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NoJoe

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Everything posted by NoJoe

  1. I am a real-world pilot, and I can verify that in this case DCS is correct and FSX is incorrect (and ARM505's description is right on). With a constant speed propeller, increasing MP will only make the engine sound louder (maybe more "throaty"), but the propeller will keep the engine turning at the same RPM. So the pitch of the sound does not change. One exception to this that we encounter in the real world is when the plane is flying relatively slow at a low power setting, such as coming in to land. In that condition the prop may be at its minimum blade angle setting, so the RPM will begin to decrease. In this condition, adding power will increase the engine RPM up to the governed speed (and make the sound pitch increase). But that's kind of a special case. :) --NoJoe
  2. FireWolf, If you already have version 1.2.2 of DCS World installed, you'll need to go download the 1.2.2 version of the A-10C module from the DCS website: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=8&end_pos=136&lang=en Once you download that, install it, then try to run a mission with the A-10C. It'll ask you for your serial code. Just enter your code (I assume Origin would have given you one), and you're good to go! :thumbup: --NoJoe [EDIT] Awww, sniped by pacotito! :P
  3. Wow, I hadn't heard of StarMade until I came across this thread. Thanks for the recommendation, guys! This is incredible! I built myself a ship, flew to a planet, landed on it, and built a factory. Now I'm mining various minerals in order to produce more parts to make a larger, greater ship... The possibilities are endless, and I haven't even tried combat yet. :shocking: :thumbup: --NoJoe
  4. Well, there goes my hypothesis; your videocard should handle the sim just fine. :D I'm out of ideas. --NoJoe
  5. Jet-Blast, What are your computer specs? That might help rule out some possibilities for what you're experiencing. I know from experience that when I accidentally tried to run DCS A-10C on an Nvidia GeForce 7300 (256 MB of VRAM I think?), the Mav screen looked much like that. :D --NoJoe
  6. This really does sound and look like a technical issue with the graphics. What are your computer's specs, especially the videocard? Maybe it's possible that the card is running out of VRAM? --NoJoe
  7. Yes, you do get access to the beta of FC3 if you preorder it. :) --NoJoe
  8. This thread is from October of 2009, more than 3 years old now. Just so's you know. ;) (As Feuerfalke was pointing out) :D --NoJoe
  9. Yeah, I was trying to figure that out too. I'm an instrument rated pilot and I haven't ever flown an approach like these. It makes for a fun new challenge! Though I've been trying to figure out exactly the procedure to use, as well. I guess it basically flies like a holding pattern, but instead of using time for the outbound leg, you use the radial that is shown on the approach? (in this case, looking at the ILS DME Rwy 12 for Batumi). Interesting approach. --NoJoe
  10. Hi guys, I'm in the Seattle area too (Renton, actually). Sounds like I'm in the same boat as you, Dirk: I figure one of these days I should take a stab at MP; I've been exclusively single-player so far.. Free time is hard to come by, but I'll be giving multiplayer a try in the not too distant future. I'll check out that Virtual 9th link too. Hopefully see you all in the virtual skies soon! Cheers, --NoJoe
  11. Well, that's an assumption too, Eddie. :P You're assuming they haven't gotten far enough to be "flying" it yet in-game. But then again, assumptions are pretty much all we have at the moment anyway. :D --NoJoe
  12. I'm terrible and I don't exactly remember which switches to hit, exactly, but: Basically what you want to do is: 0. Set the Mav as SOI with coolie hat left or right long 1. Make your Maverick's view the SPI with TMS forward long 2. China Hat forward long to slave all to SPI (this should slave the TGP to the Mav). Right? I can't remember what to hit to make the Mav the SPI, but that's a start. --NoJoe [EDIT] I looked it up in the manual. Additions are in italics. I really need to fly the Hawg more...
