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Everything posted by Gilligan
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How are you boresighting the mavs? on the ground or in the air? I have a much better correlation if I do it in the air at max range. I would try setting the boresight off the destroyed mortar site right at 8 miles or so. Once you establish the point track on the truck with the TGP, try zooming out a bit so it more closely matches with the view you get with the Mav seeker. Start your attack run at about 15 miles out so you have time to line everything up.
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Is it possible to CZ (cursor zero) using hotas?
Gilligan replied to sirrah's topic in DCS: F-16C Viper
I bound that MFD OSB to a button on my throttle. -
That is kind of what I figured, but I also was trying to make sure I flew North/North East towards waypoint 6 while staying out of Lebanese Airspace. I was right outside the SA2 threat ring. In hindsight I probably could have stayed on a more northly heading for a bit longer but once I got that first dialog I thought I was good to drift east a bit. Didn't matter in the end. Got the 100 score, and to be honest this is the first bug I've encountered across both of your Weasels over Syria Campaigns, which, considering their complexity, is no small feat.
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Encounter a bug today regarding Rotor's AI behavior while playing through Mission 10. I'm not exactly sure what happened, and I don't have a track file as my wife was rushing me to wrap up and go get groceries, but I do have a tac view file if that helps diagnose what's going on. Mission went as follows: Took off from Akrotiri, ingressed through silver, dropped GBUs on the Fan Song and Low Blow at Mezzah. Tac View Link: https://www.dropbox.com/scl/fi/3e7zyho7x3cl27zpte64s/Tacview-20241222-133426-DCS-LOWOS-Mission-10-FINAL.zip.acmi?rlkey=zeiu46txjfn3ck5h78ic5b53x&st=o4yw4y66&dl=0
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If you want to engage "targets of opportunity" in the viper you need to get familiar with the markpoint system - markpoints are a sub-type of steerpoint (Steer points 26-30) that you can createusing the aricrafts sensors, or by over-flying a spot on the map. I like to either use the HUD/JHMCS if I find a target Visually, or the TGP if I want to save the location of a radar emitter (SAM site) in order to engage it with Mavs/Bombs or even Harms. The process is fairly simple If you want to use the HAD/TPOD: Make sure you're in AG Mode Find your Radar Emitter in the HAD screen, Switch to TPOD and refine the location Hit "7" on the ICP - you will see the symbology in the DED change to STPT 26 with the nav data for that point (usually zeros). You should also see some text indicating which sensor it's going to want you to use - HUD, TPOD, OFLY, etc. To use the HTS/TPOD make sure TPOD is selected. Hit TMS up to enter point track, and TMS up again and you'll see the information for STPT 26 in the DED update with the current point the TPOD is looking at. Hit Zero on the ICP to set that created markpoint as the current steerpoint. - If you want to use the HUD or JHMCS make sure it shows HUD, on the DED. If you're just using the HUD put circle you'll see in the HUD on the target and repeat the process above (TMS up twice). Press 0 to set it as the currently active steerpoint. If you want to use the JHMCS hold TMS up LONG (like 3 seconds) and you'll see a big circle appear in your JHMCS symbology. Look at the spot on the ground where you want to put the markpoint, hit tms Up once to drop the circle (Ground stabilize). You can slew it a bit if you want to refine it, then hit TMS up a 2nd time to save it. Like before you'll see the coordinate info in the DED for that Markpoint. Again, hit zero to make it your current steerpoint. Good luck.
