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Fjordmonkey

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Everything posted by Fjordmonkey

  1. Personally, that WildTangent's software doesn't work with Vista is a GOOD thing, as it's usually a bloated mess of software. Besides, it's not Microsofts fault that devs worldwide cannot make their own products compatible with the new systems. That being said, I do have to ask when this article was posted. I've been running Vista since release (yep, I'm insane), and haven't had any issues with either small downloadable games, game-demos or full games on Vista yet (The exception being having to upgrade the StarForce-drivers, but that's not a big issue). I know that there were huge problems with the LUA-system back in Beta2 and RC1 and 2, but I've not seen many issues with it with the RTM. Which soundcard do you have?
  2. *drool* Yep, if it's possible and if it's done, I'd absolutely love it. Hell, doing a lowlevel-run from the airbases on the Kola peninsula and down to Bodø should be one hell of a ride, dodging mountains, powerlines and trying to evade the radars on the mountaintops :thumbup:
  3. Both the english and russian sites work fine for me. Might have been a temporary hiccup.
  4. I beg to differ, my friend =) I've seen screenshots and vids from the FSX-world that rival this, and the FPS-rate are indeed still playable even with that level of detail. It does, however, depend heavily on hardware-config, tweaks and addons.
  5. It would be extremely cool to have the north sea/northern Norway-area to fly in in Lock On, that's for sure. Lots of low-level flying-terrain here :pilotfly: How accurate is the GIS-data?
  6. Back during the 80's, this was if not a daily occurence, then at least a weekly one. I was serving my mandatory year in the Norwegian air-force back in 2000 as an F16 Groundcrew for 331/334sqd at Bodø Main Air Station, and was on RS15-duty when the Kursk sank. Hectic times, where the two RS15-aircraft was launched six times in two days. Fun to experience, but not for such tragic reasons. All in all it's pretty routine that this happens. And with the increased activity in the Russian airforce in the north, it'll continue to increase in frequency. But then again, it's good training for both groundcrew and pilots here in Norway, and for the crew of the Russian aircraft as well.
  7. I would rather say that they would, by not saying anything, try to NOT end up at the end of a firestorm when or if they had to pospone the launch. I think they learned THAT thing before the launch of FC. As much as I would like to lollygag all over the battlefield before getting the bejesus stomped out of me while flying the KA50 just as much as everyone else: Patience is a virtue. And the fact that we're paying customers doesn't actually mean scheit in the big picture. We're not in a position to DEMAND info about BS just because we bought LO/LO:FC. If there had been a pre-order it would have been differently. There isn't, and that's that. *puts some patience-lotion in the basket, then passes it around* ;)
  8. I'd take a slightly annoyed cod, if you please.
  9. This would, in my opinion, turn Lock On into X Plane with combat. While that isn't bad in itself, I do not think that Lock On would get better with opening it up for editing. I'd say that the exact opposite would be true. You would have people editing the values to match the supposed speeds, turning-radius, handling etc of their favorite plane/missile/weapon, or editing the values to what they THINK is the correct values. Unless people have access to the exact data, which for many of the weapons and weaponsystems in Lock On is still classified, it won't get better. Quite the contrary, if you ask me. The "fully open"-concept works in X-plane because most if not all the aircraft-data used there either isn't classified, or is readily available on the 'net, and because X Plane models aircraft behaviour in relation to speed, altitude, weather and a metric heapton of other details. Lock On isn't perfect, but it's better than most other products in this genre of flightsims out there. Maybe it lacks the depth that Falcon 4 has, but here you don't have to read a complete TCTO just to be able to start up and fly.
