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TigersharkBAS

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Everything posted by TigersharkBAS

  1. You could wire up a single switch to 4 inputs on your board but each of these inputs needs to be mapped to a single SAS switch. This should work in theory. Worth a try.
  2. If you can (and for realism) I would try and source a double throw momentary switch for this. From what I understand, both the canopy and the seat elevation switches are momentary (ie..you hold them for the motor to work). However only the seat elevation is modeled this way :-( Now I think about it the canopy just works as a throw switch in the game. I wonder if it is like that in the real jet or you have to hold the switch for the canopy to close.
  3. I believe there are Android equivalents. Have you searched the store? What's it called..Google Play?
  4. OK Soupy..points taken. Sorry about the misunderstanding as well.
  5. It was disappointing to see soupyc's reply. I don't think boarder's or my reply was anything about hating. I specifically mention that isn't because Android is more popular. It's about the immaturity of the development environment. If you are a developer you perhaps have a greater understanding of the subtle complexities at play here. It isn't just a "Apple is better" or "Android is more popular" mechanic at play here. Most Android devices running 2.3 does not change the fact that there are a multitude of screen sizes for that each requiring different artwork to support the screen resolution. This equals more work. The problem with developing for Android has nothing to do whether it is better hardware, more open or more popular. It has everything to do with hardware fragmentation (UI designs for an ever increasing variety of formats), immaturity in integrated development and a return on investment of time in learning to develop for a platform that you are not familiar with. Are we passing up an opportunity for increased revenue?....perhaps. But we don't do this for a living where we can justify the time vs. the potential revenue we may get. Just some food for thought. I offer these links not to dump on Android but to offer some perspective and context as to why a developer might lean (both commercially and technically) toward a platform such as iOS (or even Win8 mobile for the matter). Visualising Android Fragmentation http://theunderstatement.com/post/11982112928/android-orphans-visualizing-a-sad-history-of-support http://pxldot.com/18281312362 Commercial Evidence to suggest developing for Android does not necessarily mean " a major opportunity to increase that revenue" as you put it http://www.tenfingercrunch.com/article/196/2012/11/26/mobile_market_share_not_equivalent_to_usage_share/ Why Netflix isn't making an Android version (hint: piracy) http://blog.netflix.com/2010/11/netflix-on-android.html And finally...another piracy link https://www.pcworld.com/article/259686/androids_piracy_problem_drives_dead_trigger_price_to_zero.html http://www.wired.com/gamelife/2012/05/wired-uk-android-game-piracy/
  6. Starts chant *pics, pics, pics, pics*
  7. Glad to be of inspiration! And thanks for keeping the thread alive by posting your experiences everyone.
  8. Scruffy, Thanks forr this reply and for keeping the knowledge base alive and relevant. Can you elaborate on this? How would a 3 position swtich like the Invertor work?
  9. Hi guys. Been a while since I was in here and just wondering if anyone went ahead with their panel making ideas and are offering their services to make CNC or laser cut panels for people to build their own pits. I am looking for the AHCP panel and the Elec Pwr Panel. Does anyone make these for sale?
  10. Hi speed. I sent you a PM. Did you get it? Having trouble understanding your table serialisation function.
  11. Speed..thanks a lot for your answers. I still have a lot more questions but I let me try and take the advice you have given me, digest it and see if I can figure some things out myself before I hassle you again. Thanks very much!
  12. Hi there, Two questions (hoping Speed and other knowledgable ED people may answer). 1. Getting Mission data from export.lua by accessing Mission environment in RAM I know you can load a mission file in the export.lua and get mission info that way. I would like to read the mission table from RAM though. I believe that net.dostring_in holds the secret but I have no idea how I would actually code this. Can anyone write a function that shows me how this would work? 2. Is it possible to get JTAC data from the game? For example, after a 9 line is read out by the JTAC you can send that down a socket in export.lua? Help and replies very much appreciated.
  13. There is a reason for this. And it is not because Android is popular. It is just a bitch to develop for. It lacks a proper Integrated Development Environment (read...cludgey to develop) and you have to cater for so many screen types and various releases of Android it is a nightmare to test for. iOS is just easier. It's not an Apple is better than Android thing. It's more of a maturity thing. iOS being more mature and controlled (and yes...closed) just means it is easier to develop for.
