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About Juuba
- Birthday 10/01/1977
Personal Information
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Flight Simulators
DCS
IL-2 xBattles
War Thunder -
Location
Finland
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Interests
Tennis, Baseball (finnish), keeping fit in general
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I also approve of this message. To add, in most of the new "terrains" the Hornet's map blank out after 10 miles scale or something.
- 11 replies
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- 1
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- moving map
- ampcd
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(and 3 more)
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Juuba started following Swedish Military Assets for DCS by Currenthill , Exemption of AMPCD maps from Integrity Check , Draw tool improvements and 5 others
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Update the DLSS preset used by DCS to remove ghosting
Juuba replied to sleighzy's topic in General Bugs
Yes debug said J. Maybe it wont work properly on 3070. Here's an album with images with Preset J in the Hornet: (Reshade pictures - even though now it seems that DCS original shots also have the artifacts..) https://imgur.com/a/sQJXZ54 -
Update the DLSS preset used by DCS to remove ghosting
Juuba replied to sleighzy's topic in General Bugs
I tried the new preset J.. It didn't pass, F looks and behaves better on my RTX 3070 in 1440P. The ghosting is really bad in the cockpit MFD:s in J. Thanks for the tips tho... Preset F in DLAA remains for me, this is what the hornet looks like from the outside, trailing edges flicker: (1440P, cropped and enlarged 1,5x) but the plane itself is recognisable: (ingame screenshot via ReShade - the game's own screenshot does not show the ghosting-flickering edges) I went thru the different super-scaling options: FSR, DLSS and NIS-something or other... the FSR was the worst: it breaks the plane (from the outside) ... Also the clouds went into Lego mode: -
Yeah, noticed that the old loadouts (in the Saved Games\DCS\MissionEditor\UnitPayloads) dont have the Fuzes: [7] = { ["CLSID"] = "{BRU33_2X_MK-83}", ["num"] = 3, }, Re-made a loadout and the new has "settings": [5] = { ["CLSID"] = "{BRU33_2X_MK-83}", ["num"] = 3, ["settings"] = { ["NFP_VIS_DrawArgNo_57"] = 0, ["NFP_fuze_type_nose"] = "M904E4", ["NFP_fuze_type_tail"] = "M905", ["arm_delay_ctrl_M904E4"] = 2, ["arm_delay_ctrl_M905"] = 4, ["function_delay_ctrl_M904E4"] = 0, ["function_delay_ctrl_M905"] = 0, }, Tthats a single pylon with 2x Mk-83 bombs..
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Multiplayer F-15E STT is not detected by another Strike Eagle
Juuba replied to Juuba's topic in Bugs and Problems
Yeah, something like that we also assumed. But to not show that someone is locking you up, regardless of who it is... Well, early access is what it is. -
cannot reproduce Mission 7 odd behavior (spoilers)
Juuba replied to JethroTundra's topic in Bugs and Problems
Hmm, dunno what happened, cheers. -
cannot reproduce Mission 7 odd behavior (spoilers)
Juuba replied to JethroTundra's topic in Bugs and Problems
Related to mission 7 - Rock waypoint (wp2) was not in the position where the bullseye was on the map. is this as planned? As such, the ROCK bullseye calls were way off if WP2 is set as A/A point. -
fixed Mission 04- "can not open debriefing file"
Juuba replied to waqarshk's topic in F/A-18C Raven One Campaign
Happened here as well. Skippig the mission, and first time flying the M05, completed succesfully, and then I got completion on M04. Community A-4E-C, Blackhawk and T-45C installed in saved games. -
Cursor enter.
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correct as-is VCR and ADF Volume knobs can't be turned by click and dragging
Juuba replied to Juuba's topic in Bugs and Problems
Yeah, well RMB pulls them -
Two of the right-most volume knobs cannot be turned with mouse click and dragging. Happened to me at least on multiplayer and local mission, where I'm a "client". I just re-tested on single-player (Instant Action - Ghost Farp) and there I noticed that right-clicking the knobs they're raised. But still they dont move when click-n-dragged. Left clicking the knob pushes it in. Maybe that somehow conflicts with the function. They must be turned by using the mouse wheel. VCR Volume Control Knob And the ADF Volume Control Knob:
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It doesn't some much get stuck, but it looks like the cursor position value has no boundaries. The cursor icon stops at the edge of the screen, but the position value goes further. It just (for example if the center is not "centered" and it keeps on creeping ..) goes WAAAY WAY WAY FAR out of the screen and it takes forever to slew it back. Faster to swap the screens back and forth with the button. Somewhat easy to reproduce, even if your axis would be centered. Just move it further out to left for 10 seconds. Then move it back and see how long it takes. My feeling is that takes the same amount of time.