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shagrat

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Everything posted by shagrat

  1. Totally agree. Just wanted to point out, you can't simply "stealth away" the moving blades. Even modern "stealth" jets aren't "invisible", but harder/later to detect and more difficult to get a lock. The key factor for DCS is the detection (spotting) calculation, that AI uses. One issue that's common to all spotting by AI is the timer used. If you are in line of sight to an AI you will ultimately be spotted if inside the maximum detection range. The time is what is adjusted by multiple factors, but you cannot hide forever in the background through camouflage or between trees, if parts of the collision box are "visible", also the boxes of trees, buildings or brush, may differ from the visual model, so while you can't see through the foliage of trees in front of you, the box used for LOS may have a gap... and if another AI spotted you, or the mission designer uses the script command/trigger to have the AI "know" your position, you are exposed. (Though I doubt that is a factor in the above example).
  2. I haven't tested this, yet, but shouldn't the FARPs Warehouse be accessible with the script commands added to control the content/supplies? see here:
  3. Reduced, yes. Invisible, no. Blades rotate at high speeds, the return may be smaller, but will still stand out against the ground clutter, as you can't hide in a speed gate unless the blades stop moving... again, the problem here isn't only the "rotor", the simplifications to assess LOS with a sensor is, maybe also communication between assets on the same coalition. There's a need to balance between performance and radar beam modeling, based on ray tracing. I suspect the elevation angle of the jet is part of the LOS calculation, and it simply "looks down" enough, to get a valid LOS... or the tree collision "box" is not high enough...
  4. IRL your rotor disc will reflect radar waves like a beacon. Any jet with a radar that just happens to look down in your rotor disc should(!) be able to detect you. In addition DCS simulates AI using radio comms to share information about enemy. On group/flight level this means, if one detects you, all are aware and know where to look (they still need to lock on, but they know you are there). Once detected, it's hard to hide again. That said, the Line-Of-Sight calculation is a tricky thing in DCS. Trees do block LOS, but to my understanding it has simplifications for performance reasons. A Tank driving along a treeline will have its LOS broken by each tree, yet the enemy Tank will see him through the treeline and shoot him between trees. Depending on how high an aircraft flys its radar or LOS may have enough angle to look down "into the trees". The AI isn't actually omnipotent, but the detection algorithm basically works with a timer that's based on how long you are "in Line-Of-Sight" adjusted by multiple factors, like distance, time of day (light), silhouette facing the enemy, background, enemy sensors active and others. If you have been detected before they spot you easier, if you are in close proximity to other aircraft they spot you easier, if have your external lights on, if you fire weapons, if you fly against a blue sky... you guessed it, they spot you faster.
  5. That's good news... I'll wait patiently.
  6. That's already corrected, so the full map is the first option, now.
  7. You are right, but honestly, if you go and buy a single steak in a grocery store every day, it is usually more expensive than buying a "bargain" family pack with 4 lbs of the same steak in the first place... and nobody would start complaining, why the 6 single steaks cost more, if you can't afford the family pack. Or if you didn't realize there was a family pack on sale. The only complaint I can agree with, is the information about the two versions and what to expect, could have been announced a day or two before the store pre-order launch, as most lunatics from the DCS crowd (me included) will rush into the store the moment a new toy is available and not really doing research for different release model options.
  8. There is steppe and tundra the Hindukush mountain range. And somehow all that "desert" doubles as an agricultural area growing melons(!), other fruit, tomato, potato, onion and wheat. The north eastern forests of cedar, pine and oak host timber production growing in the mountains. If the photographs, maps and a little bit of serious internet research still can't show people the diversity in the landscape (IRL, at least), and the Registan desert is all that defines the country for some, I can't help it. Ultimately the basic mantra for all purchases apply. Don't like the product? Don't complain, that a company is producing something you personally don't like, simply don't buy it.
  9. Yeah, sorry, wrong quote. The Hindukush is extending through nearly all Afghanistan, and the peaks to the west still rise to 3,000 m to 4,000 m, near central Afghanistan to 5,000 m. It's quite mountainous. The extreme high peaks are near the Pakistani border, but that doesn't make the rest of the Hindukush mountain range some hills.
  10. Forget it, your right... Afghanistan only really consists of Kunar, Nuristan, Tangi valley and Kabul. All else is flat and boring.
  11. There are to products on pre-order sale in the Store: DCS: Southwest Afghanistan for about $23 discounted DCS: Afghanistan for about $50 discounted. The second is the complete map (in EA only the detailed part). If you bought the DCS: Southwest Afghanistan you will need to purchase East and North separately... Adding up to more than $50.
