

Bigity
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Everything posted by Bigity
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I hope they give us an option to bind 2 engines per throttle axis
Bigity replied to Cowboy10uk's topic in DCS: C-130J
The mod had it so I assume the module will -
As an addition to this, it would be nice if George would say the range to any target he is currently commanded to track.
- 2 replies
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- redesignate function
- rf missile
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(and 1 more)
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Fps loss 50% near water/sea and drawing of fences
Bigity replied to maks's topic in Bugs and Problems
I have much less FPS on this map vs others, and also certain spots of trees/terrain are not blocking LOS for AI units. They can see through it and shoot through it. -
Already have this and makes no difference on the exports at least
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DLSS, MSAA, doesn't make a difference. Exported displays are near useless for the MMS.
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It's a problem with exported MFDs in 2D as well, still.
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Yes, it really needs to be addressed. It keeps me from using this module essentially.
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I have the same issue. The same modules in-game, have the correct text. This is only a launcher issue (for me).
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No power is solved by starting the engines. Then he can start systems
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
Bigity replied to quantum97's topic in DCS: MiG-29A Fulcrum
So I guess some rules apply to specific aircraft only I agree, but the same philosophy must be applied to all aircraft, not just the Mig-29A. -
You can however hop back in the back, expand and freeze it and then see it up front (IIRC)
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The FUZE option for multiple bombs per rack is not available
Bigity replied to Homelander's topic in Problems and Bugs
You can also create payload presets via mission editor and edit the lua files. -
Is there a way to get the KU screen to show the scratchpad for other aircraft? I saw the key press for the warthog above but I'm specifically looking for the Harrier, the F-15e, and eventually the C130 and Chinook
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Hm wonder if I could bind a ministick to it somehow.
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Same question for the IT-23 Interesting, but that doesn't prevent it from being implemented in DCS I assume. Accommodating the widest variety of HOTAS/flight control equipment would seem to be a good thing for the sim. I see your point on the cursor control binding however.
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Is there a reason we can't bind the ABRIS axis type controls (cursor position, brightness) to an actual axis control?
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Gotcha, not too familiar with the hornet stuff
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I believe it works if you put them into the install folder, not saved games
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So nice in the F-15E, should be added to all planes.
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Set curves on the axis if using an axis control
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VKB makes very good gear that is more 'generic'
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Is there any way to see an update on when your pre-order is supposed to ship? It said one date at check out, but no email was sent to me and now the item shows a date that is over a month later.
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mk82, 83 bombs explosion radius too large after update?
Bigity replied to SalakauHeadman's topic in Weapon Bugs
I've noticed this on many bombs, I was hoping it was intended because they need to be larger than they were. -
All - I've just found this posted by ralfidude Adding 'HUD_MFD_after_DLSS = true' to the same file draws your HUD and MFD screens without applying DLSS to them - meaning you can run DLSS and have no ghosting on your HUD or MFDs.
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Not sure, the above is what I got from Special K on the ED discord. I didn't have the file so I just created it and added the 'DLSS_Preset = 'K'' and saved it. I haven't tried it yet though, just finished the update.