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Everything posted by shagrat
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No need to rant. You can always NOT buy, like in every store in the world... That's how a store works. Offering something... and if you don't like the offer, you need to decide if you buy it, or pass, until you find something that suits you. Do you go around shops in your town and complain about all the stuff they offer, that you don't like to buy? Edit: and the release(!) is still years away. The early access phase is next, and that's what they deliver for early access. So of course it is incomplete! That's why it's called "early access".
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Offering to safe some money through pre-order or early access purchase?
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Jedes Jahr mit der BO ist ein gutes Jahr!
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Nee, ist genau dasselbe. Versteckte Statics sind auf der F10-Karte usw. unsichtbar. Nur George und Petrovich "sehen" sie trotzdem. Eigentlich sollte der FARP mit diesen Settings in game komplett unsichtbar sein, sowohl F10-Karte, als auch auf MFDs...
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What did I think of Kiowa? It needs to improve in some areas!
shagrat replied to ThorBrasil's topic in DCS: OH-58 Kiowa
Try not(!) applying a curve to the axis. Try a small deadzone and linear curves with lower Saturation if you need to slow the movement. This was the solution to a very similar problem with the AV-8B slew, IIRC. Maybe it is the same.- 591 replies
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You could, but that's still only on your end and will cause issues with any online service, cloud applications etc.
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No intention to scare, trying to educate...
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First you should read the EULA before giving (wrong) legal advise. I also recommend to add an "I am not a lawyer, this should not be taken as legal advise" disclaimer, in case you are based in a country where negligence may be a civil law tort that could get you in trouble. I am not a lawyer, so this isn't legal advise. Fair enough. But I think it would have been best for all involved if this has been kept between the involved parties. But that's just me.
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They couldn't, because in the industry the first thing even before drafting the first contract document, is usually signing a mutual NDA.
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You sure have analyzed the source code and identified the "time bomb", so you can definitely rule out a simple issue with the signing certificate for the .dll?! Or any other possibility? ...or are you making assumptions to present them as fact? This is part of why this is blowing up and rumors overshadow any reasonable information.
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I recommend to combine the 5-way CMS hat with the disconnect lever, or Pinky button, as modifier. Gives you 10 commands with 6 buttons. - CMS press: AI on/off - CMS fwd/aft: speed - CMS left/right: heading with lever/pinky held as modifier: - CMS press: Hover - CMS fwd/aft: Altitude - CMS left/right: drift I put AI HUD on the equivalent of the Master Mode button (right side of the stick) with modifier.
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What did I think of Kiowa? It needs to improve in some areas!
shagrat replied to ThorBrasil's topic in DCS: OH-58 Kiowa
I highly recommend you don't buy it. It isn't what you are looking for. The focus isn't on the rivets, and appearance of textures from 20-30cm away, which seems to be of utmost importance, to you. I personally prefer the focus on actual flying and working with the systems and especially the environment while I look outside. The cockpit is pretty decent. It looks very close to the real thing. Only issue that bugs me currently, is the L2MUMS doesn't export to a separate screen, only the MFDs content. The L2MUMS page doesn't. Lot if fun, flying a module that's combat ready (complete system wise).- 591 replies
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What did I think of Kiowa? It needs to improve in some areas!
shagrat replied to ThorBrasil's topic in DCS: OH-58 Kiowa
Do you really think they didn't update the textures, never introduced normal maps and improved the 3D Model in 5-6 years of development, while the DCS graphics engine was overhauled two times and forced all existing modules to adjust? Really? It actually looks very close to what I see in that picture...- 591 replies
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Maybe it is worth to point out, that there already is an existing logistics implementation, though you need to use lua script to utilize it. F10 Menu, add "any CH-47F in Zone and landed" do stuff like provide a load menu, to load materials or troops, check it landed somewhere in vicinity of a FARP, etc. and add stuff to it.
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It has a certain logic to it...
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Pretty much the same here. I have massive problems with muscle memory, if the same long/short button press does totally different things, depending on the mode you are currently in... Also, I can put my personal preferences on buttons I can easily reach, without being forced into the layout (e.g. I would prefer, if I could use a 5-way hat switch for Petrovich/George and use the center button press to switch modes, have an option to exclude modes from the cycle, tell my copilot to hover here and not slowly drift into the tree on the left rear... Just try hovering behind a building 8 km in front of an SA-8 and lase a GBU dropped from an aircraft, with the Apache, faster than the SA-8's missile touches you...
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Hat bei der Phantom ja auch ganz gut geklappt. Denke ED hat das mittlerweile im Griff.
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Guess we have different opinions. As for the wheel, ED did a deliberate decision to NOT use that approach with Petrovich and George. Guess it didn't work out in a helicopter, flying 20-30ft off the ground. Anyway, I am pretty sure the OH-58D AI pilot will not be redsigned from scratch, especially after the SME feedback seems pretty solid in favor of their approach.
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I am not even concerned. I think Video compression, individual settings (especially from guys who mostly fly in VR) and maybe even test builds (Casmo mentioned in his last video) don't necessarily represent the final product on our individual systems. Anyway I am looking 99% inside the cockpit which looks pretty well done. Fingers crossed, the release is close.
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Conservative estimation, on my side. There was a period where it was "on hold" after the ED/Belsimtek merger. I think it is fair to assume, there wasn't much development going on until Heatblur picked it up... though I don't know for sure. EDIT ah! now I see! That's a typo. It should be 14. July 2017, not 2014. I still said roughly, as there was an "on hold" period.
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Plus multiple free ones... but, yep, they definitely are not "Early Access". Neither will the Kiowa. I understood Polychop's statement, as a release with all required features implemented in a playable state, no major bugs and what you would expect from a DCS module being "complete". After release, they will focus on bug fixing and looking into adding new features, if / as DCS World progresses. Keep in mind, they already deliver way more, than originally announced. The APKWS didn't even exist in DCS back then, Multicrew in Multiplayer was added during development and stuff like L2MUM was a complete positive surprise. Seeing the current flood of videos it definitely does look ready for a full release and not Early Access, with a bunch of features missing, systems still in development, etc.
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6 Buttons, 5 + 1 modifier. Up/down, turn left/right and Hover. Modified: Accelerate/decelarate, drift left/right and anything else I'll put on the five top row of the MFD frame buttons. ...the benefit is: No need to constantly remember in which mode you are currently and clicking through 4(!) modes to get to the one you need, or more if you clicked too often.
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It's feature complete for Release. It won't be bug free, and it may get additional features, later. That's called updates. By your "very creative interpretation", the DCS A-10C and Ka-50, along with every other module would always be in Early Access, as they are still getting new features, better textures/3D- models and bugfixes. Name any module, that wasn't updated after release? Even FC3 got multiple additions...