

tripod3
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The use of the FAB-3000 has just been published for the first time (soon it will be in many telegram channels), we hope that the ED will rework the explosion effects so that they correspond to the caliber.
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Interesting facts: both Tu-128 and Kh-20 Kangaroo missile equipped with AL-7 turbojet engines, in different versions. Tu-128 in organizational documents was called a ship, and its commander was called the commander of the ship
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Залетные Ту-128 из Котласа. Жаль что карта не расширена хотя бы на часть Архангельской области, там много интересного можно сделать. Остается ждать "сферическую землю".
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Hello! Will it be enough if I make different names of materials for the Kh-20 and for the Tu-95K? The texture names will also remain different. For example, Kh-20: Material name x20_Base_Color, texture name x20_Base_Color.dds Tu-95K: Material names: Tu_95K_fuz_Base_Color, Tu_95_wings_Base_Color and textures with the same names. If I understood incorrectly, please show me the naming with a short example, I will add the correct one in the next update.
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Great!
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tripod3 replied to Admiral189's topic in Static/AI Mods for DCS World
Sorry for being a little off-topic, but is it possible to change the size of an explosion on water? -
Thank you everyone for your kind words and wonderful screenshots! As for new models, I would of course like to implement them, but my pipeline is limited by slow rigging, texture correction, fixing and modifying models, creating interioirs where there are none, creating ammunition, and so on.
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It was very difficult to find a suitable model. The capitalists wanted about 100 bucks for a 3D model of the Tu-128, but I've already spent thousands of dollars for it. In the end I ripped the model from one old place and now I’m making a new model based on it in order to comply with copyrights
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Interesting concept! RIM-2 Terrier had a W45 warhead set to 1 kt. It was believed that this was the optimal power for hitting group targets, preventing strong radar flare. Let's calculate the correct damage radius. It is known that there was a test of 10 kiloton warhead in the USSR. The radius of destruction was approximately 1000 - 1500 meters. Aircrafts within a radius of 1000 meters received fatal damage - their wing consoles broke off. Generally accepted rule for nuclear explosions says: the radius of damage varies approximately as the square root of the power of the explosion. Accordingly, solving the proportion, we get a destruction radius for a 1 kiloton warhead of about 300 meters. -
Thanks, will add correct coordinates to hotfix or next update. What's that plane in the background? F-106 delta dart from VSN? Very cool, thanks for reminding me of it, I’ll download it now
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I hope B-52D will have this bomb
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By the way, could you please advice the most time-efficient way to assign tail numbers to my aircrafts? Should I create separate liveries with preset numbers, or just add decals? Maybe you know the manuals for decals?
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I hope that after the release of another aircraft, will begin improving the already finished ones. Thanks for your feedback! B-57 and Mirage IV - possibly YES!
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P-700 Granit mod for 1144 Kirov class cruiser - v 0.9
tripod3 replied to tripod3's topic in Static/AI Mods for DCS World
Oh I forgot to put Beldin‘s decoys into update. So with next Tu-128 I will do -
Thanks, it worked
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Dear all, How to change the angle of pylon tilt? What string should I add to control the tilt of the pylon in the longitudinal axis? Pylons = { pylon(1, 1, 0.0, 0.0, 0.0, { }, { { CLSID = "{Kh_**}" }, } ), },
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Как интересно, а зачем сделали? И помогает ли перестановка системного времени?)
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Thanks, looked into your link and into description.lua and finally understand.
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But it’s still unclear, if the mod files don’t have this roughmet, then how DCS render the texture correctly? That is, I see the orange texture of the RG, and I don’t understand how it works, since usually there is a purple roughmet in the modification files
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Caribou, C-123K and An-12 AI Mods
tripod3 replied to walrusw's topic in Static/AI Mods for DCS World
Hi! Nice mod. Here is a pilot .blend and texture I've found somewhere, for saving your time pilot_1.rar -
К создателям: Можете подкинуть шпаргалку для control_block ракеты SCUD в части aim_data? Там массив предрассчитанных значений как я понял тяги, углов и тд в определенные моменты времени. Для модификации требуется расшифровка. И как вы это создавали, в отдельной утилите? Очень надо (чтобы управлять дальностью, точностью, высотой траектории ракеты в модификации к DCS). Я буду делать мод на Оку к своему Cold War Pack и мне бы хотелось, чтобы всё выглядело прилично.
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Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Alternative solutions: 1) SCUD code for Iskander (300 km range limit, exactly as Iskaner-E (export) version) 2) Non-conventional warhead to eliminate DCS code error with bad accuracy. -
Military Assets for DCS by Currenthill
tripod3 replied to currenthill's topic in Static/AI Mods for DCS World
Ha-ha, the same occurs with one of my anti-ship missiles for Tu-22, but nobody noticed -
What is the secret? This _RG texture is not purple, but is gives bare metal shiny for Marco's Su-15.