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ANDR0ID

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Everything posted by ANDR0ID

  1. Glad to spark some discussion and curious to see how the C-130 FARP system is implemented. For reference, the OH-58 could be forward deployed via C-130 and ready within 10-30 mins to fly a mission. It seems to be a capability which was at least practiced by the US Army. https://www.dvidshub.net/news/printable/204642 https://www.army.mil/article/121011/troop_trains_for_rapid_deployment_capability
  2. What setting do you have them set to on the AI gunner panel? Long or Short. When on "long" my testing has them firing almost continually as long as there is an active target. It modifies the CH-47 to define the attachments, so unfortunately no.
  3. I hope we'll also see the ability, for at least some, dynamic spawns. IE deploy OH-58s to forward location from the C-130 FARP.
  4. @hannibal I got tired of waiting and added functional M2 .50 Cals, MK-19s, and some dual/twin options with the M-134 and M-240. Link below: DCS Forum ACH-47F - Door Gunners
  5. Version 2 Update - New Door Gun Options - Version 2 Download Link
  6. Will the FARP System Development include the ability for dynamic spawns, etc? For example, once implemented could a C-130 land at location on the map/terrain and "deploy" OH-58s, etc. from the forward location? If so, this would seem to provide a great deal of options/flexibility for mission makers and add opportunity for depth and integration between modules.
  7. I've been doing a little testing with flares recently... my best guess is you could do it with a flare (like illumination rockets/bombs as already in game) with a high intensity and short duration. Edit: Did a quick test using the SU-25T and some custom flares... simulating the illumination cartridge effect should very much be possible:
  8. Working some options... M2 .50 cals in the forward windows here, but we'll see what's possible. Probably won't be perfect as we don't have access tot he CH-47F model and there do not appear to be any arguments to remove the rear windows as with the forward door guns.
  9. I've corrected the wing pylon livery bug, and wing textures now update when shifting liveries. Requires v1.4 or later of the ANDR0ID Weapon Pack to correct. ANDR0ID Weapon Pack Link
  10. Something like these? I think the major variants are covered now.
  11. For some reason this did not work for me... but a bit of editing to the entry lua seemed to resolve the issue entry.lua
  12. Yes... temporarily, going through a model update & should be back in the next version of Armed Blackhawk.
  13. A quick video showing the changes and how to use weapons with the UH-60L version 2 mod, as well as the additional features provided by Armed Blackhawk v7.0.
  14. Working on it... I need some time to get an update for Armed Blackhawk out following the v2 release to ensure I don't conflict with Kinkkujuustovoileipä's work. Update: Armed Blackhawk v7.0, compatible with version 2 of the UH-60L, is now available. A small/conservative update for compatibility while the future of Armed Blackhawk is determined, includes the ability to change laser codes on Hellfires. Armed Blackhawk v7.0 Download Link
  15. Tanuki44 was kind enough to let me integrate this into Armed Blackhawk several versions ago, no longer needed and I believe no longer available on user files? Current version of Armed Blackhawk available here
  16. V1.1 released, thanks to @H60MTI for inspiring me to take a second look at it... I found an issue with the right side M134 code... it was using the left side muzzle point connector resulting in the crash to desktop. v1.1 adds the M134s on both sides of the aircraft and provides compatibility with the MH-47 attachments mod by @JinxxDCS... if you want to use both mods, ensure you install the MH-47 attachments mod FIRST. Download links updated in the original post. And a short video showing off M-134s on the CH-47F:
  17. Part of the base game/UH-60L... designates whether the pilot or co-pilot has control priority for multicrew aircraft. Not an Armed Blackhawk addition.
  18. How to video: I'll push an update in the near future to support compatibility with the MH-47 mod... I need to modify the wing pylons slightly to account for the extra width of the simulated MH-47 fuel tanks.
  19. Yes, to fly it you need the CH-47F module. You should be able to place it on the ground or have AI fly it. I had an AI wingman for the trailer video linked in the first post. Unknown if the AI will use any of the weapons, I have not not done any testing for that.
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