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tripod3

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Everything posted by tripod3

  1. Thanks for the info! But P-500 was not mentioned in this topic
  2. Please unrar and put folder Cold War Assets mod here \Users\Username\Saved Games\DCS\Mods\aircraft
  3. Agreed. I even remember the СMANO sim vibes, how useful this plane was in the era when there was no E-3A, etc.
  4. It looks cool! At first it even seemed that it was Gryphon Transporter Erector Launcher for BGM-109G
  5. Updated: v 1.2 (actual) DOWNLOAD LINK https://www.mediafire.com/file/0jfmq1akxec3q4x/Cold+War+Assets+mod+v+1.2.rar/file 24.06.2024 Tu-126 AWACS aircraft with Liana radar (predecessor of A-50 Shmel). Detects ships and aircraft at a distance of 200-300 km Tu-128M Long-range interceptor, works in pair with Tu-126 R-4TM and R-4RM AA missles, IR and SARH, 25-30 km range. Added simple collision shell for Tu-95K and Tu-126 so they could be shot down with a gun. KSR-2D decoy missle by Beldin for Tu-16. Readme in Doc folder. KSR-5 speed corrected B-58 wing tips position fixed No new liveries and numbers BANO and landing lights for Tu-126, landing lights for Tu-128 Material names are now unique for Tu-95K, Tu-126, Tu-128 Now I need to take a break from new units, rest, collect bugs and think about how to make the textures better. The technological ceiling has also been reached, if I have time I will learn how to create dynamic tail numbers, if anyone has it, please post a link to the manual (I work in blender).
  6. Previously, the mod conflicted with the Tu-23 from Hawkeye60 because I copied some of the entries from his mod and did not change them. Try disabling it if it is installed.
  7. Does anyone know why collision shells are included both in the model file itself and in a separate edm file too? I noticed many modders do this just in case
  8. Samdim Design, repack by Andreas Rotowski, and finally retopologed by me
  9. Hello. Try min D=310 km, mode fire at point Из ракет в планах только Эльбрус на гусеничном ходу, еще не нашел модель.
  10. Wow, amazing expedition!
  11. I did not plan to do it until I see this photo. I have model of Vulcan, and blue steel missile 3d model and config. Need free time , hope South Atlantic users will be satisfied.
  12. Отлично, я и забыл про это! Поделишься? Я мод закину в Cold War pack
  13. Tu-126 progress. I took a very old model with textures and processed them using several neural networks to increase the size, reduce noise, and increase the clarity of lines. Overall, textures now look significally better (not from close look ofc)
  14. This one also want to be flyable AC! Tu-128 is completed, but Tu-126 requires a lot of time for texture improvemet. I hope release will be in a few days.
  15. Please share before and after screenshots to make a comparison
  16. A look from inside the workshop. I am preparing units to guide fighter aircrafts.
  17. С применением машинного обучения немного получилось модифицировать массив для изменения траектории. Но, к сожалению, пока в сторону уменьшения дальности.
  18. Товарищ Разработчик, не обходите вниманием мой вопрос, пожалуйста. Я год назад спрашивал, вы сказали что-то вроде "Не надо лезть, код закрыт". Может что-то поменялось?
  19. Это хорошая новость. Но глядя на текущее исполнение карты, не видно потенциала для улучшения. Хуже можно, лучше вряд ли, потому что всё слишком плохо, надо с нуля делать.
  20. So, I paid too much attention to the roughness, but photorealistic texture is still the basis of a quality livery. I would be grateful for recommendations and methods on how to turn what is above into something similar to what is below. How do they do this, do they just cut up a high-quality photograph of an airplane? Or do they add additional highlights with a brush? First of all, we are interested in a large light spot, which gives a smooth gradient. And is it possible to turn a hand-drawn texture into a photorealistic one?
  21. If you mean website, I don't have one except for the donation link below
  22. In the configs of ammunition there is an circular probable deviation parametr (or CEP). It is necessary to somehow influence it within the range of the jammer, for example, apply a coefficient from 1.5 to 3. But whether such an influence is provided for by the game mechanics is unknown
  23. Thank you, it turns out there was an incorrect coordination between the autopilot and thrust, the problem has been fixed, in the next update the KSR-5 (Antiship) will have a speed of about M = 2.8-3.4 throughout the flight. For those who need it right now, I am attaching new config file. KSR5.lua
  24. Su-7 roughness looks fantastic Thanks, yes I will do it.
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