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Tom P

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Everything posted by Tom P

  1. 2025 bump. Tracking currenthill has a mod but that would mean others needs the mod installed for a server. A javelin team that's hard to see in a good fighting position would wreck main battle tanks and would be awesome to add to the game. Make it playable through combined arms. I can help with the CLU tracking gates
  2. How hard would it be to implement damage based on hit location? I understand there is a health bar but I don't think it would be to hard to detect where the hits are impacting. But I can be completely wrong, If its not hard and possible can we get the following: 1) Mobility kill: vehicle is damaged and can no longer move. (shot out wheels/tracks, damaged drivetrain) but can still defend itself. 2) Degraded weapon system: example main gun gets damaged now the unit is down to their next weapon, normally a coax(machine gun) 3) Degraded aiming: Main optic is damaged and is now using the backup "iron" sight.
  3. All the teen series boys would convert so fast
  4. Just like real carrier operations!
  5. If I remember right it has something to do with how the configuration is set up for the aircraft while on the ground. It's not able to do both functions at once. If I remember correctly And because of that we only have the drogue basket option available. At the end of the day the boom is just eye candy that only a few people see because going to the tanker is scary.
  6. Wonder how many people actively have it so I can run it on a public server. Unfortunately
  7. Add something new to the AWACS museum . More modern but since it's a DCS Awacs it would just be a cool looking AI.
  8. Makers are most likely waiting for more stuff to get settled. "New" maps when they get patched most likely move stuff around which can mess with missions. For example when Syria launched, every patched added/removed cities/towns to make it more accurate. Currently a lot of areas that are not around an airfield are not accurate.
  9. An emote wheel or hot keys to do different hand gestures/signals. Would be pretty cool for those that fly close formations to be able to throw up signs. Could implement this either by the gestures going straight ahead towards the nose. Or based on head placement so if I'm looking to my wingman on the right the hand signal will be more oriented that way. And with all the cinematics taking place this would be even better. Some examples:
  10. This is irrelevant, I just went on a multiplayer server and proved this by reslotting into 8 different hornet spawns, all starting in same spot. I never heard anyone say while on the carrier. "Oh I spawned on slot 11", and I have been making missions for awhile now. The average DCS player is not going to know what the slot number is. They're going to slot in and take what they get, or they will reslot and keep spawning on the ramp. They are also not going to know because they are in slot 5 that they're going to cat 1, they will just follow the ground guides. I'm not starting a fight or any drama I'm just pointing out the obvious. The super carrier is a $50 USD product and is a super small niche mainly aimed at 2 aircraft and there is an issue that needs be addressed and fixed. Not sit on the burner.
  11. Some other options for a quick fix until this is fixed. 1) the mission maker has the ability to select the spawn slots like the airfields. 2) A F10 comms menu option for the carrier spawns to select a cat if the ground crew is directing them towards a cat that has vehicles parked. Example cat 2 is blocked, divert to cat 1.
  12. nullSo about those static objects.
  13. Yeah my whole group does AAR, and do a "qualification" just to get some extra reps and practice in so we're good for missions. This is supposed to be the premier aviation combat sim and guess what is a huge part of military aviation.... the tankers. Can't imagine being the person whose supposed to drop a bomb on the X at a certain TOT but can't do it because they were bingo and went back to base instead of a tanker track.
  14. Eagle Dynamics obviously has a tanker overhaul on the low priorities of work. The truth is only a small percentage of players actually use the tankers. If the tankers were more commonly used then there would have been overhauls and simple fixes such as the barely visible PDL light on the KC-135 at night. The actual flood lights on the KC-135 that illuminated the fuselage for the tanking aircraft. Probably even some hose and basket physics. But the fact is, the chad CAP pilot will fly 300miles, orbit on station for 15 minutes and fly another 300 miles back instead of hitting the tanker that's on station because it's "to hard". Unfortunately the wish list section on this forum is just that, a wish list. Maybe we just need to pitch them the idea of the "Super Tanker Module" Pack and hope for something within a 5 year window.
  15. But do we have a ETA on when can we put static aircraft parked back in the Cat 1 area and other static objects around the tower? Or this now going to be a forever norm? I followed the diagram from the manual and still have/had to unban players from accidently running into a static objects while looking at the directors. My decks are completely empty now. Users are going back to the Stennis because it visually sells carrier operations.
  16. It has been 3 months now that we have had to make the carrier decks empty so the ground directors can function without crashing a player. Is there an ETA on when the AI will detect the static objects or some solution so we can add some live to the now empty deck. Is this a going to be a in the near future, or a 2025 fix or is this a team knows the issue and will fix it when it comes next on the priorities of work. Single Player. Campaigns and user file missions that use the super carrier are now bugged Multiplayer. Users are racking up penalty points as they collide with a static object that the ground director guides them into. Squadrons are going back to the stennis to simulate carrier operations.
  17. Not sure exactly where this belongs The hawkeye has a CEC (Cooperative Engagement Capability) antenna which is capable of providing targeting info and some other cool features. Will this ever be implemented or are we just going to get bra calls forever?
  18. I'm not trying to start any drama but BN said the team was looking at it back in 2020. I'm sure I'm not the only one wondering but what can possibly be the hold up? I understand there's a priorities of work but this is so easy and has been request over and over again especially with all the desert maps. It was acknowledged in 2020.
  19. @NineLine @BIGNEWY Can we get an update on this please.
  20. Can we get a iPad/tablet kneeboard template? We have "modern" timelines which have incorporated iPads for awhile. I tried doing one myself but it's not perfect. I masked it in photoshop so only the iPad was there but the game added the dark background and the pilot body made it wavey with the way it's secured to the pilot body. And this is a big ask but this is a wish list after all.... 1) if we can get a iPad can it possibly be interactive. For example a moving F10 map export/import displayed based on your location. Or the mission makers F10 map drawings like tanker racetrack areas. 2) Would obviously need a brightness setting for different world lighting conditions I.e night time.
  21. You're not wrong
  22. Looked at the roadmap and didn't see it anywhere but I'm curious if we'll be getting an updated pilot body like the hornet and viper. Or if we'll get a visible active kneeboard.
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