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Everything posted by Tom P
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Keyboard is working in game I'm just not seeing the display on the keyboard unit. Tried all the options. Followed the video and I have the latest BIOs
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For those that have it, did you have to make a profile/bind anything? Was going to try tonight but a storm rolled in.
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Arrived
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Is there anything new in the pipeline for the near future? Terrain update, long term known bugs fixes, etc Looking at the PG threads it seems pretty dead in activity. Is it abandoned? Just trying to get a idea if I need to shelf this for my squadron missions, respectfully. Last update for PG was back on 08/09/2024 for ground radar return. Last major update was on 12/27/2022 DCS 2.8.1 for https://www.digitalcombatsimulator.com/en/news/changelog/release/2.8.1.34667.2/
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Qeshm Island airport issue, Floating whitelines
Tom P replied to skywalker22's topic in Bugs and Problems
Still a thing. -
reported earlier Khasab spawn points missing from 2 of the helipads
Tom P replied to evanf117's topic in DCS: Persian Gulf
They gave up on PG -
Any chances of there being a client option added so the vehicles are not spawned until a player selects them? Instead of vehicles sitting in the open that can be engaged/destroyed before a CA player can select the unit. Unless there is something I'm missing please let me know.
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Currenthill Asset Pack (from 4/25/25 Newsletter)
Tom P replied to NineLine's topic in Currenthill Asset Packs
How big will the download be? Also will we be getting the other current hill stuff down the road such as the Javelin? -
Proud of you. Someone the other week requested to have the game do the refueling process for you.
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Are you that person that requested a autopilot handoff so it could do it for you? It's not hard at all. That's what she said
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Hear me out. The F10 fog of war is great, and as a mission maker it would be great to have smaller drones such as a raven, puma, shadow. The raven and puma being operated by a raven/puma team throwing it up to recon the local area or a small operating range so those that use the fog of war can see certain areas where friendlies are operating. For example if you have a MQ-9 up revealing a large area but the line of sight(LOS) is blocked due to terrain. Have a trigger so a smaller UAS can reveal their local area. And only can be up for a limited time due to battery life(raven/puma). And then a shadow can be placed in for a reaper as well since not ever UAS mission requires a reaper. And if you wanted it broken down to be more realistic (I'm probably off on some of these) - Raven/Puma: company & battalion asset 2 man teams - Shadow: Brigade asset can be launched from a shuttle or require and airfield - MQ-9: Brigade/Division asset. Not everybody gets the big drones requires an airfield Just a wish list item. I don't think this would require any documentation due to us literally having a reaper. If it did I'm sure a public TM is available. Or it could just be a reskinned reaper with a smaller hitbox.
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I think it should be a bunch of red air, we have to many blue. It's flaming cliffs and not a full on simulation, unless that Russian law goes against a less fidelity module.
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I wasn't saying that the F35 has them but now we're getting newer tech(the F35) if we could get some newer weapons like the SBDs
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Maybe in garrison when white wheels win wars. But on deployment they get pretty dirty
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I'm sure its been discussed but is there any words that we are getting these cool bad boys? Figured with the F35 we might be getting these.
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I started with a 500gb. Quickly moved to a 1tb m.2 then a 2TB m.2.... now I'm using a 4TB m.2 just for DCS. I have a 2TB m.2 dedicated just for steam and have about 40 games installed. And they don't come close to the size of DCS.
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Agreed AI logic and accuracy needs a rework. It's actually a topic in my next video. I fly helicopters too and yeah you have to question how an AK is hitting me outside their max effective range. I also I did a gun run in a viper at 600 knots and a dude with an AK took out my radio when I was only near them for less then a second.
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Only if this was talked about before.
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With the "new" launcher is would be really great if you guys had a roadmap tab there. Most users (I don't know about steam users) have to go through the DCS launcher so it would make sense if there was a roadmap right there in front of us. And the launcher is constantly updated which would be a perfect place for the roadmap so users can see the roadmap and as things update we could see what's been accomplished on the roadmap. So like 2025 Q1 this is the goal. Q2 this is the goal etc etc End of Q1 the users can see what was accomplished in Q1
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Is there a plan for when George displays the target list that the highest threat in the search area is the first option? For example if there is an Manpad in a group of infantry, the manpad should be a priority, not having to go down the list to discover it. Also depending on how the mission is set up he can track enemy static objects while having to spam down the list looking for a threat. So like 40 static objects can be listed before seeing any threat.
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You don't have kneeboard images?
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ETA on ground crew acknowledging static objects.
Tom P replied to Tom P's topic in DCS: Supercarrier
Yeah on our servers our $50 super carrier has a empty deck. If players want a busy deck they go to the Stennis. -
KC-135 boomers help over the radio as well. "Up 2, Up 1," etc etc