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Scoop

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About Scoop

  • Birthday May 18

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  • Flight Simulators
    DCS
  • Location
    England
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    To many to mention

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  1. Just completed the Campaign, Outstanding work, Congratulations to you and your team, faultless all the way through. Can't wait to play it again.
  2. Afghanistan Instant Action CAS mission FAC is set to 127.5 mhz but should be on 133 mhz as listed in briefing
  3. https://forum.dcs.world/topic/365842-a-10cii-quick-mission-jtac-inop/#comment-5692049
  4. Actually just checked the mission and in AG2 the laser code is set to 1686 on the APKWS 151's so they wont hit the targets as well. Change it to 1688.
  5. Both have the wrong frequencies listed in the briefings, the FAC is listed as 131.5 in the briefing but is actually on 133.5. The second mission with the UAV is listed as 225 in the briefing but is actually on 255. Hope this helps
  6. @GunnerFlyboy, yes made some additions to my original posted file, testing all the laser guided bombs at the moment along with the GBU-54. All seem to work ok on map objects, statics and moving targets
  7. I managed to add the Litening pod and the laser guided bombs now work. In the ED summer sale video the second clip of the B-52 shows it with a Litening pod and dropping GBU-28's, hopefully we won't have to wait much longer but its been fun to make it work.
  8. Just create a kneeboard folder for each Terrain in the DCS Main Game Folder at /Mods/terrains/Afghanistan etc and put each individual map and frequencies in each one as below. They will always be available when you fly that map. Rinse and repeat for each terrain. Name then as below so they won't inter fear with other DCS kneeboard pages. You can also use a Mod Manager for each terrain as well if you like.
  9. It's in the Encyclopedia already, just no shape or texture yet.... Fingers crossed its for all airframes from A-10C II etc
  10. For anyone like me who was eagerly awaiting the latest patch update with new bomb loadouts for the Buff, but found it missing from the changelog, here is one I have been using for a while now and improving as I find out more information on bomb types (as detailed a few posts above), configurations, bay quantities and release arrangements. Its still WIP as the LJDAM wont drop as there is no targeting pod at the moment, but are good for static ground eye candy. Everything else works as it should with the corrections to the Harpoon etc. I've included a test mission to demonstrate some bombing capabilities. Unzip the file and place the miz file is saved games missions, and the other files where directed in the core game. Don't forget to rename the two original DCS files. Have fun watching them bomb in the test mission before making your own bomb runs. In the meantime hopefully ED's update won't be to much longer..... B-52H Bomb Loadouts.zip
  11. You need to make sure you eliminate all the units on the ambush i.e the first bit of action, if you move on to the jailbreak without clearing these up the two getaway vehicles will not spawn when the detainees get to the trigger point.
  12. The landing aircraft (or landing waypoint) has to be set at more then 11 miles out for a straight in approach
  13. If you move from the parking spot or are anywhere on a taxi way, the landing aircraft will go around, don't know why and haven't found a way around it yet.
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