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Everything posted by shagrat
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Split larger Updates into parts, as in: Part I - Core Game Updates, Part II - Kola Map Update, Part III - Syria Map Update, Part IV - Aircraft Updates, Part V - Campaign Updates. So you can individually select, one or more, and then download, decompress and install, one at a time, or all at once. This can help to manage disk space during for download, decompression and installation, if you don't have enough disk space.
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He meant to split the Update into parts, as in: Part I - Core Game Updates, Part II - Kola Map Update, Part III - Syria Map Update, Part IV - Aircraft Updates, Part V - Campaign Updates. That you can individually select, one or more, and then download, decompress and install, one at a time, or all at once, if you have enough disk space. Actually, I think this is a good idea!
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What is depicted on page 376 and 377 in the A-10C II Manual, then? To me post designate symbology looks pretty much exactly how the CCRP symbology looks, with the exact same cues? Where did I go wrong? I assumed CR modes are to allow attacking a target below your nose, after acquisition in CCIP. And the 5 mil vs 3/9 mode is about the accuracy of the drop? Didn't think about anything F-16, especially not "dive toss" with an A-10C It has more similarities with the AV-8B's CCIP to AUTO conversion... which is not a dive toss mode, as well. EDIT I read a little bit. From the A-10C II Manual (P. 375): (...)"3/9 Release and 5 Mil Consent to Release (CR) Bombing Modes Both the 3/9 and 5 Mil options use what is termed Consent to Release (CR). The only difference between the two is how accurately you must have the pipper pass through the solution cue to release the bomb. The advantage of using CR is that you may designate a target point and then pull-up and release the bomb in a non-diving attack. This gives you the option of wings-level bombing and toss bombing depending on the attitude of the aircraft at weapon release."(...)
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It may help to understand, what CCIP CR is useful for. If the pilot needs to acquire the target visually (does not know the exact location), but doesn't want to dive too low (risk of AAA or restricting terrain) CCIP CR allows to dive into, a valley surrounded by high mountains, for example and acquire the target in CCIP, put the pipper on top and then press and hold the pickle button. This gives CR symbology (Steering Line) and now the pilot can pull out of the dive (no longer seeing the target) and fly the TVV on the Steering Line as he would in CCRP and avoid the mountains or pulling up too hard (slowing down). So as Yurgon explained above, CCIP CR is a separate mode from CCIP and CCRP. CCRP only works with Consent to Release, whereas CCIP CR is a "specific submode" combining CCIP's visual target acquisition with switching to what is basically CCRP, on the fly.
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I've found something interesting: tldr: Voice chat PTT cuts the transmission and "closes" the channel/noise gate/squelch Weekend MP session, was flying an OH-58D Kiowa. Radio noise was present as before, but I have mapped the Voice chat PTT to a rudder pedal brake as a "foot button". So when I accidentally pressed the pedal in flight, the static stopped. I could verify the PTT button a) cuts of any script triggered transmission over the current selected radio and b) closes the channel/noise gate/squelch so the static stops. Before someone asks: We were using Discord for comms between pilots as it's convenient for instructions, testing the mission and talking about what goes wrong. So we don't used DCS Voice chat often at the moment. I'll crosscheck if this is the same in the AH-64D and map VoIP PTT.
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Die Christen Eagle II gäbe es auch noch. Klassisches Kunstflug Propeller Flugzeug.
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We should wait for the finished product to judge "how it looks" and make assumptions on the "new DCS". Especially if judging of a heavily WIP early access product.
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Agreed on most, minus the church and mosque part. A) high towers/minarets double as visible landmarks for orientation, especially close to the ground (Helicopter, Combined Arms). B) in modern conflicts they pose a tactical challenge, as typically ROEs will have them as "no fire zones"/protected areas, that can integrate nicely into mission design and planning etc. But I agree we would benefit from more power plants, dams, military installations.
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Unfortunately it's neither a beacon, nor an airfield frequency (at least on the Afghanistan map). It's also not exclusive to VHF, it is also happening with FM radios/transmissions. Again, I suspect this to be related to a script/trigger radio transmission, as it seems to occur only after the first transmission from a unit/trigger... I can't pin it to a specific trigger/frequency, we changed both frequency and transmitting unit, but it makes no difference.
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- radio static noise
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Gefunden: https://forum.dcs.world/topic/336367-29-object-camera-with-position-inheritance-rshftrctrlf2/
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LSTRG+F11 - Freie Kamera. Am besten erst Pause drücken, dann positionieren für Screenshot. Im Flug gibt es neuerdings eine Erweiterung der F2-Kamera (probier mal mit den üblichen ALT, L/RSTRG, L/RSHFT...) wo man die Kamera Position speichern kann.
