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Maulkin

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Everything posted by Maulkin

  1. Also, you should never mix weapons. If you have RK3 on outside pylons then either keep the inner pylons empty or put rockets on there as well
  2. This is my procedure: 1) radar power - EM 2) Master Arm - on 3) select RK3 on PCA 4) make sure TAS is selected 5) fire! I thought there was a time you had to set the bomb fuze selector on the PPA to INST but that does not appear to be necessary any more.
  3. My takeoffs are almost spot on now. Landings always result in a ground loop no matter what I do. :(
  4. I ran the mission a second time and this time I managed to get the tutorial to go past the downwind. I can only assume that I didn't get the speed down fast enough. Something I really liked about the Me109 training is that it would tell you if you were too fast or too slow. While I did manage to get the perfect approach and touched down at 90mph I still crapped out the landing :(. I have tried landing the Spitty about 20 times and each time I crash....I dont know what to do differently. Also I find that the downwind->final is so nose high that I cannot even see the gates let alone the runway! Note that I am able to land the Bf109 pretty much every time....but that plane has a lockable tailwheel.
  5. I would suggest that you keep the Active Pause on while the pilot is setting up the boost and RPM settings as it is easy for them to get distracted heads-down fiddling with the throttle and prop and loose sight of the airfield. Also, to ensure they know what airfield they are meant to go to, either add green gates to lead them there or say which one they are going to in case they get lost. I got stuck during the downwind as no other instructions were provided once I entered the downwind.
  6. After trimming nose down the tutorial gets stuck on the trim-right step. No matter where I trim the rudder it keeps that knob highlighted and I cannot get past that step.
  7. Not great for kneepad but good for iPad. :)
  8. I am really glad it is modelled in the sim. That being said i also would not mind if the option is disabled by default. As red_coreSix said, it is more likely the mission builder will forget about the option and it will always be disabled. I wish there was a way that if a Mirage is set to CAS the it was default on but if it is CAP then it is default off with the option to turn it on. But that sounds very complicated and risky to implement.
  9. Why so aggressive? I only asked you to provide definitive facts to back up your claim. I have just as much proof as you do apparently and there are pictures of the cockpit with the light under the RWR and the switch to turn it on (as modelled by Razbam). I simply ask you if you have more information other than historic practices, which do not indicate what the aircraft was capable of, only how it was used by France. No need to be aggressive. I would request you temper your tone. What is your source?
  10. Please show the data that proves this.
  11. These are all opinions. Just because the French 'C' variant didnt use it does not definitively mean it couldnt. Please provide proof that the system would never function on the 'C' variant. Personally, I would like to see all systems implemented. The moment you start talking about 'balance' then you are talking about a game. I want a simulator.
  12. Confirmed, the bailout animation appears to be broken right now
  13. The Spitfire cut-away diagram from page 11 of Chuck's guide (but higher resolution): Question: Did the Spitfire Mk IX not have a landing light?
  14. Isnt the Spitfire modelled in the sim a Mk. IX L.F. where "L.F." means low altitude fighter?
  15. That is an excellent video!!
  16. Do you have any suggestions that might help Bushido?
  17. F10 will show correct coordinates if you have DCS configured to display lat/long in decimal. By default I do not think this is the case. See this video at the 25s mark:
  18. Maulkin

    Testing D2M

    Thanks for the tip. I tried the Strela and confirmed it works on the first launch. Subsequent launches are not indicated on the RWR but there is a tone emitted so at least there is something :)
  19. Maulkin

    Testing D2M

    So I set up a low-and-slow Mirage with Magics onboard. I also make sure that in the mission the "Do not mount the DDM sensors" remains unchecked. I confirm that the D2M is activated by the solid light under the RWR. In the flight path I have set up a solitary soldier with an Igla. I watch him take aim and launch but I see nothing on the RWR nor any auditory alert. What am I doing wrong here? I have tested this multiple times to ensure that the launch occurs within the FoV of the sensor so I dont get it. :(
  20. So I have run through the first training missing a few times and made a list of things I feel might be useful. I may be a bit nit-picky but I thought I would aim for a comprehensive look. Also not that I may have some duplication from other people but I was not looking at other reports because I didnt want to have a bias. Here you go: 1) When requesting to call Crew Chief to turn on ground power I would suggest adding the key that is needed in the text. For example: "Next, call the Crew Chief (press the \ key) and ask him to turn on the Ground Power....". This is useful for those who are new to DCS which should always be the baseline for training. 2) I think the lat/long data you give in the example is using minutes/seconds when it should be using decimal? 3) You should specifically say to set the Radar Alt. Switch to M (marche). The reason for this is that it is a three position switch. 4) VOR/INS should be VOR/ILS 5) you say they should turn on the ECM but dont point out the switches. Either dont mention this (because you are going into that later) or highlight the switches so they know what ones to use. 6) IFF using the fragged instructions? What is that? Again it probably best to just not bring it up if you are not going to show how to do it. 7) To lower the canopy first right-click on the lever. 8) You mention the green and red knobs but they are far away from where the player is currently working and gets very confusing (esecially since the knobs you are referring to are not very green or red and easy to miss). You should either highlight them or not mention it here and go over it in the campain. 9) you mention that the INS Mode Selector needs to be set to 'NAV' but shouldnt the INS Operational Mode selector also be moved back to 'N'? Should the INS Parameter switch be set back to 'L/G' or something else? 10) highlight the starter button cover when asking it to be closed after engine startup. 11) when checking that the blue DIRAV light is off it might be a good time to explain that the FREIN light is on due to the parking brake. Alternatively, you could get the player to check that the light comes on when the parking brake is applied before engine start. 12) autopilot test: looking for the *green* light 13) Fly-by-wire test has three positions. You need to go into more detail here. Should they use 'C' (which is a right-click) or or 'L' (which is a left-click)? What is the difference? 14) when checking the slat by setting it to "Sortis" you could mention that the pilot needs to look at the leading edge of the wings to verify functionality. 15) when checking the anti-skid you mention the SPAD light coming on but not the FREIN light going off. 16) sealing the canopy requires a left click on the handle. Other recommended additions 1) cage HSI (as others have mentioned) 2) turn on the audio warning switch (on right side) between turning on Emerg. Hyd. Pump and the Pitot heat cover. 3) Lights Test Switch next to warning panel would be a nice addition and since we are waiting for the INS to align, why not :)
  21. Saw in CF's latest video that this is now working in v1.5.5: Does anyone know if the pylon model for the Magic shows the sensors?
  22. Wait a min! When did the Mi-8 get door gunners and a sling? That's amazing!!!
  23. I think the line is a wonderful idea. I cannot wait to test this out. Imagine my embarrassment when I thought it was already implemented and I was trying to test this in Nevada with no results (and a very frustrated Igla launcher). :)
  24. FYI Chuck on page 54 you mention the DSV alarm is "N/A" but I was able to activate it when I disable the FBW gain. Not sure what the acronym really means however.
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