

waterman
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Everything posted by waterman
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How can I animate a static object using a script?
waterman replied to Misuta-T's topic in Scripting Tips, Tricks & Issues
こんにちは I use cfrag`s DML to animate my Railway signals up/down and open and close Level Crossing gates and activate Water Cranes over the locomotive water tanks . I also use it to raise and lower cargo using the baked in cranes at the London Docks on Normandy Map It is a very basic animation method but will do a simple job. You can do the same for your Hanger Doors - 1 - Create 5 door 3d models ( or how many you want ) for hanger doors 3d models are - closed (Full door ) - 1/4 open - half open - 3/4 open - and open. 2 - Use a DML Sequencer to spawn and despawn the door models one after the other. then use a reverse sequence to close the door. I think its limited to one sequence per second. 3. You can use the DML " lookfor " to trigger the sequencer. eg - " lookfor " a specific approaching aircraft outside hanger ) I use this method to control level crossings and signals as trains approach. Even activates which signal to use at junctions by the approaching Trains name. ED you need to fix the broken " TRAIN DEACTIVATION PLEASE " Trains are still going off track as Lawn Mowers. -
Maybe you all should learn to love the Mirrors after all it is a very important thing the TEAM has been working on for us ! Dont worry about the Deactivated Zombie Trains flying around over the Super Carrier and out to Sea just look in the Mirror smile and chill out. Selfie sticks and 3D printable Man in the Mirror Masks available soon in the store !
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Could be related to the Deactivated Zombie Trains problem as they are doing a similar thing - Trains just continue for ever up in the sky on grass or out to sea locked in a direction when deactivated.
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At present on Marianas WW2 vehicles seam to follow a path ok when set to onroad then switched to offroad when the route goes over a railway line then switched back onroad. The railway lines seam to cut the onroad path. Sadly I did create a Narrow Gauge Railway Steam Locomotive and 5 assorted wagons for the islands but have removed them pending a Train Deactivation fix.
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Nice to meet you Raptorattacker "Nobody thinks about you as much as you think about yourself" Thats true Thankyou for the kind words and advice . I have re-assessed the situation. Best advice i have recieved for a long time "People who use them mostly do it because they think it's a good mod/idea" My mod was to provide user created trains for the narrow gauge Marianas WW2 tracks. I thought that users would prefere usable trains as an alternative to looking at the baked in Oversized DCS Locomotives and wagons in the sidings. I will wait for a Train Deactivation update.
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Just in case anyone is interested - There is a "Problem" and i have had complaints from users who downloaded the Marianas WW2 Train Pack. The "Problem" is the Trains are not able to be Deactivated. This is a "DCS problem" - E.G - When a train arrives at a destination users cannot Deactivate and make the train Dissapear ( it works in old ST version but not in MT Version ) The trains just continue out over the ocean or over the grass for ever ! I have reported this issue several times but it still needs fixing. I even showed "Wags" DCS trains flying over a SuperCarrier. Also My "DML" Train Time Table Schedule Sequencer and Signalling System does not work anymore because the trains will not Deactivate and Clone. There is Marianas WW2 / Normandy British Train Pack and the Cold war Germany Train Packs i was working on. However because of this situation regretably the Marianas WW2 Train Pack is pulled from the DCS Files site untill the Deactivation Issue is fixed in an update. Wait and see i guess ?
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Also this was a link to download my Marianas Trains addon with simple install instructions - A Narrow gauge Steam Loco and 5 assorted wagons. https://www.digitalcombatsimulator.com/en/files/3345510/ Total waste of my time that was ! Theres been ZERO feedback so i guess the 223 users who downloaded the pack have not even bothered trying it out ! I suspect they are blissfully unaware and still using the Huge German Trains from the WW2 addon pack on the Marianas Narrow Gauge Track. There is an "unbeleivable negative Zero interest" in Me creating any Realistic Trains for DCS on this forum. I have pulled the Plug on My Marianas WW2 Trains Pack - My British Trains Pack and My Cold War Germany Trains Pack before i waste any more of my time uploading any more. Bye Bye !