  14. Good news gentlemen. Development of this is ramping up again. Mainly because we have re-evaluated how we can obtain mission data for the app. Previously we were trying to the iPhone app to parse the mission file provided by DCS to get the data we need. This proved difficult. Embedding Lua inside an iPhone app was not trivial and the method to interact with Lua. Then we thought about writing a little server applet to do parsing for us but finding time and resources to code Windows apps is also difficult (we are predominantly Apple). It also is another thing to have maintain. However, we have settled on using the network to get this data from DCS directly real time. We have experimented with XML files, reading missions files, all these things but now DCS World's export functions look like they can provide us with the required missions data and send it to us real time. We are showing great progress. We have successfully connected DCS to DCS CoPilot over the network and have begun receiving some basic data. With these new possibilities comes some enhanced functionality for DCS CoPilot. For example, the caution panel reference screen. At the moment you simply tap a item to an explanation of the problem. But now we plan to get caution panel data from the sim and only light up the items that match what you see in game to make them more contextual to you. We could also envisage some kind of auto checklist that pops up as soon as a critical fault occurs. Some examples of what could be achieved. 1. left engine goes out, app throws up a checklist of things to do deal with the problem. 2. Gear goes down, landing checklist pops up. 3. SA-6 locked up in TGP, up pops a identification sheet with info on range and threat parameters (this could be a trainer for TGP identification until pilots become proficient with target id) These features will progressively appear in the product as it matures. Our goal is release a initial version, with perhaps limited functionality but then continously update the app with further refinements. Just wanted to keep you updated with that we have planned.
  15. My buddy and I have realised that is the group leader's vehicle you cant get in to. Any other vehicle in the group seems fine. If you have a single vehicle you will not be able to get into it because it is the group lead.
  16. I think you may have misunderstood that RWR pic. It is not a realtime reflection of what is happening in the cockpit. It is a reference. Tap the number to see the actual threat information. It isn't a mirror of the working RWR like Helios is of the cockpit. This may be the source of confusion.
  17. Hi there, Not sure with what you mean....compatible with Helios. What do you mean? It should be fine to run it over 2 devices. It will depend. The actual mission information might be a peer to peer connection (1 device only) but all the rest of the functionality will work on 2 devices simultaneously. I haven't got the netcode running yet. It has been challenge enough reading the mission Lua file to get all the info required. Of course, with every new module change the mission file changes a little and the code has o be modified. This is taking longer than I anticipated and I just had a baby so time is hard to find. This is a labour of love though and I won't give up on it :-)
  18. Unless you are using multiple monitors. Ticking "Full screen" when using multiple monitors causes my DCS to crash. Watch out for that.
  19. Thanks MTF and Tharos for the clarification. Good to know.
  20. Yeah I figured as much. The reason I have renewed focus on it was due to the A-10A from FC3. FAC role is perfectly suited for this kind of old school flying without TGP.
  21. I ask because there is a host of bugs, including not being able to easily switch between units in game and nobody seems to be jumping up and down about it. Couple of things I've noticed. 1) Smoke labels in binocs view are mixed up (red smoke gives orange and vice versa) 2) The new patch brought the funky new requirement of requiring units you want to control have the "Player can drive" tick box selected when a unit is added to mission. This means all existing missions need to be retrofitted. Even when this box is selected, many of missions simply refuse to let me take control of some units even if they are identical to another one I have just taken control of. 3) A question. Does the manual specifically refer to TOW missiles? I remember reading after firing a missile you simply need to keep it in the targetting circle but the TOW behaves just like its real life counterpart and you need to keep the cross hair on your target to ensure a hit. 4) This is purely anecdotal and therefore of questionable value but i do seem to be getting more CTDs since the 1.2.2 update. 5) Anything else? has anyone found anything else? Surely there must be a few more but the forums here seem silent :(
  22. Labels are wrong. Clickng 1 for red smoke issues orange. 2 for orange smoke shows red smoke.
  23. Tired a mission this afternoon. Even units with "Player can drive" checked were not enterable. Some were and some weren't even though they were identical units. Very strange.
  24. Thanks MTF. Yeah...my buddy and i just confirmed he gets spiked by my F-15C. Odd though the F-15 were never retrofitted with JTRS. Or is this just relevant for ground attack aircraft?
  25. Hi gents, Been playing with a couple of buds online and have noticed a few things. Just want to run it past you guys. The A-10C doesn't pick up the F-15C on the TAD as a friendly. Yet AI planes show up on the A-10C TAD as icons. F-16s, F-18s, etc. Also does the A-10C RWR indicate when an F-15C is spiking it in MP. Anyone noticed any of these things?
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