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Everything posted by wess24m
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So I was looking through the TGP .LUA files and noticed that there's a resolution argument in one of the files. My question is can you raise the resolution of the TGP to that of your screen? I have plenty of processing headroom so i'm not worried about lack of FPS.
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Which upcoming DCS feature are you most looking forward to?
wess24m replied to Pizzicato's topic in DCS World 1.x (read only)
We can all hope, I'd love to have the F-16(insert any variant here). As long as the next aircraft isn't modelled like the penny arcade FC3 I'll be happy. -
Making my first big mission. I have questions.
wess24m replied to wess24m's topic in User Created Missions General
Yup exactly, I'll check it out. I was just wanting it to hold until a object(s) was destroyed. Sounds like this will do the trick. -
Making my first big mission. I have questions.
wess24m replied to wess24m's topic in User Created Missions General
I'll give that a shot, so for the all targets destroyed/dead you'd make a trigger containing the whole camp area right? Then assign it a "group (red) all out of trigger zone"? -
So this mission is a co-op between A-10's and Ka-50's. the weather is IMC so the A-10's are relying on the choppers to give them target information (more specifically the bunker). After the KA-50's take out the SA-15 the A-10's can start running in on the existing targets. The problem I'm having is getting the spec-op's chopper to hold at a hold point before the target until the targets are destroyed, or it would work to have an "other" command in the menu. After the chopper is called in i have it set to drop off the spec-op's team. I've got the bunkers been destroyed message sent to the flights. After the troops reach the town and hold (search) for a while, while the flights provide cover I want them to board the chopper and head back to base or some hold point while a radio message relays information on other terrorist camp locations that was gathered from the intel gathered from the camp. So I know how to set triggers, but struggling with the hold points and action "other" options in the menu. If some of you expert mission makers could take a look and give me a bit of a heads up that would be great. I've yet to setup the other camp's in the mission maker but everything (except the spec-op's hold points/actions) up to the the first camp is complete. The 2 flights will have different camps to strike, the A-10's will be further away the KA-50's will be closer. I'd planned on sending a message to send all flights RTB to refuel and rearm once the spec-op's chopper heads back to base or a hold point. https://www.dropbox.com/s/h13uwj0us9y8utq/no%20eyes.miz
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How to make persistent changes in your (ka-50) ABRIS?
wess24m replied to wess24m's topic in DCS: Ka-50 Black Shark
Thank you -
thank you
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I had a question about the knee board functionality, I installed the knee board from your mod but by default the ka-50 doesn't have a knee board bind. So how do you pull up the knee board in pit?
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I know it's not correct procedure, but when running in on targets or dogfighting I fully open both coolers, has always worked for me with no heat related engine failure.
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The zzzspace mod (not sure of the exact name of the sound mod) was just copy pasta, just drag to your sound folder and overwrite (after you've backed it up, in case you don't like the sounds).
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I've tried it and it was good except for the "report" of the gun, you fire and hear the gun then when you stop firing you hear the trademark bbrrreerrrpppppp that people would hear on the ground due to distance from the firing aircraft. You could replace just the gun sound file or you could use zzzspace sound mod which is the one I prefer.
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Just a introduction to both his experience before ED a general overview of the game, you didn't miss too much.
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Use CCRP with all guided weapons such as the 105.
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World asking me to reactivate my modules.
wess24m replied to wess24m's topic in Payment and Activation
Sounds about right, just wondering why it was so widespread, that day was the first and last time it happened and the fact that it affected multiple people I fly with was indicative of some sort of protection server issue. -
So today I started up world and it asked me to reauthorize my modules. When you click yes it says that they are already authorized, then asks you if you'd like to reauthenticate. Multiple people were having this issue as well as having trouble connecting to multiplayer today. Anybody else having this issue? I know it affected at least 4 other people in my group.
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Honestly this is the change i'm looking forward to the most. I stopped using IR and just use TV mode 99% of the time in 1.2.2.
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Just found this mod, YOU ARE THE MAN. Adds a whole new dimension to the game for me, and I love the missions so far, more realistic IMHO. Gets pretty boring playing the stock rambo missions (a couple a-10's or ka-50's against 60 targets). Love the support roles.
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Really weird but I just watched this video 2 min's ago ;) I believe this is what you're looking for.
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If I see tracers, I stop the attack (or anything I'm doing) and dive, turn tail, run. I've been flying the shark since the first week the beta came out, and as survivable as the KA may be, it's still like flying a house of glass.
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Could also stay at max range (of your vikhrs) and use terrain masking, pop up and shoot. My SOP is fly at low altitude with a SAM locked up fire then as soon as it hits dive turn hard and hit them from a different direction. Not sure if the insta-lock has been fixed, (EG: being tracked through mountains) but it seems as if there's actually a human type delay from when you attack and they start returning fire.
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Thank you, good looking out. Just bought a 2nd copy :pilotfly:
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I haven't tried the 97's against troops in 1.2.2. The last update before world I was playing (I believe it was on station?) and we were dropping 97's on only troops in the tree line. Maybe we're not giving the little skeet's enough credit as far as heat seeking ability. :smartass
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Watch the smoke of destroyed vehicles and release up wind of your tgt, also set HOF parameters of 105's and 97's at 500-700 feet. You're right about setting the HOF higher affecting the drift, plus I haven't seen (noticeable) improvement in coverage increasing from 700 feet. I don't even bother with 103/87's, I've found the same as you about hitting all around the targets, also last time I dropped on vehicles with troops around the 97/105's also target troops, so although that's kinda playing the (incorrectly implemented) system, it works.
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Influenced or not by the Falcon series it's still something that would be a benefit to the sim. Not only the obvious things, weapon settings ect ect but if you've ever seen a real world "TAD" page you'd see there is much more info then at preset we're able to integrate into our simulated one. They have friendly unit operating ares, altitude confliction info/zones, known hot spots, ect ect. Arguably you could set all that while in the pit but it would be a task for sure.