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Everything posted by jackill
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	I installed Optiscaler some time ago for tests, but I was disappointed with quality of FSR 3.0. Some time ago, I stumbled upon an article describing how to run FSR 4.0 on RDNA 3.0 (Radeon 7800XT in my case). Result is quite compelling - quality of AA is better than MSAA, minimal ghosting and just a hint of artifacts. Also ground shadows shimmering is gone. Performance vise it not that great, there is a big overhead (2 ms on 60 fps) from it, but even with scale 1.0 it's on per with performance of MSAAx4, giving better visuals.
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	I have the same problem with this mission. My specs: AMD Ryzen 5700x3D 32 GB DDR4 3600MHz AMD Radeon RX 7800 XT WIN10 With or without wake turbulence it gets choppy as soon as flak hits and especially when bombers drop bombs.
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- fps
 - performance
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	Literally unplayable
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	There are new mirror options in Settings. In my case by default it went to a low quality and without "every frame", check there if everything is set to good quality.
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	And individually folded mirrors, it’s novelty I believe?
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	Noted, will test without it.
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	I am not sure, I didn't tested specifically for it lately. I will try to test some more. It was shared to forum by Bignewy a few times: It started using it a while after MT was released. But maybe you are right - it does nothing now. As I said above, I will try to test more. But for sure for older builds I was seeing performance improvements and Core 0 was not on 100% all the time.
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	I removed it, and then DCS seems to max out core 0 (see screenshot). Interesting. For sure I am seeing some changes how cores are used, but maybe it does not have any impact over performance. I never had issues with stuttering, just on some scernarios I was CPU bound.
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	I have basically the same CPU, but from, the beginning I am using mt.lua added to Saved Games\DCS\Config and for fps limiter just Radeon Chill. multithreading = { exclusiveMainRenderCore = false } Maybe you could try it.
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	+1 Also you can try using compression if you have SSD and modern CPU:
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				ESSAY, PART 3: Landing and stopping.
jackill replied to Chief Instructor's topic in DCS: Spitfire L.F. Mk. IX
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	No such issue for me, it's centering to the same number each time: Maybe take it apart from housing and check if some bolt tightening board/sensor/cam loosened?
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	+1 to what Screamadelica wrote. I am switching on pump shortly during startup to pressurise the system, then switching off for a startup, warm up and taxi. After the start I'm switching it on permanently (+ pitot tube heater). Also when main tanks are getting empty on high altitude, it could be needed to pressurise them via this valve: null
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	Here: And here:
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	I tested at 5*C, warming up at 1200 RPM. First try without dilution, second one holding dilution form engine start. After 3 minutes pressures were almost identical if not the same. Topic is also noticed here:
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	Initial tests suggest that OC is not worth the hassle - 1-3% increase from stock in games.
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	You are right, you need to click much more to the left than center of the cover. Regarding dilution I have the same observation - no real effect over oil pressure (I tested in -10*C). I recall some other discussion on this forum, that oil dilution was used before engine shutdown and effect during engine startup is not correct. However there was no mention in changelog.
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	I believe that this is removed from aircraft right now - I can’t even open the button cover. I will post video later.
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				Sortie 1 - instantly killed
jackill replied to sepruda's topic in Spitfire LF Mk.IX Beware! Beware! Campaign
Welcome to the club - just done the same in Sortie 1 Bailed out over France after hit into engine by 190 who came from above as I was glued to the leader. One lesson to learn from though. - 
	After quick testing it looks better in my case.I checked with Spitfire instant action mission for Normandy - Squadron Scramble (bombers intercept over London). Before update I had either terrible drops when inside bombers formation (wake turbulence enabled) or crash to desktop. After update it went much more smoother barely dropped from 60 fps when bombing started. Needs more testing though.
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