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Mission 4 - SAMS and SU and BUFF's oh my
Gilligan replied to speed-of-heat's topic in F-16C Dragon's Fury Campaign
Just plan on doing 90% if not 100% of the work yourself. HARM launch, weaseling, and clearing most of the enemy fighters. The ships are going to have most the allied flights going defensive the entire time. Launch harms. Get low and defend. Try and get an AIM120 Launch or two off each time you turn back hot then defend aggressively again. If you fix a rough location of the ships on ingress, you can create a markpoint in that general area and then launch your harms in POS mode at that point as well. just make sure you have the HARM codes correct when you're setting up your jet. Its a little quicker than having to re-lock a radar emitter after each shot. EDIT: heres a tac view files of a success. I got 2 legitimate kills and one more where the J11 defended into the sea. Tacview-20241102-153008-DCS-F-16M4.zip.acmi -
Generally, Steerpoints are set in the viper that correspond with any waypoints you set when creating a mission. If you're playing MP and the server does not have any pre-set way points then you will have to enter any steerpoints manually. To do this you'll need to grab the coordinates you want from the F10 map, make sure you're in decimal minute format. Once you have your coordinates, hit 4 on the ICP to enter the steerpoint menu. Here you can enter your Northing, Easting, and Altitude of your desired Steerpoints. Note, use the dobber to navigate around the menu, "North" is entered with "2", South with "8", East with "6" and West with "4". Most maps will require you to put a Zero in front of the East/West Coordinate, but not all. You can also enter coordinates in MRGS format, but this is limited to steer points 21-24. Pull up the steerpoint using the "4" button on the ICP like before, but enter "21" into the field with the steerpoint number, and then hold dobber right for 2 seconds. Wait a tick, and then the DED will change to MRGS format entry. When you're done entering the info make sure you highlight "CNVRT" and hit ENTR to save the steerpoint. If I want to find targets of opportunity, Press 7 on the ICP to enter Markpoint mode - Markpoints are a subset of steerpoints (26-30) that can be created using the aircraft sensors, HUD, TGP, or by over-flying a specific location. I like to set it to HUD, hold TMS up Long to use the JHMCS to look at where I want to drop the mark point. Hit TMS up once to drop the point on the ground where you want, you can slew it a bit form here to refine it, then TMS up again to save that spot. Press "0" on the ICP to make that markpoint into your current steerpoint. That ill orient the TGP on that spot to designate targets from there. I don't really use snow plow mode, personally.
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Supplemental: If you press List -> 0 -> 8 -> 0 (List -> MSC -> BULLS -> SEL) on the ICP it will enable bullseye information on the FCR and HSD on the bottom left of the screen that corresponds to the cursor location on that screen. As in, once enabled, you can search on the FCR or HSD screen for a location relative to the bullseye. If you lock a contact it will give you the location of that contact relative to bullseye.
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Heres a tac view file of the drone's position and flight path. Spawn is about 24,000 MSL with a slight descent. I intercepted it around 22,000 MSL. Bearing from Rota is approx 205 (25-30 Miles), or 350 from Anderson. it's flying a heading of approx 180. Good Luck. Tacview-20241101-234218-DCS-F-16M3.zip.acmi
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Mission 6 SAM Spawns - *Spoilers*
Gilligan replied to Gilligan's topic in F-16C Last Out: Weasels over Syria II Campaign
Well now I'm just going to have to go back and see if I can manage it with the SA6's! lol -
Quick question on mission 6 regarding the SAM spawns in the Bekka Valley. First off, solid campaign so far. Really enjoying it. First mission in the campaign to give me some trouble is mission 6, the night flight SAM hunting in the Bekka Valley with Boomer. I ended up having to try this one a few times to get it right, but I noticed that on my first two attempts that Is there something I did or didn't do earlier in the mission that influenced which SAM system spawned or is it random?
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I found him visually, based on a brief radar return and the given AWACS position & heading I kind of guessed at where I thought he might be and searched along that bearing line. I started closer to the island and moved farther out as I searched and eventually spotted it. The C17's not taking off is most likely a bug. I did not have an issue with that.
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Mission 4 I was getting some weird blue artifacting on the bottom of the clouds at 25k. Might just be a DCS thing with the fog update? Ulimately no impact on the mission playing out but it was weird.
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I'm 3 missions in so far, but preliminary impression is that this one is a banger. Great work.
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I think there is some issue with AI and HARMs presently as I cannot get them to use them at all in this or other campaigns (like red flag). I usually just switch their loadout to MAV's and then everything works fine.
