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Scoop

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About Scoop

  • Birthday May 18

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  • Flight Simulators
    DCS
  • Location
    England
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    To many to mention

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  1. @GunnerFlyboy, yes made some additions to my original posted file, testing all the laser guided bombs at the moment along with the GBU-54. All seem to work ok on map objects, statics and moving targets
  2. I managed to add the Litening pod and the laser guided bombs now work. In the ED summer sale video the second clip of the B-52 shows it with a Litening pod and dropping GBU-28's, hopefully we won't have to wait much longer but its been fun to make it work.
  3. Just create a kneeboard folder for each Terrain in the DCS Main Game Folder at /Mods/terrains/Afghanistan etc and put each individual map and frequencies in each one as below. They will always be available when you fly that map. Rinse and repeat for each terrain. Name then as below so they won't inter fear with other DCS kneeboard pages. You can also use a Mod Manager for each terrain as well if you like.
  4. It's in the Encyclopedia already, just no shape or texture yet.... Fingers crossed its for all airframes from A-10C II etc
  5. For anyone like me who was eagerly awaiting the latest patch update with new bomb loadouts for the Buff, but found it missing from the changelog, here is one I have been using for a while now and improving as I find out more information on bomb types (as detailed a few posts above), configurations, bay quantities and release arrangements. Its still WIP as the LJDAM wont drop as there is no targeting pod at the moment, but are good for static ground eye candy. Everything else works as it should with the corrections to the Harpoon etc. I've included a test mission to demonstrate some bombing capabilities. Unzip the file and place the miz file is saved games missions, and the other files where directed in the core game. Don't forget to rename the two original DCS files. Have fun watching them bomb in the test mission before making your own bomb runs. In the meantime hopefully ED's update won't be to much longer..... B-52H Bomb Loadouts.zip
  6. You need to make sure you eliminate all the units on the ambush i.e the first bit of action, if you move on to the jailbreak without clearing these up the two getaway vehicles will not spawn when the detainees get to the trigger point.
  7. The landing aircraft (or landing waypoint) has to be set at more then 11 miles out for a straight in approach
  8. If you move from the parking spot or are anywhere on a taxi way, the landing aircraft will go around, don't know why and haven't found a way around it yet.
  9. The model name has changed to HMETT_M978
  10. AI B-52h windscreen wipers change position on take off and landing in sunny weather. B-52H WWM TO No Mods.trk B-52H WWM Land No Mods.trk
  11. Hi @f-18hornet here you go, just tested again. I have used a bit of time accelerate to make the track short but it gives you a good idea of what is happening. I will stress again that this is random as sometimes it lands ok, and again only seems to be on NTTR runway 21L. Hope it helps B-52H NTTR LGF.trk Scoop
  12. AI B-52h has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft. Lands on 21R when wind set to above 10knots ok Tested on Caucasus and it lands ok, and have not tested other maps, only seems to be NTTR and 21L
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