

tripod3
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Ha-ha, the same occurs with one of my anti-ship missiles for Tu-22, but nobody noticed -
What is the secret? This _RG texture is not purple, but is gives bare metal shiny for Marco's Su-15.
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Let it be a surprise Great, so only Vigilante on me
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RA-5C Vigilante is one of my favorite aircrafts and definitely it's in future plans. Sky Warrioir too.
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The current ED version of this missile has encrypted FM. I created FM based on the old open version and other missiles to achieve the optimal flight trajectory and speed. Unfortunately, the same flight program is not available for different tasks, so I had to use some tricks
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Нету пресета на мелкие равномерно распределенные облака. Такие обычно над морем, с высоты отлично смотрятся.
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Thank you for the feedback I checked in a simple mission, saving succeded if there is a Tu-22 with any of the RN-bombs in the mission, and if there are two at the same time, too. In any case, these bombs are intended primarily for fighters and will be replaced in subsequent updates with special ammunition from the native Tu-22 arsenal.
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Thanks for the feedback, Eduardo!
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Hi, I think only in far future, hands are busy now.
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Thank you for the useful advice, Urbi. I hope I will embody these nuances in the future. However, my impatience calls this into question.
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Animations by myself, texture areas - if there is mono-colour texture (simple), so by myself, if something complicated - I use preassigned assets
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For me this happens due to the use of the Shade Smooth option in blender, it requires that there are no sharp edges next to the surfaces that use such shading. This can be eliminated by manual edges adding.
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I think much later, now there is very little free time.
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No, I download free and rebuilt them (but creating cockpits, pilots, munitions etc by myself) or buy if it worth it
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First post updated. I added all mods to one arhive. B-47 is WIP, now it has low res textures and equipped only with GAM-63 missile. Pinpoint strike up to 190 km, low accuracy, powerful warhead. Use 5-6 missiles against SAM site. Missile for now has test paintings. Other changes: Tu-22KD and Tu-22D have new textures as mentioned earlier. B-29 has been deleted from pack. FAB-3000 and FAB-9000 now deal area damage. RCS of KSR-5 increased.
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
By the way, is it possible to use the scud config? No changes, just to create exactly the same weapon for the new 3D model. As far as I know, the config is now closed, my question is it possible to take the config from previous versions or from the Lua datamine, will it work? -
Thank you for your attention to my mods The original texture of the Tu-22 was in very low resolution, the rivets and seams were thick and blurry. So I highlighted it and covered it with purple roughness so that the plane was just metal. Now I'm redrawing this texture by hand so that the lines are thinner. Your instructions will be very useful. Regarding the compatibility of mods: a general mod will be released for all aircraft with unified weapons (now, for example, large bombs for the Tu-16 do not cause damage in the area, but for the Tu-22 they do). Entries will be unique.
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Any historical data, regarding these weapons, is appreciated!
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Wow, missiles finally seems to be fixed by Currenthill. I can't wait to find out how!