-
Posts
733 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Maulkin
-
I have also noted key binds coming undone after patches. I can only assume it is due to new or modified key binds or controls being introduced. I have taken to saving my joystick and throttle profiles which I then can load after each upgrade.
-
Thanks Tflash! This is exactly what I was hoping for. I can't wait to try this out!
-
Can some one give detailed steps how to set this up in a single player mission please? Sent from my SM-G925W8 using Tapatalk
-
I finally got this to work. There was a problem with the original mission file in that the JTAC frequency was not set in one of the presets for the R-828 (VHF-1). This can only be done in the mission editor. I set mine to preset #7. I have also added more fuel and some more weapons as the original mission gave me guns only. I have attached the modified mission to this post. To use the JTAC you perform the following actions: 1- set SPU-9 radio selector to VHF-1 2- using the R-828 (VHF-1) channel selector set the channel to preset 7. This has been configured by the ground crew (mission editor) to 40MHz. 3- press the R-828 tuner button. A yellow light will turn on. Keep pressing the button until the light goes out. At this point you can call the JTAC (firefly) and request a mission. A lat/long coordinates are given which might look like this: 42'41.417 and 41'40.065. Write this down 4- On the PVI-800 navigation pannel set the PVI master mode to edit. 5- press the NAV TGT button and then the number '1'. This will be creating a new nav target #1. 6- on the keypad there is a zero with a plus above it (henceforth referred to as '0+'). Press that once to be able to start editing the first line and input the first coordinate given. You will not be able to input the last two numbers so in the above example I entered 42414. 7- press '0+' to go to the next line (there is no indication you have succeeded in doing this) 8- press '0+' again to start the second line with a zero. For some reason the second coordinate must always start with a zero. 9- enter the second set of digits. As before you will only get the first 5 numbers so in my example I entered 41401 10- at this point the ENTER key will light up. Press that button to save the target point. 11- set the PVI master mode selector back to 'Oper' mode. At this point you should fly to the waypoint to the north. Once you get there go into hover mode and perform the following: 12- On the PVI press the NAV TGT button followed by '1'. The PVI display should show the coordinates you entered earlier and the ABRIS will have a box with a 1 in it blinking on the map display. If you cannot see it you might need to zoom out the map a bit. 13- Uncage the SHKVAL (default 'O' key) and the camera should immediately pan down to the target point and you should see the vehicles that the JTAC has you tasked against. It is not exact so you might have to pan around a little bit. KA50JTAC_Training.miz
-
I believe FC3 activations regenerate over time. Something like one per month. This is the case it all ED licenses I believe. Sent from my SM-G925W8 using Tapatalk
-
You do this all the time using a Mirage? I would really love to see a video that breaks down how to set up the mission using an AI JTAC and then using a Mirage to deploy the bombs (since this is a post about LGB's in a Mirage forum)
-
Thank you that is great news!
-
A buddy and I were just doing some 1v1 dogfighting on his server the other night and one thing I found very frustrating with the M-2000 was that when my RWR detected him I found it very difficult to determine what direction he was coming from because the icon of his aircraft would appear so close to the center of the RWR screen. I even have the RWR duplicated on a second monitor to try and mitigate this a bit but it was still impossible for me to determine what direction the radar signal was coming from. I could only detect that he was locking me up. This makes it impossible to know what kind of defensive manuvers I need to make. Does anyone know how to adjust this somehow? Is it just me? Thanks, Maulkin
-
I used to do it manually but now I just use this app instead: http://forums.eagle.ru/showthread.php?t=129341 The reason being is that it has made it so easy to create custom kneeboards for each aircraft I have (as well as customize the position and even the colors) But a quick google search also came up with this: http://forums.eagle.ru/showthread.php?t=129097
-
[RESOLVED]Missing runway textures for some airfields
Maulkin replied to Maulkin's topic in General Bugs
Thanks Bignewy, as it turns out I did! I had installed a runway texture mode a very long time ago and completely forgot about it. I rummaged around in my archives and managed to find the .zip file with the mod and found that if I deleted the following files in D:\Games\DCS World\Bazar\TempTextures the problem is solved: WPP.bmp WPP-KRAY.bmp WPP-ZALIWKA.bmp word2.tga wpp_numbers.tga WPP-CZS.bmp WPP-RUL.bmp WPP-RUL-2.bmp After deleting these files I did not need to perform a repair. It just started working. :) -
I fly a Grob 115D in real life and it has a very similar startup procedure to the P-51D in game and I have found that the Grob is *much* easier to start when the engine is cold and than when it is hot. To get around it I have had to give it a bit more throttle than I normally would so instead of a 1/2 inch of throttle I might go as far as a full inch but I would have to be quick to throttle back once I'm sure the engine has caught.
