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BammBamm

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Everything posted by BammBamm

  1. For anyone interested, I am having a batch of high quality springs made in bulk and would be happy to sell them for just what I paid for them with shipping. Please reply here if you are interested. Thank you,
  2. Has anyone else experienced the springs from the WinWing CAM/Spring/Damping Extension Kit breaking? WINWING Orion 2 Joystick CAM/Spring/Damping Extension Kit-Offical Store for WINWING I had one snap while just using the joystick normally. WinWing keeps telling me to go and buy the whole kit all over again for one broken spring. Why is it always pulling teeth when trying to talk to and work with WinWing support? (Rhetorical question).
  3. After the last couple updates, the Tank 2 and Tank 3 objects under Static Warehouses no longer appear in game. Please see attached mission for proof and recreation. This can also be recreated easily by just adding either of those 2 tanks and flying the mission. Edited to clarify Sinai map. They tend to work on other maps. Not Sinai Thank you, TANKS.miz
  4. Still unsure if ED is aware this is not resolved as of last hotfix. It randomly works and doesn't work. It's hit or miss now. So, they half fixed it. Kinda..
  5. With the latest patch, I have noticed it is sometimes fixed. If you leave your sounds in the DCS\Sounds folder, sometimes they will work and sometimes they won't. It's random. I too, would like to know which is the proper preferred way to do this. If I need to move them to the resources sub folder, that's fine. Thank you BIGNEWY.
  6. I can confirm this as well. It's broken in the latest update.
  7. Interesting. Thank you. That is very helpful. I will do some more testing at farther ranges. Thanks again,
  8. Attached is a track showing a silkworm battery attacking a frigate 4.5 miles away and out of 4 launches, only hitting it once with no defensive weapons to damage or alter them. Other times all 4 miss the boat and they won't rearm even with a Rearm Truck like other AI units. So, the Silkworm are basically useless unless you cross your fingers and hope that 1 of the missiles hit something, but most times they don't. You need about 4 batteries of them to get lucky enough to hit your target(s) SW3.trk
  9. Were you able to reproduce it?
  10. This broke somewhere in 2.9.6. Here is a track. He is correct. I have been following this as well. That's exactly when it stopped working. Reload.trk
  11. Here you go. 30 minutes of troops standing there. They shoot for 5 minutes and then never reload. I have ammo caches and supply trucks galore. This broke 4 updates ago. It worked fine in 2.9.6.57650. It broke recently. Reload.trk
  12. Yes, that shouldn't be a problem for me at all. I work from home mostly unless there is meetings, but I have control of my schedule. Edit: Sent you a PM
  13. Greetings, I've been playing DCS regularly for approximately 2 years now and consistently fly the F/A-18C and F-16C with complete Sim Pits for both with both VR and TrackIR. I've been playing flight sims as far back as 1992. I have fiber connectivity and I'm located in SoCal PDT. I'm a Navy Vet SAR Swimmer. If interested, please hit me up. Thank you, Bamm
  14. Intersting, thank you. I also tried him on a straight runway for line of sight and I got the same result. I will try again and see if it works for me. Thank you for the help! -- Edit -- That was it. I always assumed if it didn't turn orange saying it doesn't have line of sight that it would just work. Too bad we can't look through the spotters eyes when creating it. Thanks again Flappie.
  15. Related to this, the JTAC also isn't lasing anymore. I could be doing something wrong, but I've done lots of these and never had the issue. JTAC chooses GBU-12 and announces clear to engage, but the laser options aren't there anymore. I tried this with the FAC task and the enroute FAC task. Unit is infantry JTAC. Laser code is correct, designation is laser, group is selected correctly and is in line of sight. I have even tried this on a straight runway for line of sight testing. Also worth noting, once 9-line is complete and he says clear to engage, my only option at that point is attack complete. No IP Inbound, nothing. Just attack complete. And yes, I have also tried it with the HMMWV TOW, same result. This is a brand new mission created fresh also. One more image showing my options after clear to engage. Any help or insight is greatly appreciated. Bamm null null
  16. I wonder what I'm doing wrong then. I tried with a clean install, empty saved games folder so no mods or settings conflicted. Still seeing the ordinance floating and the F-5e3_pylon_02.EDM model missing. Same with the 3 CAN bays, no models populated. I'm sure it's something really simple and stupid, usually is. I just can't seem to figure it out.
  17. Is this mod now dead in 2.8 all versions going forward? Mod loads, Hercules shows up, options are all there, instant action and training missions work, but models seem to be broken. Pylons aren't showing up on wings, so bombs and anything else just hangs there in mid air. Cans 1, 2 and 3 do not change graphics models when selected. It still seems to work as an AI mod to just have it fly around, but attacking it seems to dive bomb anything you tell it to attack whether it's a static, AI or just ground point. Cannon doesn't work at all. Am I the only one experiencing this? I tested with zero mods in tech and aircraft folder except the Hercules 6.8.2 mod. Also tested with DCS versions 2.9.2, 2.8.7, same behavior. Yes, it's installed in saved games directory under mods\aircraft, it wouldn't work otherwise. Any insight or guidance would be much appreciated. Thanks,
  18. Ya, this is pretty bad. They really need to host updates and larger files on a cloud based service like S3 so that people can still get logged into the game and browse the website. Whoever their head IT guy is needs to be ejected without a parachute, this is very basic networking 101 that a kid out of college would have caught. We are going on almost 8 hours now of this. It's laughable at this point.
  19. Ya, well, I think this is a little more than Sinai. The website is down too. It's like they are either having issues with the same circuit for both the website and the game servers or they are the victim of a DDOS, because I can't get to anything at all. Every time I start the game it times out with a 502 error and disables all my modules. Been like this for over 2 hours now and I have fiber through Frontier, so before anyone asks, no, it's not my Internet, because I obviously had to be online to post this
  20. Want to see something funny? Load up the Hornet with the SLAM-ER and the datapod. Get it all set up, inst fuze, man launch, too, etc... Then launch the missile. watch it travel through the DDI. Then at about 14.0 seconds before impact, notice the screen change. Now, hit F6 (follow missile view) and see a high quality picture in that mode. Switch back to cockpit F1 and it goes back to an all dark screen with a couple hot objects. Keep switching back and forth. Easily reproduceable. See attached image. I can't wait for the next retort that this is by design realistic and real pilots jump out of their cockpits onto the missile to get a better guidance picture just like Harry Potter on his Nimbus 3000.
  21. lol, that's a really good point!
  22. Thank you for your feedback. I agree with you, it's been a great product up until this latest incident. I have been an IT Engineer for over 30 years now and I've troubleshot this myself. The biggest tell tale sign that it's the base control board is that it happens after a period of time and then happens over and over. Typically, this points to an overheating issue or a cold solder. (Cold solder is when there is a crack in the solder circuit somewhere and when it heats up and expands, it creates an air gap causing a temporary disconnect.) I haven't seen any bad solder joints, it all looks good and the firmware isn't available to download, so without voiding the warranty, I've gone as far as I can go. Are you experiencing the same disconnect after a period of gameplay time and then it happening several times? The other thing it could possibly be is a memory leak or buffer overrun. I have noticed also that when there is a very high load on the joystick I/O it will cause it to happen as well. Like it can't keep up or there is a bug in the firmware and a disconnect, reconnect kinda flushes it or resets it. This is all theory though, so who knows. They claim it's a cable in the base, which I don't see how that's possible. I've never seen this behavior from a bad cable contact.
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