L39 except might be for free. If it is not, good to know anyway! Thanks mate.
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HI, I saw in the setting menu states that there is a 3D NS430 model inside the Christen Eagle II, And it is enabled. However, there is no such 3D model found when I entered the Christen Eagle's cokpit. Is this correct or not? Am I suposed to find the 3D model inside the plane with some sort of correct settings? Many thanks. Christen Eagle II.trk
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Did not recieved Normandy 2.0 after purchased
JarrodR5 replied to JarrodR5's topic in DCS: Normandy 2.0
Hi, Thank you for your long and specific answer. I think I have it now. Before openning the ticket i've got 'Normandy 1944' on the mission editor list. After opening the ticket now i have 'Normandy', and can see London and Paris on the map. For this case, I have 'Normandy 2.0 full' etc. in the steam DLC list at the very beginning after my purchase, but not recieved anything inside the game. But thankfully it is seemed sloved now! -
Did not recieved Normandy 2.0 after purchased
JarrodR5 replied to JarrodR5's topic in DCS: Normandy 2.0
I have already open a ticket. But i don't know how to view my Normandy 2's CD key on steam though..... -
Good evening, I have been using DCS steam edition. I already own both Normandy 1944 and The Channel map, and I puechased the Normandy 2.0 update in April this year. (the steam invoice number of this purchase is: 3383934644595080757) However, the map does not shown in my game account. i cannot access this map (including via mission creating windows), although it did shown in my steam account library... I thought it was an issue can be sloved via update. But it is not. It still not appeare in my DCS account after current updte. I purchased this in 22nd of April this year. Can someone from ED have a look into this for me please? Thank you.
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Tried it once, and it was really cool! Any chance to make it an official mod?
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This is exactly what I reffered to in two perious attemed reports! Yet for some reason BN classified my reports to an old topic related to 'moving target'..... There is a track file there as well!