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Compare Ground Vehicle unit and Train unit Destroy. Ground Vehicle destroyed by unit destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by unit destroy script at 10 seconds = Train does not Disapear from Game view and continues back and forth between waypoints. FAULTY Train Disapeared from F10 Map view. O.K. Unit Destroy not working on Trains.miz Unit Destroy not working on Trains.rtf Unit Destroy not working on Trains.trk
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Compare ground vehicle and train group destroy after 10 seconds. Ground Vehicle destroyed by group destroy script at 10 seconds = Ground Vehicle Disapeared from Game view. O.K. Ground Vehicle Disapeared from F10 Map view. O.K. ----- Train destroyed by group destroy script at 10 seconds = Train does not Disapear from Game view and continues forwards forever off track route. FAULTY Train Disapeared from F10 Map view. O.K. ---- Group Destroy not working on Trains.rtf Group Destroy not working on Trains.miz Group Destroy not working on Trains.trk
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Hi @NineLine I did report this on 12th Sept but that thread is now locked. Did you manage to get the programmer to have a look at the Trains Deactivation problem and the wheels animations arg 8 not working. As I am probebly the only one who uses and creates my own trains i get to see these things. I dont want trains to ruin Wags Christmas with a Photo Bomb during one of His Carrier Movies see the pictures and .trk and .miz Theres a few train spotters in the new carrier deck crew so at least their happy ! No problems Deactivating and arg 8 works fine in old ST version but they have never worked in MT Version. thanks Waterman DCS Trains over Carrier..miz dcs trains over carrier.trk
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AI Aircraft flying underground
waterman replied to Heart8reaker's topic in Aircraft AI Bugs (Non-Combined Arms)
Hi i have a similar related problem with user created Trains When they are Deactivated the Locomotive and wagons split up continue on the grass or go under the ground or out to sea off the coast in the air . They continue for ever like Zombies - i reported it about 3 months ago. Even the Destroy command in a script wont remove them. They are no longer alive or viewable on the F10 map. No problem in the old ST version but always done it in MT. The wheel rotations and animations sadly no longer work in MT . I expect something will be done when they Photo Bomb one of Wags Carrier Videoes one day ! dcs trains over water.trk Supercarrier deactivated trains.miz -
"It's not just WWII although WWII shows it much more" - The WWll Steam Locomotive is a good example - it was working just fine in ST - I posted heaps and heaps of very detailed posts and .miz and .trk files warning about the problems - no one even downloaded any to test and the Locomotives and wagons now have no wheel rotations and valve gear is frozen and trains cannot even be deactivated as i warned. I have put in hundreds of hours developing the trains so i was angry. That little episode got my topic locked and a warning. Its hopeless as I have to use an old version of ST if i want to see them working as they should. I hope the Trains are being worked on by the Team thankyou. Waterman
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Hi Just a quick heads up "pardon the pun" ! Trains in MT dont Deactivate and stay in game as zombies that go forever. Its been reported and being worked on , i thought you may like to see. If you do deactivate a train you can get this situation "see picture" and well lets say its not going to put you in a good mood you may even reach for a hammer ! Train wagons and Locomotives as spotting dots it will be raining cats and dogs next ! More bad news before you ask No you cannot shoot them down they dont exist as trains anymore. try and have a nice Day ! I can delete this messege and pic if it messes with your thread let me know.
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Yes how did you guess - " Just Do something constructive please theres problems to fix " smart comments are a big problem on the forum - So pull your socks up and Sort out the The Ruined mess that is DCS Trains.
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Probebly the memory is full of stuff like the trains etc that wont Deactivate from memory.
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Hi i have been trying to find out can the Trains be "DEACTIVATED" now after the latest update. Do they dissapear when DEACTIVATED as they should ? Does not look like anyone has a working update to test this on as yet !
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Hi Please does anyone know if there are any fixes for the trains in this update ? Can the trains now be deactivated and dissapear like in the old ST Version. Can the trains be deactivated and dissapear in this new MT Version ? Thanks
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Please check my thread - MT problems using Trains I do not wish to be provoked into another argument by that guy with the hat on. so i had better leave it at that thankyou.
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Just a thought - At this time i have to edit my missions using MT because theres no maps in ST - Then restart DCS and run my mission in ST because MT is broken. So i hope MT is fixed or im out of action for good when ST is dropped. I wont say what my missions are about because i always get stamped on for being off topic.
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reported Trains "Not Deactivating" in MT Version
waterman replied to waterman's topic in Ground AI Bugs (Non-Combined Arms)
bump thankyou -
reported Trains "Not Deactivating" in MT Version
waterman replied to waterman's topic in Ground AI Bugs (Non-Combined Arms)
Over 100 views and 0 downloads 0 tests 0 Results. Its not much help ? Maybe i have over complicated the request ?