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ANDR0ID

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Everything posted by ANDR0ID

  1. Pull request sent for additional light support and modules. Thanks @prestonflying this really completes the ability to use the WinWing peripherals with any module, much enhancing usability and quality of life. Added control for the ALR-67 power (radar) light, and updated your Huey profile to support it as well. Added support for the following: Mi-8T: APU light - activated when APU pressure is greater than 0, off at 0 pressure Landing Gear Light - activated when parking brake is on Mi-24P: APU light - activated when APU pressure is greater than 0, off at 0 pressure Landing Gear Light - activated when all gear is neither fully up nor fully down Pylon lights - active when weapons are on Pylons (1-4) , center is for Armed Jettison ALR-67 - active when RWR is energized AA / AG - active when R-60s are powered on & corresponding to AA or AG mode UH-60L (w/ Armed Blackhawk Mod) [MH-60R comparable]: APU light - APU on Landing Gear Light - Parking Brake On Pylon lights - Weapon pylons armed, Center for miniguns armed ALR-67 - active when RWR is energized OH-58: Landing Gear Light - skids on the ground ALR-67 - CMWS on AH-64 APU light - APU on Landing Gear Light - Parking Brake On ALR-67 - CMWS on JF-17: Landing Gear Light - as per gear handle in cockpit AA / AG - as per AA / AG1 /AG2 in cockpit UFC Brightness - as per UFC brightness control knob in cockpit A-4C: Landing Gear Light - as per gear handle in cockpit Pylon lights - as per station 1-5 switches in cockpit ALR-67 - on when radar is not Off or STBY UFC Brightness - as per Gun Sight Brightness control knob in cockpit I hope to build some additional profiles for light control, but we'll see when that happens. Hopefully the community can enjoy these updates & perhaps continue to build upon the work.
  2. It should, just needs to be programed like the various UFC profiles.
  3. Likely related to how the F-18 is "spoofed" and the other modules using the same cockpit argument values for different functions.
  4. I'm aware of ED's position... I just don't agree with it and will continue to advocate for the addition of APKWS to the AH-64... especially since its it part intended as an add on which doesn't require airframe or launcher changes. Given the recent announcement of the F-35, perhaps ED is willing to adjust its position here too... APKWS on the AH-64 is certainly reasonable.
  5. Would be great to see these added to AH-64 (along with APWKS...) and other helos like Kiowa.
  6. Maybe... I'm not as familiar with the intricacies of the JF-17 combat system as I would like to be... in my short testing the mixed rails would show as either SD-10 or LD-10 subject to how the launcher was defined in the code changes despite having both missiles.
  7. Mixed loads are possible... "display only" with a mod & launchable with edits to coremod files... that latter is not ideal however as the aircraft will not differentiate between missile types. That is to say, it will view both missiles on the launcher as either LD-10 or SD-10 even though its a mixed load. Once fired, each missile will behave as its intended type, but only in Self-Protect or Mad Dog modes presumably. Unfortunately, additional work by Deka/ED will be required to have mixed loads playable for the JF-17.
  8. Updated pull request to support OH-58D and CH-47F. @prestonflying Would you take a look when you get a chance to accept the updates to the main branch? Thanks!
  9. I suspect this has to do with each gunner having a different CSLID (and different models as well)... perhaps ED can integrate them in the future as you describe, but keeping them separate as they currently are is almost certainly the easiest method of implementation for the warehouse system.
  10. The current version of armed blackhawk no longer requires the mini-guns mod... see the google drive link in user files for Armed Blackhawk or visit the UH-60L discord for the latest link.
  11. Would be great to see a resolution for this, especially with an easy way to move the indicators (within the settings GUI, etc.), or at the very least having edits to the corresponding luas to make the indicators visible on multi-monitor setups not break integrity check.
  12. Would be great to see both, especially with the Kiowa also in game now. I've done some experimentation with trying to implement MPSM rockets myself, but having them in the game natively would be a great addition.
  13. Fun mission and great work, was also able to swap the UH-1 for the Mi-8 and enjoy the challenge of your missions with a larger helo.
  14. An update for the Mi-8 would be welcome. Still waiting for the nose mounted PKT though...
  15. Improved multi-monitor support would be an extremely welcome quality of life improvement, part of which should also be the ability to easily move overlays like helicopter gunner panels, control helper/indicators etc. as they can end up in very inconvenient locations or sizes on multi-monitor set-ups, especially when using more boutique configurations. At the very least, moving these overlays needs to not break integrity check.
  16. Looks like we might get M-134 and M3 as options "soon". Great to see it is apparently being actively worked on. Still hopeful for the extra "quarter" gunner positions (five total) as an option at some point in the future as well. Edit: Reading is important, I see @Tholozor beat me to this by over a month
  17. I was able to adjust the size, image of my display set up & lua file attached. You can see which lines I edited for my display settings as I kept the original values during testing using "--" ahead of them. I believe FontSizeX1 is key to resizing, but as many of the values relate to one another I found a iterative process was necessary to get the size and positioning correct. We'll see if I keep the gunner panel over the right MFD display, but it works for me for now. g_panel_page.lua
  18. I finally had the chance to work on this for myself. You're looking for the following file path: ...Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\GCBase\Cockpit\Scripts\AI\ControlPanel\g_panel_page.lua My settings from the UH-1 (which I modified previously) got me in to the visible area, but needed additional adjustments to truely be usable.
  19. Use the flashlight if you need more light? (Left Alt + L by default if memory serves)
  20. Would love to see this and fire dynamics added as part of DCS.
  21. Thanks ok... M134 (even M2/M3 as pictured above) would still be great & welcome as plausible options that would greatly expand the modules playability and ability to be used in a wider variety of mission scenarios. Loadouts can always be limited by mission designers if needed, but I'll continue to advocate for giving players more options.
  22. I suspect the CH-47 will be all or nothing with community scripts like CTLD... it will work as it does with other modules, or if there a major changes to DCS which cause CTLD to stop working, then all modules will likely be impacted, not just CH-47.
  23. Its a bit ambiguous given the listed version but having AAR mentioned on the store page... I hope we see AAR probe and AAR refueling as an option that can be toggled via mission editor settings at some point down the road (as is currently done with the UH-60L mod).
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