-
I upgraded from v1.2.x to v1.5.2 and it now appears that some (not all) runways no longer have textures. I tried using "DCS_updater repair" to fix it but it didn't help. Does anyone know how I might fix this? I checked my Alpha and Beta install but neither of them are having this issue... Thanks
-
I copied the entire mods/aircraft/bf109 folder from my beta install to the final version and discovered the option is now available in the final version (which is awesome!). Devrim: I cannot determine how this is working and I know it is not the same as the English mod I used to use as the older mod had a texture bug where the magnetos are, and this version does not have that texture bug. In any case if it is a corruption of my beta somehow I am really glad it happened :). The other mod I was using did make use of the options menu.
-
I'm not sure I understand what you mean regarding "did you download the EN for 109". I have been very careful to ensure that both the beta and alpha are clean and without mods of any kind. I have no idea how the EN version of the 109 cockpit got there if it was not included by the beta install.
-
In the Beta (currently at 1.5.2.48726) there is an english cockpit option in the Options/Special menu and I confirmed that the cockpit is in english when that option is selected. But the Final release version of 1.5.2 appears to be missing this? It is also interesting to note that it is also missing for the Alpha version. Does anyone know how to import this into both the Final release version and the Alpha version?
-
DCS «MiGs versus Sabers» tournament discussion (EN)
Maulkin replied to chn6's topic in Турниры, чемпионаты и соревнования
I have been trying to fix my application found here: http://forums.eagle.ru/showpost.php?p=2554189&postcount=168 but it appears the forum is locked.. :( is it too late? -
Nickname: Maulkin Your profile at ED forum: http://http://forums.eagle.ru/member.php?u=4515 Chosen plane type: F-86 Sabre Country of residence: Canada Time: GDT-5:00 Language of communication: English Confirmation of familiarization with regulations of the tournament and the obligation to comply with them: Familiarized with regulations of this tournament, oblige myself to comply with them.
-
I preferred the one from WarthogExtension because it is made of stainless steel and looked like a very high quality setup. I can confirm now that I have one that it is in fact a very high quality setup. One additional perk (which I assume would apply to all extension mods you might get) is that I can offset the center of the stick. This is important if you are center-mounting the stick in your lap. Trying to hold the stick with it centered would start to hurt the wrist trying to get at all buttons and switches. So I have mounted the stick on the mod with it rotated slightly counter-clockwise. The thing I really love about this setup is that it so easy to take my right hand off the stick and fly with my left hand while operating the mouse with my right.
-
I bought my TM Warthog brand new and even out of the box I was experiencing "stickion". I ordered the 120mm extension mod from here: https://sites.google.com/site/warthogextension/ and it has complete resolved this issue. And my stick looks pretty impressive too. So does my TM Warthog... ;)
-
I am giving serious consideration on upgrading to this monitor: http://www.samsung.com/levant/consumer/it/monitor/curved-monitor/LS34E790CNS/ZN Does anyone have any experience with ultra wide monitors and specifically curved ultra wide monitors that could advise me of any pitfalls that might be in front of me if I move to this kind of display? Am I going to have distortion issues? Will framerate be impacted to such a negative degree that I will end up longing for my old double 1920x1200 displays? I currently use two 1920x1200 displays side-by-side (one of them for the MFCD's of the A-10C or the Abris+shkval for the Ka-50) and I get a pretty solid 70fps.
-
It's a bug. It's been reported. This is an open beta so these things should be expected by those who agree to participate in the open beta.
-
I only mention the Mig's because both times I had just finished the Mig config. Could be a coincidence though
-
If I zoom out externally from the Mi-8 some parts of the texture become black. you can find my graphics settings here: http://forums.eagle.ru/attachment.php?attachmentid=122496&d=1443846723 I checked the Uh-1H and it does not appear to do this. Only the Mi-8 seems to do this so far.
-
I compared the cold start P-51D mission between v1.2 and v1.5 and confirmed that with v1.2 the P-51, trucks, and Su-25 all cast a shadow on the ground, but in v1.5 they do not. I checked my shadows config and I had this problem with both Ultra and High shadows. I have also enabled flat terrain shadows. Note in this picture with two Mi-8's the one on the right casts a shadow, which is a static object, but the one on the left does not, which is the player's aircraft: http://forums.eagle.ru/attachment.php?attachmentid=122500&d=1443847413 So far I have been able to reproduce this with all aircraft I own, which is all but two modules at this point.