  12. Actually the Hindukush stretches through most of central Afghanistan including the southwest. Not the 7000m peaks, but 3000-4000m high mountains that are still challenging to cross in weather, nonetheless.
  13. Did you make sure you bought the whole map? Or accidentally just the Southwest part? Just saying as I had a very close call and luckily noticed in the shop when scrolling down...
  14. You start in the eastern area of the map part you bought (say KAF, Kandahar) fly south and everything is fine, now the server you joined spawns an action 20 NM east in the detailed area west of Kabul, that you don't own. If you fly in a group you can now disconnect and leave the server, or try to support your lead/wingman and pray you can identify what he sees... As in a MP environment you don't necessarily know beforehand where enemies or targets will present themselves. So you better buy the complete map anyway. I mean, i get the idea to have an option to safe discspace, or buying peacemeal, but the reality is, it does make a lot of sense to get the whole map for less than $50 instead of paying 3 x $23 = $69 or more, but that requires to scroll and read through 3 paragraphs, where it should be the first option / message in bold and red. Would have prevented a lot of drama.
  15. As it is a combination of three different parts, with the option of up to two parts being low detail in MP if you lack the part(s) added later, a helicopter or aircraft looking at the same buildings may have difficulties to identify the "one with the satellite-dish", as the low poly version doesn't show a discernable satellite-dish. Or other details to find your target... Hell even a mission briefing picture of the target area may look very different, due to lack of detail. That's why it's important people understand the "low detail" concept and hopefully buy the goddamn complete map, best from the start, instead of struggling in MP to find stuff, until someone tells them it may be due to the detailed map part not being installed.
  16. You pay more than with the complete map, especially considering the EA offer.
  17. Like South Atlantic flying from Rio Gallegos to attack East-Falkland? If we could simply add a flat, dusty brown texture from the Afghan border to the Indian Ocean, would allow for that. Adding some sat textures like Eastern Iran and Afghanistan is represented on the Persian Gulf map, would be awesome and shouldn't hit performance much. South Atlantic performance is pretty solid. And long ingress flights for F-14B and F/A-18C was a reality and some in the community would love it. (Especially if the C-130J is added in the future).
  18. There is a big difference between mountains and desert. This is Khost: Korrengal Valley: Helmand valley: Faryab province: Parwan: ...and then there's lot of steppe, some actual desert and rocky areas.
  19. My bet would be at least any DCS rotor head, read Ed Macy, Paul "Bommer" Grahame, Damien Lewis about the UK Apaches in Helmand. Plenty more about Operation Medusa (Kandahar area, birth place of the Taliban movement) and all familiar with places like KAF, Camp Bastion, Lashkar Gah, Now Zad, Nad Ali, the Kajaki dam, the town of Gereshk, Jugroom fort or Spin Boldak...
  20. I know... and actually try to relay to people the fact it's mostly high mountains some with dense forrest, some majestic peaks with snow covered tops rivaling the Himalaya. Lush valleys, agricultural areas, steppe and beautiful lakes. The Helmand valley is dense vegetation, with nutritios soil growing fruits, veggies and poppies, that won't grow in any desert. Yes, there are two arid desert regions, but that's only a small part of the overall country.
  21. Me! Especially if it is Afghanistan, where about 70% of the detailed war stories I read took place and there's actual places, where actual aircraft we have in DCS, actually fought. If we now could get models that enable the recreation of complex ROEs and we have Afghanistan AND Iraq I personally am opening the literal champagne bottle to celebrate. Waiting for Afghanistan to arrive, since the early DCS: A-10C Warthog Open Beta in 2007.
  22. Basically the same procedure: Axis to Button > Axis: 2 Type: Logic% Range from: 59 Range to: 63 This will now automatically give you new "physical buttons" in the black text box on the Button Dialogue. Look for something like: [50] Axis to Button (Y range 59-63 logic%), where [50] is the new "physical button" number. This can be mapped above to any "logical button" as usual. Remember to check the axis isn't inverted! Mine was by default, when I created the new profile with the Apache grip.
  23. Das funktioniert in der neuen Software genauso, nur daß die Button "automatisch" erzeugt werden (Standard 50 und 51). Axis to Button unten links im Axis Dialog. Dann. Axis "2" wählen und die Range "From" 95,0 bis "to" 99,0 eintragen. Im Button Dialog unten rechts (schwarze Box) steht jetzt "[50] Axis to button (Y range 95-99 logic%)" den neuen Physical Button jetzt auf einen freien Logic Button Mappen, wie die anderen auch. Dasselbe für den anderen Button bei 60%. Dran denken die Achse (nur die 2 für den Gasgriff) in der Virpil SW zu prüfen, daß sie nicht invertiert ist!
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