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Everything posted by Weta43
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In game, depends where it gets hit. A lucky 12.5mm round can kill the pilot from behind.
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Su-27 empty 264 kg/m^2, Max T.O. 532 kg/m^2. 532/264 = 100% increase F-15 empty 224 kg/m^2, Max T.O. 546 kg/m^2, = 144% increase F-16 empty 306 kg/m^2, Max T.O. 685 kg/m^2, = 127% increase, but 29% higher than an Su-27 fully loaded
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Military and Aviation News Thread (NO DISCUSSION)
Weta43 replied to topol-m's topic in Military and Aviation
"The Aurora also set a global record, becoming the fastest aircraft to climb from ground level to 20km (66,000 feet), completing the ascent in just 118.6 seconds. This beats the previous record, held by a highly modified F-15 “Streak Eagle” in the 1970s, by 4.2 seconds" Watch: Mk-II Aurora becomes first Kiwi-made aircraft to go supersonic - NZ Herald -
I play with the screen in Portrait (2160 x 3840). The Petrovich interfaces are rendered partially off the left of the screen. When selecting a target there's no arrow/indicator - but I don't know if that's the rendering issue or the arrow was removed. The problem's obvious in the attached screenshots (downsized to save space):
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Took off for a mission & for some reason my wingman decided to just land & shut down. Flew the mission, RTB & I found out why - he's standing chatting to the pilot & co-pilot of a helicopter I'd forgotten to delete from a previous mission that had flown across the map and stolen my place at the FARP:
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Thanks, but yes they are
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Fixed - I've sent the Russian Armed forces a note telling them to stop using the intercom to pass info between the cockpits because it's just not fair
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Sorry, accidentally posted this in the Mi-24P forum too. ED - When you're doing the Western part of the map, could you make sure the terrain around 35°20'38.4"N 61°11'20.4"E is well defined? null That's the site of the second biggest Afghani Mujahedeen base & operation Trap, one of the more significant airborne assaults of the war: Кокари-Шаршари — Википедия Операция «Западня» — Википедия 28 battalions of Russian & Afghan troops, 4,655 Mujahadeen, lots of Su-25 action, lots of Mi8 troop / rearming / food & water drops. Someone could make a good campaign...
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Hi ED, When you're working on the Western part of the map, could you make sure the terrain mesh around 35°20'38.4"N 61°11'20.4"E is nicely resolved? Kokari-Sharshari was the second biggest base of the Afghan Mujahedeen and the site of operation Trap - one of the biggest airborne assaults of that war. null
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Hi Rudel, Thanks, but yes, I'd found that thread before I posted (at least duckduckgo had found it for me :-) - I'd appended (& labelled) the 'view' settings into the 'server' file - but that didn't do anything either (in either the game folders or the saved_game folders). It really should work from the individual plane's folder in saved games though (that's what those folders are for), so I've posted it as a bug. If anyone can make it work now though, I'd like to know how...
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Wouldn't it make sense to have a couple of sliders on the options page when you go there from the SIM that let you set a min & max cockpit view angle (there's already what appears to be a currently redundant 'current view' slider that could be used to pick the angles directly from in-SIM), then write those to the options.lua? Like: ["Mi-24P"] = { ["Aiming_mark"] = false, ["CPLocalList"] = "english", ["Mi24AIColorScheme"] = 1, ["Mi24AIHideBoxes"] = true, ["Mi24AIVoiceLanguage"] = 2, ["Mi24AutoHandover"] = true, ["Mi24CockpitShake"] = 50, ["Mi24PedalsAutoMove"] = true, ["Mi24PedalsInputSensitivity"] = 24, ["Mi24PedalsMicroswitchLogic"] = 2, ["Mi24PedalsTrimButton"] = 0, ["Mi24PedalsTrimMode"] = 0, ["Mi24StickTrimMethod"] = 0, ["SPOVolume"] = 79, ["Mi24CameraViewAngleMax"] = 75, ["Mi24CameraViewAngleMin"] = 20, ["collectiveBrake"] = 0, ["collectiveDisengage"] = 4, ["controlHelperMi24"] = false, ["weapTooltipsMi24"] = false, }, If you wanted to get super precise you could have discrete slot1 & slot2 (etc) values, or just have 1 set for each aircraft (bounded by a universal max & min ED set at the current defaults)
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I want to limit the max field of view in the cockpit to something that doesn't look like I'm standing at the far end of a very long corridor from the instrument panel I've made folders for some aircraft (Mi-8, Mi-26 & FA18C) with paths like so: C:\Users\my_name\Saved Games\DCS\Mods\aircraft\Mi-24P & placed in those folders copies of the views.lua from the equivalent folder in the DCS install - so in the case above the views.lua from C:\DCS\DCS World\Mods\aircraft\Mi-24P I've then edited the CameraViewAngleLimits line to CameraViewAngleLimits = {20.000000,80.000000}, for each player slot & saved. When I run the sim, the max field of view is unchanged. As a test I also deleted the folders I'd made and edited the views.lua directly in the DCS directory, and these didn't change the max field of view either (Then I remade the C:\users(...)aircraft\Mi-24P (etc) folders & editied .lua, and put the DCS directory folder back to the way they were originally). Quite possibly I'm doing something wrong, but from searches that appears to be what the process is supposed to be, and it's not doing anything so perhaps there's a bug.
