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waterman

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Everything posted by waterman

  1. My New Low Poly LMS MK1 Coach is now 80% complete Easily converted to other Region Liveries. So can be used for British routes on Normandy 2. Total coach model is 5,600 tri`s 1K texture map Bogies are just very simple flat outline shapes extruded and textured with a bit of hand drawn magic to the height map then converted to a normal map. The picture shows the same bogie duplicated with the textures turned off and on. Each Bogie is 1100 tri`s
  2. Thanks for the info - a while back i did try tweeking the values on the ships and it did change the smoke on them. Sadly I think the lua file for the steam locomotive that i need to edit is locked up in the WWII units - manifest.bin or the dcs_module.pak.crypt files. I am going to check out the Deisel Loco CHME3T.lua file in - E:\SteamLibrary\steamapps\common\DCSWorld\CoreMods\tech\RailwayObjectsPack\Database\RailwayObjects I have attached the CHME3T.lua file in case anyone can edit it and show how to add where the Gt.exhaust etc goes for me to use smoke. I have now built 2 versions of the garret because they were often seen running in either direction they were too long for the local turntables. thankyou CHME3T.lua
  3. Hi its a bit of a long shot but - Does anyone know how to change the position of the German class 86 smoke e.g. the chimney output position ? I looked at the edm in the Model Viewer and i cannot find the connector or what it uses. Anyone have any ideas how the smoke effect is generated or where its located in the DCS files ? I have got the smoke to work on the garret by pasting my loco edm and renaming it DRG_Class_86.edm Just means i cannot use the German class 86 in Britain so no big deal.
  4. Hi I am in the process of building several interesting Railway items for DCS. Low Poly British Locomotives and Rolling Stock ideal to create a nostalgic atmosphere for Wartime 1940`s Normandy 2. I took this Photograph while i was cutting the long DCS grass around the depot ! My Latest Steam Locomotive 2395 She is a huge Garret 2-8-0-0-8-2 A banking Locomotive used on the Worsborough Bank and the Lickey Incline. The Wheels - i developed a technique using hand edited height maps converted to normal maps They are just flat discs with no modeled spokes but look very effective. So each wheelset is just 276 Tri`s theres 10 wheelsets total The total Tri`s for the Garret is just 19,800 The Loco is made of 2 Sections - Forward and Reversed with a join at boiler centre to allow the long loco to follow track on bends. All Wheels and Valve Gear are fully animated. I am working towards a "btp" thats the "British Trains Pack" for Normandy 2 Here is an interesting article about the Locomotive. https://en.wikipedia.org/wiki/LNER_Class_U1
  5. Yes that would be a really great feature to add to the Multi Select Tool. An advanced step further would be a feature that "Blender " has is called Append. The Append feature would enable you to select what items you wish to add to your mission from that saved Template or from any Saved Missions. Hey for now the "Export as static Template" would be fantastic.
  6. Interesting they do look like it but - I just compaired the DCS class 86 and my work in progress Lord Howe actual size Loco in the Model Viewer and also in DCS see the pictures. Results are - 1. Fact - German class 86 Locomotive is 8 inches taller and 10 inches wider in real life. - 2. Correct - DCS class 86 is 8 inches taller and 10 inches wider in DCS and the Model Viewer. So the German Locomotives and rolling stock do look a fair bit larger than the standard British ones in the Simulator.
  7. Just a quick Note about Trains im not trying to drift off topic - There was a problem with Trains being sunk into the tracks on some maps. This has now been fixed in an update. As far as i can tell the DCS Maps have had their Rail Track Database heights reset to zero . Decoded that means great news the DCS trains all run on the tracks at the correct height. If you want the Trains to be the correct gauge thats a different matter build your own i guess ? E.G. I have a cute little animated 0-6-0 Sugarmill Locomotive im hacking together and i will adjust it for the new narrow gauge track on New Marianas WW2 map. Marianas WW2 will be interesting with its narrow gauge sugar mill steam trains. Have Fun !