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see roadmap Question about the longbow radar (terrain mapping)
shagrat replied to JetCat's topic in DCS: AH-64D
IRL the gunner guiding the AT4 would have a very challenging job to keep the crosshair dead on the small silhouette moving helicopter, even with zoom optics, at 5 km plus... but the AI is way better than any human being with the joystick. -
Actually, we got development pictures, of a third party product and info of a mission editor update. I wasn't even aware they are working on a new Instant Action Generator! It's a newsletter that is scheduled weekly, like the daily roll call... if there's new things in the pipeline (like the new IAG) they tell us, if not there are updates and reminders of things in progress. I personally prefer the weekly status updates, to being left in the dark.
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How to check if player lowered the CH-47 loading ramp?
shagrat replied to sirrah's topic in Mission Editor
Yeah, needed to do a sanity check on the varUnit, as a continous trigger will check the condition every second and if the unit crashes it won't find said unit... local varUnit = Unit.getByName("00_Player") if varUnit ~= nil then if varUnit:getDrawArgumentValue(86) >0.5 then trigger.action.setUserFlag("DOOR_00",1) else trigger.action.setUserFlag("DOOR_00",0) end end I also did adjust for the fact, you have more than one player. So The script can be executed for individual units Flag ("DOOR_00" and "DOOR_01"). Additonally I eliminated the need to use a second Flag so I added a FLAG "DOOR_00" EQUAL 1 to the conditions using the same flag that is set in the script, and I added a message from a virtual "crew chief" to let the pilot know if the ramp is lowered or raised. Have a look at all the orange triggers in the Script Editor to see what has changed: Here is the MIZ file with the changes: Chinook training mission - RAMP fixed.miz -
How to check if player lowered the CH-47 loading ramp?
shagrat replied to sirrah's topic in Mission Editor
For whatever reason DCS does not like "Switched Condition" with "Do Script". I changed the Script trigger to "Contineous" and added an else condition to the script. local varUnit = Unit.getByName("CH47player") if varUnit:getDrawArgumentValue(86) >0.5 then trigger.action.setUserFlag("DOOR",1) else trigger.action.setUserFlag("DOOR",0) end Then two separate "switched condition" for the appropriate Flag "DOOR" is 1 (ramp lowered) and Flag "DOOR" is 0 (ramp raised)... But easier to see for yourself. I attach the MIZ file so you can see what exactly I did there. TEST_CH47_RAMP_TRIGGER.miz -
Yes, and especially more of the map buildings! That would allow to add "specific target buildings" that actually blend in with the environment. The currently available "static buildings" for any of the middle eastern/afghan environment are absolutely outdated and stick out like a sore thumb. In addition it would be incredible to have at least a couple of the "AI traffic vehicles" available for mission creators to add deliberate "civilian" traffic or simulate VBIEDs that blend into the traffic, until they behave suspicious, etc. ...and just one(!) insurgent model without a weapon in his hand, that allows mission creators to enforce consequences Rules Of Engagements. ED, pretty please?
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Scouts Out OH-58D campaign, Kandahar (WIP) 2012-2013
shagrat replied to RokoG1911's topic in Missions and Campaigns
The default invite link for discord expires after 7 days. You can edit to "never", if you click on the "Edit invite link". -
How to check if player lowered the CH-47 loading ramp?
shagrat replied to sirrah's topic in Mission Editor
You can simply put the code into a switched condition "do script" trigger and use the Flag is true "DOOR" to do stuff like Message to coalition/group etc. Just reset the flag with a "set flag false" in the trigger, if you need to track multiple uses of the ramp. You only need to add the UNITNAME to the script in the get.unitByName("unitname") part. The moment the ramp is lowered more than half it should trigger the "DOOR" Flag as true. -
How to check if player lowered the CH-47 loading ramp?
shagrat replied to sirrah's topic in Mission Editor
You can use the Lua Script function "getDrawArgumentValue" to check a model argument. local varUnit = Unit.getByName("theCH-47s unitname here") if varUnit:getDrawArgumentValue(86) > 0.5 then trigger.action.setUserFlag("DOOR", 1) end Now you can use the Flag "DOOR" to trigger things as usual e.g. send messages etc. Reset the Flag by setting it to 0. Not tested, but should work. -
Thanks for investing your time into the community. It's so incredibly helpful to get these infos first hand and "unfiltered" and have someone for questions, that come up.
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Perfect stereotypical white caucasian males... John from Oklahoma and Bob from Wisconsin. We could argue the underrepresentation of the multicultural society of all kinds of ethnicities that is representative for the modern US, though.
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The noise wasn't there a couple updates, ago. Same Mission. So no. It's not a beacon, or issue with something on the map. It typically happens, after a transmission per script is triggered and finished, as if the sender keeps the microphone open. Though it is not related to the squelch settings, from what I could check, so far.
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- radio static noise
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