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Everything posted by Tom P
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Correct fwd & aft. Made my correction
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Welp...can't say you can't do a super hornet anymore...
Tom P replied to CallsignPunch's topic in DCS Core Wish List
At least give us the F/A-18D. More planes, and more for the carrier. -
Sounds like a lot of money and time to replace modules that we already have. I don't think any other developer can replicate the mirage let alone it's flight model. Razbam had constant feedback from active mirage pilots that were using the dcs for training before the C model was retired from France. It's the closest 1:1 aircraft in DCS.
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The right side(FWD & AFT PDL) has a red light that adjusts based on your position. At night it's very hard to see, unaided or under nods. In my image that I shared above, the arrow is pointing where the red light is. The real KC-135 also had white flood lights that light up the fuselage so you can see the airframe instead of just a dark void against a dark sky
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Because at night you can't even see the elevation light. It's been brought up numerous times. I even suggested this overlay idea as well. Tankers in general need a rework but only a small percent of users touch the tankers so it's barely even a priority to get fixed.
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That would be nice as a killbox is a thing
- 5 replies
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- mission editor
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reported earlier KC-135 PDL night light brightness
Tom P replied to Tom P's topic in View and Spotting Bugs
I know it is a low priority, just mentioning it's still an issue -
I'm requesting that we can make the search zone with the current circle option but also with a quad point option. The same as what we can do for trigger zones. Currently the AI option for (start enroute task > Search then engage in zone.) Is only a radius set up by distance in feet. For example if we are making a dedicated red air zone we could adjust the zone with quad point to be more accurate to a known zone vs a giant radius. This would also able to any AI with the search then engage in zone option.
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July bump
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ETA on ground crew acknowledging static objects.
Tom P replied to Tom P's topic in DCS: Supercarrier
Still an issue for multiplayer servers with deck crew enabled -
Ground crew directors don't acknowledge static objects blocking cats
Tom P replied to Tom P's topic in DCS: Supercarrier
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Mission Editor request to be able to assign groups to dedicated elevator or spawn location near the elevator and cats. Example: Roman flight on the first elevator assigned to cat 1. Uzi flight on the fourth elevator assigned to cat 4. Currently it's a first come first serve so and if you don't request launch intime you have to taxi around the deck looking for your ramp.
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If that's not possible at least give the mission makers an option to choose the type.
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July bump
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Not sure if its intentional but mission 8 the temp is set to 39, the highest so far in the campaign. The engine performance is degraded, flying below 62% to keep everything in the green.
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The things I would do for a rafale c or m.
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Medium/Large boats and static object boats can't be placed near the docks at Tinian and Saipan islands due to insufficient depth. Only the "harbor tug" and "boat armed Hi-speed" can be placed next to the dock. I can place a CVN in the Apra Harbor Naval Reservation, and place a LHA next to the docks in the Apra Harbor.
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Can we please get a checkbox option to have uncontrolled or static aircraft have their maintenance panels open? To simulate aircraft being worked. People spent a lot of time modeling it but we rarely see the panels open. Have some static ground crew next to the open panels with m92 assets would sell it.
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Not exactly sure where this goes. Is there any more recent news or progress that can be shared with the community about the infantry update? It's been awhile. When can we expect it? What is going to be the new features with them minus a new 3d model and pathfinding logic? Will the embarking and dismounting be a lot better? More movement formation options? More squad/platoon weapons: rifleman, grenadier, machine guns, Designated marksman? Possible mortar teams? Possible dedicated JTAC(combined arms selling point) I saw this in the currenthill channel so maybe thats the weapon/unit area I was a ground dude in the military for awhile and would love to see them get more love and have better mission scenarios to run while providing overwatch for them.
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My group only used it twice..
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I always enjoy the random car going mach Jesus throughout the towns. But I agree having some decent modeled non combatant civilians would be nice, especially for us who are low and slow. Compared to the dude trying to plink from 30k. Would change the dynamic for mission builders having a target area mixed with civilians and baddies. Instead of players just nuking an area. But also including a simple path finding algorithm so you wouldn't need to set their routes. Which would help mission performance. Or just have map makers already populate them in the urban areas. I Wouldn't mind some civilian general aviation stuff as that's inhouse and not a mod. I run a random air traffic script to simulate air traffic outside of combat zones to help bring some "life" to the missions.