  8. Awesome job thanks for fixing the Train height problem and the wheels Animations - Great Work Team thankyou. I only realised when i tried a test run of a new Locomotive that was set to correct height on Normandy 2. Interesting you can see how much the track data base has been lowered see the picture 47357 was on track surface before update and is a simple adjustment. So Great news the DCS Trains i have tested on Normandy 2 - Caucasas and Persian Gulf are all now running on the rails at the correct height . Also i can now run my Locos and rollling stock with the DCS ones as they are now the same height. The green Locomotive has her first run in DCS - I am building her in blender a Lord Nelson Class " 957 Lord Howe "
  9. I am still working on Low Poly "Animated Moving Targets" for that GMT Radar. "Lord Howe" for Southern Region on Normandy 2 !
  10. Hi i reported a couple of issues today with trains not deactivating correctly also not being destroyed correctly by destroy group and destroy unit . Issue is " reported " but could be related somehow to your problem heres the threads. https://forum.dcs.world/topic/372703-train-destroy-unit-deactivation-not-working/#findComment-5637964 https://forum.dcs.world/topic/372702-train-destroy-group-deactivation-not-working/#findComment-5637963
  11. Compare Ground Vehicle unit and Train unit Destroy. Ground Vehicle destroyed by unit destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by unit destroy script at 10 seconds = Train does not Disapear from Game view and continues back and forth between waypoints. FAULTY Train Disapeared from F10 Map view. O.K. Unit Destroy not working on Trains.miz Unit Destroy not working on Trains.rtf Unit Destroy not working on Trains.trk
  12. Compare ground vehicle and train group destroy after 10 seconds. Ground Vehicle destroyed by group destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by group destroy script at 10 seconds = Train does not Disapear from Game view and continues forwards forever off track route. FAULTY Train Disapeared from F10 Map view. O.K. ---- Group Destroy not working on Trains.rtf Group Destroy not working on Trains.miz Group Destroy not working on Trains.trk
  13. Train Problems ! Here we go again ! Same old ignored problems ! Once again i request - Please fix the user placed Trains Activation and Deactivation. We can then operate the Trains ourselves. " There is a huge untapped Market for DCS if the core trains are fixed theres millions of Train Simulator Users who would be drawn to DCS " The wheels have been fixed in April update and now have arg8 enabled so valve gear etc can be animated again so thats a huge improvement thankyou. I usually get told by people with their own agenda Trains are not a High Priority keep my mouth shut. Just fix them already because this HAS got so SAD and destroying any hope of realism its been going on for years and years . Turning the Traffic option on is creating a useless simulation of Train Movements as seen here. The Train Activation problem - causes Trains to ignore all advanced waypoint actions and continue forward and reverse between waypoints for ever and so not controllable . The Train Deactivation problem - Trains cannot be removed from game and if Deactivated go off the track and continue for ever even in the sky or out to sea ! If theres no fix take the steel wheels off fit tyres and drive the locomotives on DCS roads go where you want stop start etc !
