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andyc

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Everything posted by andyc

  1. @joey45 is Hermes my brain was thinking Illustrious and my finger typed hermes ! - it's Illustrious got the issue - t-pap's
  2. Not tried any other mods. The sea king lands fine on other ships like hms ocean and illustrious. I need to understand how to work out these taxi ways etc - ipap’s hms Hermes has some issues like harrier all taking off spot and putting left wheel over edge of ship
  3. I will try it again Beldins changes and yeah it was there for about 20 mins
  4. Thanks I will give it a try when back home tomorrow/ Monday. @crazyeddie it’s the sea king I was trying to land on it - the hc 3 in rm commando skin
  5. @Admiral189 Your HMS Albion mod - looks like AI helicopters won't land on it. They come along side and hover next to it but won't land...
  6. are you planning a sandown update ?
  7. worth pinging EA as a dcs core feature request ?
  8. thanks - i got trackers enabled by default - with no pointers, I'll have a play - the earlier post from rifter made it clear on the steps i missed
  9. i am assuming the cockpit (buttons / knobs etc) on the t45 isn't interactive ? ie vr glove compatible ?
  10. Not sure if this been done or there is an active list ? Is it worth doing a poll of the community for the next plane / helicopter (maybe 2 polls?) we would like to see. I would suggest generating a core list and then create a poll from it ? Maybe ED / 3rd party developer might take it onboard... Thoughts ? My list (in no particular order) Planes - C-130 Typhoon (I know there is a community version) Typhoon ww2 version Tornado (think this might be being done?) B17 B52 Dakota Junkers Ju52 Stuka Helicopters - Sea King (especially westland helicopter versions - more variety ie aew / commando etc) Sea Sprite Lynx / Wildcat Puma H145 Merlin HC101 CH53
  11. The Bomber version of the mosquito did have an option for a bouncing bomb. Called Highball. Now I know there is a team developing a lancaster but it would be cool if we could get the bomber version of the mosie + bouncing bomb and then be able to attack the dam... I know physics would also be required to simulate the bomb skipping over the water but it could also be used to attack ships - the primary purpose it was developed was to attack the tirpitz.
  12. i was having a play last night and loaded up with 2 pylons of bombs - but i couldn't get them to release ? I heard a blip in my head set when i press the weapon release button. I've switched master arm on. I asume I've missed a step - do i need to select the pylon or something 1st ? couldn't see an obvious key binding ????
  13. guys is is possible to use the winch with this mod ? I think i saw a post that suggested it is with a script ? does anyone know if script exists ? ie doing us coast guard air / sea rescue
  14. seems fine to me was flying it in red arrows livery monday night with blue smoke telling myself i was red 1
  15. removing that file worked for me
  16. @Fresh do we still need to download the suspension fix or has this been incorporated into the latest download ? would be good if the 1st page on this thread could be updated with all relevant bits people could download, ie your updates, the smoke script and suspension if still needed ? Loving this and the red arrows skin is awesome !
  17. just been flying this and its a superb mod - kudos to those updating it.
  18. are there any other liveries / skins available for it ? ie red arrows ? royal navy / raf etc ?
  19. yup that fixed it. thanks very much
  20. are you using version 0.64 by any chance ? I was going to log a ticket here myself but it does appear the quest 0.64 seems to have broken it or the change eagle dynamics made to fix the 0.63 openxr issue has caused problem. I had it working perfectly in 0.62 and it worked in the 0.63 version - although that might have been somewhat unclean given the work around to initially fix the 0.63 release issue. However 0.64 I too can't get trackers to come up. I've got the iphone app and the pc app both running developer mode, running dcs with openxr - no changes from when it worked but dcs doesn't see to be detecting the hands. I've tried turning developer mode off and on... still nothing. @BIGNEWY any chance we can get devs to test this ??
  21. guys so i have hand tracking working in dcs with 0.62 and 0.63. However it seems to have stopped completely in 0.64 - tried turning dev mode off and on, both in the pc app and iphone app but dcs doesn't come up with a trackers option. Anyone else found this ? I am thinking this will need a ticket on the meta support forums but experience with them breaking open xr in 0.63 doesn't fill me with much hope.
  22. yeah i did ask @Eight Ball if any plans for updated westland sea king as per above along with aew version but he said no I would also love a flyable version - one my all time fav helicopters
  23. @T-Pap are you planning on any furtther updates to illustrious / invincible. The routing seems off when flying from runway (harrier hanging over the left edge left support wheel in space) and with 4 harriers, they all seem to spawn on the same spot even if you put each on 1-4
  24. superb ! thats sorted it ! cheers Andy
  25. so here's a though i had - buy a 3d model kit of an apache - and see if there was any tool that would allow me to scan in the parts i wanted and then scale it up ie i know if i bought a 1/35 scale kit just need to multiply it by 35 to get real size. Then break the part down into printable size chunks
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