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TFS

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Everything posted by TFS

  1. I've posted requesting help with this style topic and no one ever helped me. I watched some YouTube videos, learned the process, tinkered around on my own for hours and hours. Then I joined this livery discord and a few people went into voice chat with me and clarified few things I was missing. Join here and good luck. https://discord.gg/JcmWRwHd
  2. Hello, just purchased the Apache this past week. Noticed three effects won't trigger at all. Gun/Cannon fire, Stall/VR, and Failure/Damage. Have a good day.
  3. I may have spoken too soon, I am not sure if this video would show what's happening. In VR it appears much clearer... if no one else has this issue, then It may just be object loading setting or part of spotting dots... It is not game breaking for me, but maybe any tips? freecompress-Invisible Apache.mp4
  4. Mission setting how though? Slider bar to adjust intensity, or high medium low? If it's straight on/off then it's less than ideal. There has to be a compromise, prior to this update I felt it was fine. Wasn't aggressive in VR. Either way is there an overall agreement that the current is too much? I'm reading through and it seems a general dislike for the current spotting. This thread is huge and I'm skimming through to catch up.
  5. What about people in SP or PVE servers... current settings are comically easy.
  6. Would it be possible to just implement a spotting dots slider bar, or high medium or low settings for them? Since the previous update the dots are so intense you can spot units from extremely far away. It's too easy, with them off completely it's much more difficult. Before the previous changes it was still difficult to see units at distance but not unreasonably hard. Now for people with medical issues, this current setup is probably ideal, but even at night in NVG's it's like cheating for me. An option to adjust on a slider the intensity, or a high medium or low setting would certainly correct this and tailor it to the player individually. I get that it can create an unfair advantage in PVP, as it is currently, it's too easy, so if I was against someone pvp, I would much prefer the challenge of a less intense dot, and if that person NEEDS the higher intensity dot to play and have fun, then enjoy the satisfaction of killing others without much effort...where's the fun in that?
  7. Clutter/Grass: Adjustable from 0-1500... this adjusts the grass and bushes... so if you are looking to extend past the max in game settings, than try what flag02004 is suggesting. If you are simply asking if there is a setting that adjusts this value at all... then it is called "clutter/grass" in the settings.
  8. Already exists, has for a long time, but not enough money can be bled of us all, so it's buried. Nikola Tesla figured it out more recently, possible Pyramids were used for it. DOLLA DOLLA BILLS THOUGH!!! Gotta get that money, massive wireless electricity ain't gonna fund G4's and super yachts haha EDIT, anyways back on topic lol
  9. This is my last suggestion to check, I also had a similar issue in another helicopter, for some odd reason my controls were bound as usual with nothing changed, but all I did to fix it for me was REBIND my pitch and roll. Nothing changed, bound the same pitch and roll. Worked, otherwise good luck.
  10. Is your trim set pitch forward prior to switching? Are you ready for controls after being pilot again? Sounds like the trim is throwing you into a dive maybe? I've tried this and switched mid forward airspeed and my trim was pitched forward and had a nose dive situation and had to immediately reset trim and fight to recover.
  11. Seat cutout on hf8 is a plus... I have nothing bad I can say in over a year of using the HF8 with Sim Shaker for Aviators. I embrace more products in the market, competition will produce innovation and can drive better pricing. Can't let one company to do as they please and corner the market. We see that all the time and it's not fun. I'd also like to continue to be plugged in with everything I can, I'm not a fan of anything wireless even though people swear nowadays the latency is matched. . I just can't wrap my head around wireless being just as good as hardwired. I am excited to see where this goes. The haptics look different than HF8 but not quite like transducers of a U-Shake6.
  12. Haptic effect requires transducers or a vibrating seat pad (transducers recommended). This like Buttkickers, Dayton BST-1's for transducers, and Next Level Racing HF8 or U-Shake 6 for seatpads. The effects will be tied to telemetry of the aircraft, so for instance on a helicopter, you will feel the rotors spin as the helo spools up, then when in the air you can feel turbulence, engine rpm, ETL, VRS, touchdown, payload release and damage. This creates an extreme immersive experience. In real helos for normal flight, you don't feel much motion, but you feel vibrations and shudders, this can be replicated nearly 1/1 with proper haptics. Personally, I have multiple transducers and spent much time adjusting settings to have a near perfect experience. Simhaptic converts all the vibrations into aviation style haptics from the games engine and speaks to your setup. I HIGHLY HIGHLY recommend investing into a haptics setup. I use multiple BST-1's with a HF8 seat pad, I use Simhaptic for the transducers on my cyclic, collective, pedals, and SSA (Sim Shaker for Aviators) for my HF8 seat pad, they vibrate different things, so I feel separate feedback. For example, Simhaptic will vibrate my blade slap and engine vibration but SSA will give me ETL shudders when coming for a landing, so I'll feel like the airframe is shaking under me while my seat is feeling an alternate shake as it feels like it's absorbing the airframe vibrations. I have tried various methods, and this is my personal favorite. This here will give you a base understanding on what you can do with them.
  13. This was posted in another thread, this work around did it for me. Try this, should work.
  14. This did it for me, finally got it working. Thank you! Much more complicated than it should be.
  15. I wonder what's doing this, if it's only a few people then what gives? Unless more have the same issue but not posting?
  16. No one else has this issue? This is driving me nuts. I just can't use my m4 in the Kiowa anymore.
  17. Fixed with update it seems. I feel like it was spotting dot buffering.
  18. They sont work at all. Tested before September 30th Patch and after. Raindrops don't appear to even blow away from the movement of the aircrafts anymore either. Just makes it harder to fly in the rain, especially the Paradise Lost campaign. Thats all. I can provide a video if needed. Thanks in advance.
  19. Copying my post from the other gunner thread. I tested it today and can't figure out what gives with the rear gunner. I positioned myself with infantry so the gunners can fire. Both right and left gunners depleted their ammo to 0%, rear gunner in that time went to 93%, after minutes of staring at the enemy, it got to 89%. Couldn't figure what gives, angle was fine as I was able to assume control and fire and kill what he refused to shoot at.
  20. SAME!!! I tested it today and can't figure out what gives with the rear gunner. I positioned myself with infantry so the gunners can fire. Both right and left gunners depleted their ammo to 0%, rear gunner in that time went to 93%, after minutes of staring at the enemy, it got to 89%. Couldn't figure what gives, angle was fine as I was able to assume control and fire and kill what he refused to shoot at. This can be demonstrated nicely by landing on a building with troops surrounding it in ME and having a field day with the gunners.
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