  14. Hi no its not normal but thats what DCS trains do. I am Preparing a series of test missions to highlight the problems with trains as i do every year hoping the problems gets fixed. The Problem is Reported and i Hope it gets fixed and an update issued soon thanks. At present do not use late Activation or Deactivation for trains both are faulty . Late Activation will ignore any advanced waypoints you set and will not be invisable before Activation. Deactivation will result in train leaving tracks splitting up and continue on to Mars no one has lived long enough to find out if this is true or not ! SO DO THIS - " This is the Only realistic reliable way i have created to use a DCS train at present " If anyone has proceedures they use for trains please share your ideas 1. When you place train on track add wagons set advanced waypoint action for that waypoint to hold and tick DUR checkbox and set as many seconds you want to keep train stationary. 2. At next waypoint maybe at a station set advanced waypoint action for that waypoint to hold and tick DUR checkbox and set as many seconds you want to keep train waiting there. ( Repeat this step for all stations or stops needed. 3. At last waypoint set advanced waypoint action for that waypoint to hold do not tick DUR checkbox or set any seconds and the train will remain there for ever. If you dont do this last hold step train will go backwards and continue for ever in DCS bonkers backwards forwards mode. Please take a minute to study and try out my attached mission file it uses all default DCS stuff no mods. Note you can ctrl c the train and ctrl v the train to create more with same setup waypoints just change the initial hold time for each. Now what you have been waiting for - the exciting mission - you are the vehicle look left - train waits 10 sec- train starts and holds in front of you 10 sec - train starts and stops at final waypoint and holds for ever - have fun ! Hold at start 10sec-Hold halfway 10sec-Hold forever at Last.miz
  15. Hi this may be of help - GERMANYCW_terrain is the terrain name
  16. just check you are pressing Left Ctrl and F12 and not Right Ctrl and F12 You can also press F10 map view and click on any train you want to follow then Left Ctrl and F12
  17. Thankyou Slippa for taking the baby helicopter out for a reconnaissance flight. Awesome job. Very nice Engine shed hey - It looks real and just like the Depot is locked up for this Easter Weekend ! You will have fun now you found out about that screenshots folder. Keep your eyes peeled and your finger on the screenshots hotkey for more interesting Railway Buildings. Yes im sure Ugra will look at a WW2 Version and it will be great - Hey buildings like this are already built. thankyou
  18. It works ok on mine see picture maybe theres a mod or something in your DCS it conflicts with or maybe the mouse polling rate is too sensitive (high) or something like that.
  19. WOW THANKYOU HuNterOO ! Awesome reconnaissance well done ! Fantastic pictures what a fantastic Railway Roundhouse and Turntable ! The railways on this map are just great. Who knows what else is waiting to be explored on the new map ! THANKYOU HuNterOO for going above and beyond for me ! I have some Steam Locomotives i have been working on for DCS Normandy 2 and they will certainly look great at this roundhouse and in service on this Map. More info soon. Awesome job mate that was a 10 out of 10 real DCS reconnaissance flight to get me those awesome pictures ! thanks
  20. Hi Select Draw Tool Click on Polygon Click on Free Single left click and slide mouse (one line) Single left click and slide mouse (2 lines) double left click mouse to finish a triangle shape. have fun !
  21. Thanks Harry.R Very Interesting nice find that Zoomed in on google maps to be a roundhouse and maybe the one or maybe its another one. The turntable looks very short and the Diesels wont fit so only the road where that one is in shed is available. Maybe this was a wagon loading depot. It will be realy nice to see the one in DCS closeup. thankyou
  22. Forget about Google - I Simply would like a couple of closeup screenshots of the roundhouse with the green arrow pointed at it. The picture is Frankfurt on the Germany map in DCS.
  23. I tried google earth and maps its not there only a diesel electric depot - this DCS map is early 1980`s also tried google earth with the time set back 1980 and the 1945 map its not in range of map. That wont help as i want to see what is on this German DCS Map.
  24. Nice Videos and Pictures im sure this will be a popular thread. - I build Steam locomotive Mods for DCS I dont own the Map yet however I have a request. - I am very interested in what i think is a Railway Round House and Turntable just outside Main Frankfurt. - Could one of you kind Helicopter Pilots take a bird up and snap me a few closeup shots or video around the site. Hope you can help Thankyou
  25. Thanks BIGNEWY and NineLine and the TEAM. Well what Awesome Timing by the Team AI Ground. Trains wheels do not spin - fixed. Fantastic News the German Class86 Steam Locomotive (Included in the DCS: World War II Assets Pack) Can now be used in all its Glory with animated wheels smoke and valve gear on the new Germany Map. This will please a lot of users im sure A Huge - Thankyou for getting the Trains Wheels Animation arg8 working. All of the Steam Locomotives i have built are now brought to life and Animate perfectly see pic and small video of my 2-8-0-0-8-2 Garret garret.flv
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