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Tom P

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Everything posted by Tom P

  1. "This is a flight simulator, this is a flight simulator." Woooosha. Lol
  2. Lol WTF is that TAPS set up?!?! Who approved of that... 12 mags, 4 grenades(maybe a 5th?), IFAK and a giant GP pouch. That set ups only purpose is to rest your arms on lol. I don't understand the recent hard on for balaclava masks. We don't wear that crap on the ground. Currenthill save us!
  3. As someone who has spent a lot of time under nods, nvgs, whatever you want to call it. I would absolutely love to have an updated night sky just to stare at. But I can see that essentially being a complete overhaul as the sun/moon cycle is accurate based on dates.
  4. So pretty much a inhouse tacview?
  5. Like I mentioned in the first post. You can dictate that AI behavior with airfields with one or two runways by changing the wind direction. But with bigger airfields especially ones that have crossing runways AI will taxi around and take off no matter what the wind heading is.
  6. No, rather have a javelin team knock out ground units from 5k away
  7. I have been wanting the Javelin to be a in game option for years so figured I would ask here. The additional units would be great as well especially for us low flying pilots
  8. That isn't the ED way.
  9. Just my normal 70+ day bump
  10. Would be nice to be able to select the active runway for AI to use. Some airfields you can do this by changing the wind heading. With bigger airfields that have runways that cross each this does not work. I tried making a mission with the AI slotted in right next to the runway I wanted them to use but they wanted to Taxi all the way around the airfield to use a completely different runway.
  11. Currently we have the trigger to use the illuminating bomb which is essentially a parachute illumination round that lights up the area to the naked eye. Since we have night vision capabilities in the DCS it would be cool to get some IR round capabilities to simulate that we "own the night" and can light up an area simulating the opposing force doesn't have night vision capabilities. If you're confused on what I'm asking. Having an illumination round that can only be seen while using night vision.
  12. Lol "I can see things clearly with nvg up to 10-ish km." Looks up at the stars
  13. Fully tracking but it needs to be reworked and the MK-19 itself should be more available
  14. I know it's not a cool fancy toy for an aircraft but this would add some spice to the blue ground forces since they're lacking in capability in DCS. This weapon system has been around for a long time and I'm not sure why it's not in DCS. This would be a great addition to the American or blue light vehicles that have the M2 .50cal. The Mk-19 can be mounted on a tripod for dismounted operations(so can the .50cal) and mounted on vehicles. Some examples in DCS would be the ICV Stryker, HMMWV, MRAP. Bonus: Plenty of public information on this. So getting resources/information is at the finger tips. Simplification for DCS Ammo: 40mm grenade belt fed. Plenty of ammo options. HEDP being the main round and can penetrate 3 inches of armor. "bye bye light red armor" Ranges: Point target: 1,500 meters. Area target: 2,212 meters Can be used as direct fire or indirect for area suppression.(Think of an automatic mortar.) Single round has a blast kill radius of 20ft. So a burst of 5-10 rounds can cover a lot of area. So any troops in the open are going to have a bad time, and... if they try to hide behind cover, most likely that cover is deleted or throw that system into indirect mode and rain down some rounds from above. Are you getting what I'm putting down? TLDR It's pretty awesome and should be in the game for blue ground forces.
  15. If you're at altitude with good lume and the air quality is good you can see for miles, even with older PVS-14s.
  16. With recent options being added to the advanced waypoint options. It would be nice to add the ability to control the external Position/Formation/Nav lights and strobe modes. For example being able to PID different flights by light modes. This would be great for mission makers in all areas(campaign makers, single player, multiplayer that use AI). I understand some aircraft have different external light modes but here are some examples down below. - Advanced (Waypoint Actions) > Set Option > Position Lights > Bright, Dim, Off - Advanced (Waypoint Actions) > Set Option > Formation Lights > Off / On, Steady / Flash. Maybe light brightness 1 being low, 3 being high. - Advanced (Waypoint Actions) > Set Option > Strobe > Off / On. Depending on aircraft select modes for example the F-16 Modes 1-4, A-C. OR The F/A-18 having bright, dim, off.
  17. Unless that's how a JHMCS projects night vision, which I doubt. That's not how night vision (nvg, nods, whatever you want to call it) looks. I.e a full screen effect. But yes I agree night vision needs a rework. Funny enough if you look at the pilot 3d model in the cockpit from the F4 view, the pilots have a blue glow from the new models.
  18. Still a thing. Happy 3 year anniversary!
  19. With Afghanistan and Iraq having high fidelity areas in the map that players can purchase it would be nice for missions makers to know exactly where those regions borders are. If I have a full map but users only have a certain portion I can't exactly see where that regions is. If that's too much to ask for at least make it a thing if future maps if they release like this for whatever reason.
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  20. This was a good talk, I really enjoyed the input and feedback on why the ranges are like this, and that we should just have the m60 as the main battle tank for all engagements and defense. Maybe next time we can incorporate more users into the discussion.
  21. Still can't place heavies at this airfield, even though there is map asset airliners there to simulate life. Only airfields in that part of the map that can support them is Tel Nof and Palmachim(don't recommend)
  22. Yeah we'll give them info on a 40 year old platform for a full fidelity simulation and even have decent weapons. But we can't get that for a 40 year old fox1 Flanker. Yet somehow can get full fidelity in the F-35..
  23. Not in DCS. The ground game is very lacking and rarely gets addressed. I use the illumination flare trigger to simulate illum rounds. You set up a trigger zone for the areas you want the rounds to be at and can set the altitude they "deploy". They fall pretty slow.
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