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Mission 06 - Suggestion
Gilligan replied to speed-of-heat's topic in DCS: F-16C The Gamblers Campaign
Just kind of spitballing, might be a dumb idea, but would it be/have been possible for your wingman to have data-linked you a coordinate for the downed pilot along with a throwaway line of dialogue like "I see him on the north side near the marina, sending a coordinate with his location"? That said, if I would have known it was going to be important, I would have been more diligent about finding the marina at the start of the mission when it is foreshadowed and set a mark point there, but at the time I just blew it off. From a narrative standpoint I should have known better, as there is no point in brandishing chekov's marina if it's not going to be used later. -
I really enjoy this campaign, especially the SEAD missions, 2, 4, and 8. however I cannot seem to get my AI wingmen to engage SAM threats with the HARMS reliably on missions 2 and 8, and on mission 4 the Springfield flight of F18's tasked with SEAD fails to engage as well and just RTB's after flying a lap of the combat area. Also noteworthy that the 2nd F16 flight (COLT 2) will not engage the south SA-2 site on mission 2. They exhibit the same behavior as the Springfield flight during mission 4, and fail to engage anything. whether I tell the whole flight or individual wingmen to "engage mission & rejoin" they never really do anything aside from fly to each waypoint. They all acknowledge the command, but don't engage anything. The other missions with bombs or mavericks they engage (my) targets just fine, and abide the other commands (engage air defenses, engage ground targets) just fine. However more often than not they will fail to shoot their harms at anything. I understand they will prioritize defending or engage air threats, however this behavior is persistent regardless of air picture. Over multiple replays, one time one of the wingmen engaged an SA2 search radar with a HARM (mission 2) after I used the "engage Air Defenses" commend. I have been unable to reproduce this when trying the "engage air defense" command in lieu of the "engage target and rejoin" command to get them to engage their primary targets. This is the ONLY instance in several flights of these missions that I have seen the AI use a HARM at all. Looking at the mission planner, I did notice that the advanced waypoint command for the IP - "Search in Area & Engage" - that the search area is too small and the target sam sites are outside of the search area, however increasing the area radius or moving the area to cover the target sites doesn't seem to have any effect on their behavior either. Tacview-20241124-220922-DCS-Red Flag 21 F-16-04.zip.acmi Tacview-20241117-215623-DCS-Red Flag 21 F-16-02.zip.acmi Tacview-20241125-213643-DCS-Red Flag 21 F-16-08.zip.acmi
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Yes they are very hard to see. The technical closer to the mosque that you need to target is easiest to spot and attack coming from the south/south east. It's right up against the western wall of the mosque. The mosque you're looking for is just south of the initial AAA battery you target. Look for the ground fire being exchanged between HABU and the IS fighters. Tacview-20240922-222350-DCS-Gamblers M12.zip.acmi
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What do you mean get Tally? Your wing(wo)man is Callsign Tally, you mean you cant see her? Or you cant see the targets on the ground? It's been a while since I played this one, but IIRC, the three large plumes of smoke are fires that are already burning when you arrive. Habu puts down new blue smoke to help ID the target building with the AAA battery on the roof.
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Single Flare, No intervals just spamming the counter measure switch down button.
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You can speed up time on the ingress/egress portions of the mission by hitting L.Cntrl + Z. Return to normal speed with L.Shift + Z. This can significantly cut down on the transit times and makes the longer missions a lot more reasonable.
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Tacview-20240914-112207-DCS-Gamblers M10.zip.acmiTacview-20240913-232639-DCS-Gamblers M10.zip.acmi Here are a couple tac view files of a success. One one of them I had to do a 2nd pass to get it to register and end up dodging 3 missiles. IMO it's mostly down to the flares and timing them right. Hope these help.
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Mission 06 - Suggestion
Gilligan replied to speed-of-heat's topic in DCS: F-16C The Gamblers Campaign
Agree completely. When he went down I tracked his parachute and it was near the southern marina. I kept looking around there for the target technical and other action but never found it for obvious reasons. It was jarring when I understood he had "teleported" to the other end of the lake and that I needed to have been looking over there. -
How fast were you going?