Jump to content

Awacs_bandog

Members
  • Posts

    45
  • Joined

  • Last visited

Everything posted by Awacs_bandog

  1. yeah WTH OnReTech No Updates for a year, piss poor performance, and then this?
  2. bless, Really love using the VPC NATO assets in Screenshots so this fix is awesome
  3. You're better off not asking Leehy since he's less than Helpful. the quick and dirty explanation is for a proper bare metal (think OG F-104) skin, you're going to need to muck with the Roughmets of the skin on top of the default diffuse layer. Megalax had some great vids on Youtube that I cannot currently find, but if I see any tutorials of comparable quality I will return with them that can go deeper in on how Roughmets work (that is a forum post unto itself). Depending on how shiny you want the aircraft, I advise you look at the default MiG-15 or MiG-21 files to get an idea. the Diffuse layer main color for the bare metal parts should be a very light grey or close to off-white as you can. (For a beginner, just play by ear using your eyeball mk 1, see what you think works) The Roughmet for the Baremetal parts should be a Pink to Magenta color (again depending on the reflectivity you're looking for). If you want a more brushed aluminum look, the P-51's Roughmets are also a good place to look for a bare metal, yet dull look. I apologize if thats hard to follow, again I will return later if I can find a better explanation. And at the end of the day, You will find theres many ways to skin this particular cat, and my method isn't going to be the same way of creating aircraft dermatitis as other people's methods. UPDATE: I found a decent tutorial explaining the process of Roughmet material creation
  4. Just saw the Changelog, Thank you a ton for your help
  5. I'll be third to throw in on the topic. the idea and intentions were good, but we needed this back in 2019 with the Vipers' launch, not closing 5 years of community work after the fact.
  6. another means of correcting this issue would just be up the file size from 300mb. it worked ok when everything was 1024x1024 or 2048x2048 in the LOMAC/FC3 days, but Expecially with the Apache and such, just one skin can start hitting the 300mb limit with a zip file.
  7. Having another skin competition might be fun tbh, open it up for other squadrons to potentially get added to the game, and a showcase of a greater variety of work.
  8. Yes. because we all just sit in our groups staring at your stuff in pure, abject jealousy. I wish I could cut corners and not use any form of compression or even the correct colors and get away with it! Can Confirm. You see Leehy, its a big club and you simply are too cool to be invited.
  9. Leehy, you still refuse to learn what mipmaps are... Lets not pretend you're gods gift to skinning.
  10. its semi fascinating they're still using the FC3 Pilot textures, but the model looks far inferior to the FC3 pilots.
  11. Urbi most of what you're doing at this point is a waste of time. Either submit something or let us actual skin makers work through the problem. Essentially. Put up or shut up.
  12. I'll have Texas Raiders uploaded to User files by tomorrow. Actual Aircraft Generic Pattern https://www.digitalcombatsimulator.com/en/files/3331821/
  13. Also how are people supposed to use the B-17 without the Asset pack? the shapes aren't even in the stock install of the game last I checked, and it appears the prize is the WW2 Asset Pack which would be great, if you didn't already need to have the AP to participate in the first place.
  14. will we get a template option that isn't PSB?
  15. nullAnyone else having these visual errors with borts now since the "Update"?
×
×
  • Create New...