

NoGoodNews
Members-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by NoGoodNews
-
Flaps not working on multi-crew and multi-player environment
NoGoodNews replied to NoGoodNews's topic in DCS: F-4E Phantom
Thaank you very much!!!! That was it!! For some stupid reason we had in our checklist that the WSO hat to switch the battery bypass ON as his first task, and we've kept doing that coldstart after coldstart Now everything is ok. Thanks again and happy landings -
Flaps not working on multi-crew and multi-player environment
NoGoodNews replied to NoGoodNews's topic in DCS: F-4E Phantom
They appear up in external views for both players. Is not that they appear up. Is that they do not come down (neither up) when doing a cold start. If you jump in the plane in the air or with the engines already started (runway start) they work fine. But if you do a cold start with both human Pilot and WSO, they don't work (nor the landing gear) no matter what you do. You can drop them down (both flaps and gear) using the emergency handles. But that's all. Really weird, but we have not been able to use flaps when cold starting since we had the module delivered. Tried almost 30 times with different controls configurations. Nothing Is extremely frustrating -
Whenever we are playing two persons as Pilot and WSO, flaps won't move down. We have checked it only happens when two players are on the same plane. Doing the normal startup procedure, when moving flaps down for take off, they won't move at all. No matter the key combination used (nor even clicking directly on the lever in the cockpit) the lever moves down, but flaps stay firmly up. In standalone operations they work fine. It's only when two players act as pilot and wso. Is this a bug?
-
Whenever we are playing two persons as Pilot and WSO, flaps won't move down. We have checked it only happens when two players are on the same plane. Doing the normal startup procedure, when moving flaps down for take off, they won't move at all. No matter the key combination used (nor even clicking directly on the lever in the cockpit) the lever moves down, but flaps stay firmly up. In standalone operations they work fine. It's only when two players act as pilot and wso. Is this a bug?
-
Thanks for the input. It's funny as the arrestor hook on the E6 Prowler mod works fine (and both mods share a lot of common files). I think we shall have to wait for Heatblur's Intruder (whenver that happens )
-
Hello. After digging a lot, I found the "good looking" MER support for 6 Mk 20 Rockeye bombs Just try null { CLSID = "{BRU41A_6*MK20_ROCKEYE}" ,arg_increment = 0.0} I also created a full new VSN_A6A.lua with more realistic lodauts (according to Jane's specifications) Hope this is useful Now I only need to know why this thing does not deploy the arrestor hook Can anyone help me on this??? VSN_A6A.lua
-
Wow! That was fast and correct! There were some missing textures in the textures folder (I missed unpacking them) Thank you very much for your help
-
Hello. I downloaded your skin pack (thank you very much for the superb work) but I'm having issues with some of the liveries. All the liveries marked with an asterisk (i understand those are the No-Formation lights versions) are rendered with strange square metal patchworks. I would like to know if I'm doing somenthing wrong or if nullthere is something I'm missing.
-
LHD JUAN CARLOS I (L61) MOD
NoGoodNews replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Thank you so much. Love this mod. I wish it was propperly included in DCS-Liberation also to take advantage of its phenomenon dynamic campaign generation power. I'm currently building a fictitious Spain/Morocco conflict in Syria Map (quite similar to the Canary Islands) and it is very tedious to do by hand what Liberation can do in a matter of seconds. Thanks again -
LHD JUAN CARLOS I (L61) MOD// YA DISPONIBLE!
NoGoodNews replied to desdemicabina-simulation's topic in Español
Muchas Gracias !!! -
LHD JUAN CARLOS I (L61) MOD
NoGoodNews replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Download link, no longer working Any possibility to restore it? Thank you very for this superb work -
LHD JUAN CARLOS I (L61) MOD// YA DISPONIBLE!
NoGoodNews replied to desdemicabina-simulation's topic in Español
Buenas, y enhorabuena por el mod que parece estupendo. No he podido descargarlo, porque el link suministrado lleva a una pagina en la que no está el archivo. ¿hay alguna posibilidad de resubir o reparar el enlace? Muchas gracias por adelantado -
Thank you very much for your script!!! Is awesome! Finally I've been able to make the idiot AI to accurately bomb where ordered without roaming around in circles. Is excellent. Could it be possible to add some addtional features like being able to choose the delay of the bomb dropping sequence to spread them a bit more when launching all? And also, would you have a similar script to enable proper runaway bombing runs. Thanks again for your excellent contribution
-
Thank you very much. Apparently it has solved the issue. Although with some limitations due to use of easy comms. Now, ATC messages will be answered by the nearest tower no matter which radio frequency are you on. But is a small price to pay. Hopefully, Vaicom will add full support for the A-4 mod in the future. (Seems easy for them as it may only tackle with one or two Lua files) Thanks again for the help
-
Hello. I'm experiencing just the same issue with the A-4. Everything works fine on the ground. But, once you're airborne it stops working. Spamming the tx button has some random effect (mostly the first two times) but it also doesn't work after some radio calls. It's really frustrating. Have anyone managed to make it work properly?? Thanks for your help
-
VSN flyable aircraft mods
NoGoodNews replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hello, Thank you vr4y much for your excellent and prolific work. You are giving us a very good opportunity to recreate the Vietnam era in DCS (F104, F105, A6...). However, I'm experiencing an strange issue with the F105G mod. It shows a very strange rectangular sort of "shadow" that is present constantly. I've de-installed and re-installed the mod several times (even repairing my DCS copy) and this issue is always persistent. It only happens on the F105G model. F105D has no issues. This is what I'm referring to. This weird shape follows my plane wherever it goes like if it was part of the ground where it was standing. the only moment you don't see it, is when you are looking to the aircraft belly (like if it was transparent from below) And it only appears in the double seater model. I'm I doing something wrong? Does anyone know how to fix this? Thanks in advance for your support and congratulations again for your excellent work Antonio