  10. That sites go down is commonplace. That a site goes down because of a hardware-failure for two weeks is a reason to fire someone. That being said, I do not know the exact problem with ED's ISP. Working in the IT-business myself, I know that being knocked out for two weeks due to something as common as a disk-failure is, to be blunt, utterly idiotic. Single point of Failure-cases, like loosing a coreswitch or one server, is not something that contributes to a good reputation, which again translates into customers. Of course, Murphy's Law is about as big a bitch as Lady Luck is, and problems has a tendency to come in swarms (like the Quad-23mm problem I usually get shot down by in the game (aka Shilka)). I think the only thing we can do is to whip out the tubes of patience and start rubbing it onto our skin. ED will hopefully have things back up and running soon. Complaining that we as customers deserve better doesn't exactly help much, as I'm sure that they're doing things as fast as they can :smilewink: But irritating? Yup.
  11. What you also can do is head over to http://www.memtest86.com/ and yank down the ISO-image, burn it onto a CD and boot your comp with it. Good to check if it's the mems that has bellyflopped or not. Might be a good thing to check before you start RMA'ing, since it can save you a lot of hassle and bother :)
  12. Absolutely stunning pics, as usual :D Keep'em coming!
  13. hehel. Same company that own that IP as well :D
  14. Hostname: 72.8a.5646.static.theplanet.com ISP: THEPLANET.COM INTERNET SERVICES IP address: 70.86.138.114 IP country: United States IP address state: Texas IP address city: Dallas Not sure if this helps anyone :smilewink:
  15. Nifty pics! Definately looks like the engine let go in that last one, yep. Looks like the groundcrew is scrambling to get in with the extinguisher :D
  16. I'd rather see Black Shark delayed another 6 months that to see it released as a bug-infested mess :thumbup: Take your time, ED. Make it as good as we know and hope it'll be :joystick:
  17. While I don't doubt it at all, Allochtoon, I still don't see why Lock On should be turned into another MSFS-type of game in terms of addons. :) While I'm all for making the game as realistic as possible in terms of visuals (Walmis' excellent F15-model, for example) and general playability (tweaks), I can't say that I see why ED should release the sourcecode for the game (which was the orignial thread-starters request). By all means, add tools that can add/replace objects already in the game, but new flyables and major upgrades/overhauls/changes to the sim should be left to the developer or at least be up to ED if they will implement the new content. :)
  18. I've read the entire 6 pages, and I've yet to understand why ED should release the sourcecode.
  19. The Falcon4-code was leaked about 3 months after the original design team at Microprose was laid off by Habro. The licence and the code itself was at that time owned by Hasbro, and as such, the leaking and subsequent spreading of the code amounts to stealing in the eyes of the law (copyright-violation). Just who released the code to the public is something that probably will never get revealed, just because I'm pretty sure there's a small horde of lawyers standing by to drag their butts to court. Which the leakers know.
  20. Excellent as always, Torwak! Keep'em coming!
  21. You're sure that your disk doesn't have errors? I've had disks that were accessed pretty much constantly without any apparent reason until I ran a diag-tool from the producers (Seagate's SeaTOOL).
  22. Mindblowing, Valery =) Very nice work indeed.
  23. As much as I like the Eagle, I usually fly either the Vanilla-Frog or the Tee-Frog But then again, I like it low down and dirty :P Besides, the Vanilla-Frog is hard to fly and fight in, but it's rewarding when you're able to do it well =)
  24. As always, Torwak, excellent pics =) Rep inbound =)
  25. I for one cannot see why ED should ever give up the sourcecode for the Lock On-series. Yes, it would be nice to mod Lock On with new flyables, Flight-models, cockpits and whatnots. But until, and unless, ED chooses to release either the sourcecode for the game or the tools to actually change the code, OR someone manages to reverse-engineer the code: Too bad, their choice, you're up Crap Creek in a leaky canoo without a paddle. And, I might add, without a say in the matter. Deal with it. Besides, I would be as bold as to say that since the Lock On-engine is used in other products, as for example the USAF A10 Desktop-simulator package (might be wrong on this one) which delayed Black Shark, releasing the sourcecode for Lock On and thus missing out on a good amount of money in terms of sales, support and upgrades is...well..plainly put: about as smart as wearing clown-shoes in a minefield. Cutting off the main channel of income is about as smart as that, and that's what releasing the sourcecode for Lock On would be.
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