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OK, different way to ask the same question... if I have a file: C:\Users\my_name\Saved Games\DCS\Mods\aircraft\Mi-24P\Views.lua edited to (for this part): local function player(x,y) return { CockpitLocalPoint = {x,y,anchor[3]}, CameraViewAngleLimits = {20.000000,60.000000}, CameraAngleRestriction = {false,90.000000,0.400000}, CameraAngleLimits = {200,-65.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.1,0.5},y ={-0.3,0.1},z = {-0.3,0.3},roll = 90.0}, } end Why can I still zoom out to 140 degrees?
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Has anyone decreased the max FOV for the pilot in the Mi-24 ? I made the folder structure in saved games & edited the camera view angle limits, but no effect. I tried deleting those changes and editing the files in the DCS config folder. No effect. I guess I’m making a mistake somewhere, but I should check it’s possible (that there’s not a bug) before I spend more time trying to make it work. Cheers
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No E.D. terrain updates mentioned though? (No Afghan map work made it through?)
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Really? LOL - If nothing else, it's evolved from being a showcase for Russian aircraft into being one for US aircraft. I remember when ED decided to start the flaming cliffs franchise - hordes of users said that it was a betrayal of their investment in the Ubisoft/LO software, that it would never fly ( ) as a franchise, that they would never purchase any of E.D.'s products and that everything E.D. touched would turn to dust (at least a few of those people became very prominent members of the DCS online community). Same with Black Shark. Ditto A-10 Ditto combining the existing modules into a single DCS .exe etc. etc. There was a special section of a popular forum that was pretty much just dedicated to people venting about E.D.'s relationship with the devil (still running, just the complainers gave up posting) For 20 years people have been getting the hump about something (pick anything) and saying this sim is about to die. & yet there's now a thriving community of 3rd party developers & content creators making a living off it where none existed before. There are some things that have taken a ridiculously long time to address (like the external model clipping into the cockpit in the Su-25 around the canopy frame or the bugged pitot tube info to nav system modelling & incorrect hints on the Mi-24 burst length selector) & some business decisions that seem baffling, but you couldn't have made the campaigns that are available now with the functionality of the sim a few years back. It's frustrating that things don't get fixed - or evolve - as fast as certainly I'd like to see happen, but to say things are going backwards is to deny reality.
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I don't remember him asking if he could speak for me... Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world, The blood-dimmed tide is loosed, and everywhere The ceremony of innocence is drowned; The best lack all conviction, while the worst Are full of passionate intensity.
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How to make a vehicle wait for me until I hit a trigger zone?
Weta43 replied to truebrit's topic in Mission Editor
Make a trigger zone & place it on the vehicle you want to start with a radius of however far away you want to be when it starts up Set the vehicle to late start (visible before start), then In the triggers section make a trigger once, condition: unit in zone (zone = start zone, unit = you), Action: activate group, group to activate = the vehicle's group) -
They weren’t asking for things from before that date to be added, they were asking for things from after the stated date to be removed. Can’t see it happening though. Although I’d love to see it as a map that straddles the eras of the USSR / USA occupations, I guess we have to accept that DCS is currently aimed at the Western consumer, and most of them want to fly the most modern aircraft in the most recent conflict. That means Western bases approaching fully fleshed, not late era Soviet bases and the first iterations of Western bases.
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What the title says - there are a couple of ambulance skins for APCs, but none that I can find for 'civilian' or civilian-like vehicles (firefighters & a fire rescue skin for the land rover aren't quite the thing). Now that there are helicopter pads at airports, the obvious thing to do is transport casualties to the hospital - or just do civilian transfers, but there's nothing that can be waiting at the pad to pick up the 'ambulatory' patient & whisk them down the lane to A&E. Civilian would be good, but even a skin on a military vehicle would be better than nothing. t
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Doppler only recording forward motion, not direction
Weta43 replied to Weta43's topic in DCS: Mi-24P Hind
I had been putting it to "on" when I originally posted (up), but when I checked against a started hot on the ground aircraft it was off, so I didn't the next time & also the startup list I had said: "Look at the Course System control panel. Make sure that the three-position operating mode switch is in the “МК” (MAG) position (...) On the ARK-15 control panel, set the mode switch to the “КОМ” (COMPASS) position" & on the hot started aircraft these were set to "Giro" and "off" respectively. Setting up as for the hot started aircraft instead of as for the checklist made it work. Thanks. -
From a cold start, the cursor on the moving map always moves total distance travelled solely in the direction the aircraft spawned in, not the direction it travelled - so if I spawn facing North, take off and fly 10 km S, then 3 more 10km legs W, N, E, the moving map cursor indicates that I'm 40km North of where I started, not back at the starting point. (Syria Map) What have I missed in the startup?
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It used to be possible to change how long destroyed objects burned for (& how long ‘trash’ like dead bodies persisted) by editing one of the .cfg files - now it’s .lua, which file has the parameter that would be copied to the auto exec file ?