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Everything posted by diego999
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Are you in navigation mode? I tried it last night and I fired the radar and IR guided Falcons no problem, and I don't remember doing anything special.
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como hacer aparecer una carga o objetos estaticos en el editor
diego999 replied to TRYZENTHAL's topic in Español
Estuve investigando, fijate si te sirve este ejemplo para lo que querés hacer. Está hecho con DML: https://github.com/csofranz/DML Tiene un montón de módulos, pero para el ejemplo sólo usé CloneZone, los otros tres son dependencias que necesita CloneZone para funcionar. Creo que ese solo alcanza para tu misión. A los 15 segundos aparece cerca del Mustang una vaca, que desaparece cuando la ambulancia le pasa cerca, simulando que la recogieron como si fuera una carga. test.miz -
Initial setup is a pain that can extend for weeks where you don't fly, just load -> test something -> exit -> change a setting -> rinse and repeat. Some people can't get pass that. Or it might be they try and just didn't like it, which is totally fine
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como hacer aparecer una carga o objetos estaticos en el editor
diego999 replied to TRYZENTHAL's topic in Español
En el editor no se puede. Sí es posible con scripting, pero ya escapa a mis conocimientos. -
From early access to abandonware in less than a year. This is sad.
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Aircraft Placed on the Ground Show Up at a Different Airfield
diego999 replied to mkel2010's topic in Mission Editor
Here it is. It only appears when you set the planes to "take off from ramp" (cold start). As @Raisuli says, static stuff has a different (and sometimes weird) damage model compared to live units. So, for destruction purposes in a 'real' mission is better to set them to 'uncontrolled' rather than static. In this case, as you're just training, it doesn't matter. But keep that in mind if you start designing more serious missions in the future. -
Aircraft Placed on the Ground Show Up at a Different Airfield
diego999 replied to mkel2010's topic in Mission Editor
Try setting the 109's group to "uncontrolled". It's one of the main options in the right panel when you select them. Another thing you can do is put a static plane instead of a "live" one. For that you have the "add or modify static object" on the left icon column. -
New old guy struggling with SA and visual target acquisition
diego999 replied to modsat's topic in DCS: F-16C Viper
Have you tried these? Viper Quick Practice & Proficiency Missions - v. 3.0; Current mission count: 76; Last updated: 12/3/2023. https://www.digitalcombatsimulator.com/en/files/3328191/ -
DML - Mission Creation Toolbox [no Lua required]
diego999 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Exactly that. Yes. It's as stupid as it sounds. A friend of mine just tested the mission, his conclusion was the same as yours: it doesn't make any sense. Time to rethink my approach I guess. Thank you for the illumination -
DML - Mission Creation Toolbox [no Lua required]
diego999 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Easter claimed many victims around here as well . Yes, exactly that. I think picking up the actual pilot is not possible, but he can be replaced by a generic infantry unit and that it what the helo would pick up. "Pick up" as in "despawn when the helo lands near, spawn it again when the helo lands in a base". I know unit's coordinates on the map can be passed around with scripting, but it's way out of my habilities. That is precisely the difficult part. Landing the helicopter near enough the downed pilot. I can't figure it out. The failure I want to simulate is not a catastrophic explosion in the air at a precise point, but a hidraulic failure where, depending on the altitude, you continue flying for a minute or so until forced to eject. That makes the landing zone pretty big. -
DML - Mission Creation Toolbox [no Lua required]
diego999 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I wanted to set up a mission where the player's plane suffers a failure at some point, ejects and has to be rescued by an AI helicopter. Tried the Moose CSAR module and, while I could make it work, it has many variables I didn't know how to configure as my scripting skills are very limited. Reading the DML CSAR documentation I realize the groundwork is already there, so I was wondering if you could make it work for AI rescue helicopters. I know it's kinda stupid, but it's an old itch I have. -
What settings to turn down to increase frame rate in VR
diego999 replied to Flogger23m's topic in Virtual Reality
SSAO off SSLR off Clouds to high SSS off Visib range to high Textures to medium I'd test those, in that order, one at a time, to see how much improvement do you get. -
You can transfer your modules from Steam to standalone but not the other way around afaik.
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DML - Mission Creation Toolbox [no Lua required]
diego999 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Is there a way for the CSAR mission to be carried by an ai helicopter? Or human-piloted only? -
With a Quest 2 I can't tell between medium and high textures. Low is unreadable for me. I use link cable as well. Enconding bitrate and all those settings I leave at default. I use OpenXR Toolkit as well. With Turbo Mode and foveated rendering activated.
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You should be getting way more than 30 fps with a 3060ti, provided you find the right settings. Try these: I have reduced FoV, that's the great GPU saver at least in my case (I also have a 3060ti with a Quest 2). You have a very good CPU, so Quad Views could be a very nice option for you. With the settings posted above I'm able to mantain 72fps most of the time in VR, except when on the ground in crowded bases or flying above a big city.
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how to disable tow factor authentication ?
diego999 replied to white_dwarf's topic in Forum and Site Issues
If you can enter the game, do this: -open DCS -in main menu, go to the store (the top menu, not the carrousel at the bottom) -click to "buy" something -your browser will open with your account logged in -go to your profile and disable 2FA If you can't even enter the game, you will have to ask support for help. -
If your game is crashing in 2D mode then it got nothing to do with the Oculus V63 issue. Is your new card using the latest drivers? Are temperatures normal? Is it getting enough juice from the PSU?
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If you're absolutely in the lower end of the spectrum and on the edge of playability, it might have some impact. I tested this extensively and it didn't make a difference. No change in frametimes with a modest PC. There was a thread some time ago from a guy who reduced the desktop resolution and gained some performance. You might want to check it out for some ideas. Does the Reverb have a way to reduce the mirror resolution in your monitor while playing in VR? That way you could test it yourself before making the upgrade.
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Oh no. When I started the VR journey I literally didn't know what I was doing, and I tried to play with settings way to optimistic for my PC. I didn't know what motion reprojection was, so I left it off. I played with real fps between 20-40 and it was, as you can imagine, terrible. But what I did notice was, when the FPS went above 30, it was tolerable. Awful, but tolerable. Anything less than 30 was vomit inducing though. No, I never had a G2 and I don't know about that particular flickering. DLSS doesn't help with that? For me it was a great improvement, at the cost of some ghosting. Absolutely.
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A Quest 3 is better in every sense and I think the best improvement are the lenses. You have clarity all across the screen. Resolution is higher but not by a lot. A trick to save GPU power would be foveated rendering. This technique renders the center of the image at full resolution and the borders at lower resolution. For us with fresnel lenses it's great, as everything outside the sweet spot is blurry anyways. If you're going for a Quest headset, be aware of this issue at the moment: What @Qcumber says is a good option too.