  13. Hahaha, if we're not careful he'll change it back to the AT-802U. :P --NoJoe
  14. Hahaha, yes, well... He says "flyable aircraft like the Su-33 and the upcoming Hornet". Although, a flyable aircraft carrier would be pretty awesome! :D :lol: --NoJoe
  15. These have been features of those two modules for a while, I think. --NoJoe
  16. Just hearing Mr. Wagner say "and the upcoming Hornet" makes me feel all warm and happy inside. :D (at 18:41 in the video) --NoJoe
  17. The video lists: Modern DCS Fighters: F/A-18C Su-27SM F-15C FW-190 MiG-21bis F-86F L-29 (<- does he mean the L-39?) UH-1H Mi-8 MTV-2 AH-1G (AWESOME, a Cobra! ) Mi-24 OH-58 WOOOOOW :D --NoJoe
  18. Yeah, it surprises me too that the video and this stuff is available publicly. However, maybe these are older tactics that no longer necessarily apply exactly to more modern ARH missiles? I don't know. It's fun to watch, though. :D Thanks to all in this thread; it's fascinating to read and very informative! Especially the revelation of not slowing down during the crank (I had learned from a Frugal's World tactics thread which advocated the use of brakes). I'm looking forward to trying these tactics in Falcon and FC3! --NoJoe
  19. I'm not sure how much we can glean from a video of real-life BVR combat training, but there's an interesting one on Youtube about a group of Hornet pilots practicing BVR against German MiG-29s and F-4s. Skip ahead to about 7 minutes in where they start the engagement. You can see in-cockpit video of the two Hornet pilots and hear their radio calls and commentary as they call Fox 3 (simulated, of course), crank, support to pitbull, then notch. The action starts at about 7:45 as they fire and crank. The notch was surprisingly aggressive. They turn to beam the bandits, then roll inverted and descend very steeply. At 8:38 in the video one of the pilots mentions they descended about 10,000 feet in 5 to 10 seconds during the notch maneuver. The video doesn't let us see any of the details, like exact headings or the radar screens, but it's a neat look at some (presumably) real-world radio calls, and it lets us sort of see what the maneuvers look like. Again, not sure how much useful info we can get from this video, but at least it might be interesting to see! --NoJoe
  20. Ah, then you'd need to set your UHF radio to 300.1 to hear those F-16s. I think. Though I'm pretty sure allied flights make radio calls over the AWACS frequency (assuming there's an AWACS operating). And as far as I know, the Bort number is just the number that is painted on the outside of the plane, so it shouldn't make a difference here. Of course, if someone else knows better than I, please step in! I'm just going from memory here. :D --NoJoe [EDIT] If you open up the "CSAR" mission in the mission editor, that will give you a good idea of how the radios are set up. Open DCS World, go to the mission editor, then File -> Open. There's a box in the upper right of the dialogue box that lists "My Missions, A-10C, Su-25T," etc. Select A-10C, then choose "CSAR.miz". There you'll find Wizard 1-1, an AWACS that is set to 124 AM. Then there are some F-16 and F-15 flights that are both set to 124 as well. When you fly the mission, you can then tune your VHF AM radio (the forward-most radio in the cockpit) to 124.00, which will let you listen in to their radio calls. Hopefully this helps. If not, feel free to ask more! :)
  21. Allied flights are usually on the VHF AM radio frequencies. I forget what the common frequency is, but probably 124.00? Your wingmen are usually the ones on UHF 251. --NoJoe
  22. Me too! Me too! :joystick: I'm using an older 2006 Mac Pro with a GeForce GTX 460 tossed in there for good measure. Everything seems to work fine; as far as games are concerned it's just a 2.66 GHz Core 2 Duo with slow RAM. :D I tend to get 20-30 fps on the ground in DCS World, and 30-40 fps in the air. I do have to have Scenes and the visible range set down to Medium or Low, but it still works just fine for me. I'm looking to upgrade sometime soon, as my CPUs are quite a limiting factor when it comes to simulators (X-Plane, DCS, Falcon BMS, etc.), but for the last 6 years this computer has been great to me! --NoJoe
  23. Haha, great video Slap Chop! And wow, Santa's a good shot! :D --NoJoe
  24. Real planes are like that too. You can never get a plane perfectly trimmed in real life since there's always something that will cause it to start wandering again (such as turbulence, control rigging, etc.). From what I've read, it sounds like the A-10 is notorious for being difficult to trim well. The joke goes something like "How do you do evasive maneuvers in an A-10? Easy: just let go of the stick." :) If you want the plane to fly hands-off you can always turn on the autopilot. --NoJoe
  25. I recently noticed that it seems I have to toggle the switches to off and back to automatic. Then they work. I haven't investigated further yet, but maybe someone else is seeing the same behavior? --NoJoe
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