

CyberCopter
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Thanks for this information, I was struggling to find it.
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If you could have 1 WW2 attack plane module, what would it be?
CyberCopter replied to MobiSev's topic in Wish List
I love the Beaufighter but the view out of the cockpit is appalling. The engines and wing severely block the tracking of ground references. I'd give my vote the the Douglas A-20G. With 4 x 20 mm cannon and 2 x 50 caliber forward firing nose guns it's a strafing doomsday machine. It's optimized for single pilot operation, was operated by many DCS air forces and in all the DCS maps, and has good performance for fast access to the AO. -
I'd buy a DC-3. It's a classic, simple enough for single pilot operation, and can serve in multiple logistical roles from supply to paratroopers.
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I'd buy a Junkers 88.
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I like the Douglas A-20G, it's ideal for single pilot usage, has devastating strafing/rocket attack potential, and good performance. It was operated in all the existing ED maps too.
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I love the Ju-88 and would buy one without hesitation. It's the best German multi-role bomber / night fighter candidate in my opinion.
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My favorite candidate for a WWII bomber/attack aircraft would be the A-20G Havoc. It's optimized for single pilot operation, had great performance, and devastating fire power. It also has the advantage of serving in at least a dozen air forces spanning all the existing ED maps.
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I love the idea of a Lysander, and though I would buy one I don't see how ED could make enough money for that to happen. While I adore the Hudson, I would opt for a Douglas A-20G Havoc. This is mostly because of it's multi-role capability, optimization for single pilot operation, devastating armament options, and lively performance. I love the Mossie too, but multi-crew is a problem if you want to make a module that will appeal to the most people. The Havoc served in all the areas that DCS has maps for too.
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CyberCopter started following A-20G
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I would like to suggest the A-20G for a future module. There are several reasons. Firstly it's a single pilot cockpit plus an AI (or multi-crew human) dorsal turret gunner (2 x 50 caliber), which makes for easy crew requirements. The AI could also assist the pilot by calling out fighter threats. The American style radio system is designed for easy single pilot operation, simplifying DCS integration. The nose armament features 4 x 20 mm cannons and 2 x 50 caliber machine guns in the nose for awesome strafing performance. Additional armament can be 12 ATG rockets or up to 4000 pounds of bombs. The 240 Knot cruise speed and 820 NM range are perfect for many mission types. The systems are relatively simple. The aircraft served for no less than 7 nations in every theater of the world, making it usable in the existing Pacific, European, Middle East, and Asian Maps. The aircraft is ideally suited to anti-shipping, low level strafing/rocket attack, and medium level bombing missions. I believe that this aircraft would be enjoyable for a good variety of ground attack missions and would make maximum use of already existing ED maps and resources. Actual pilot operating handbooks and other manuals are easy to source and simple to read. Finally there is an existing airworthy A-20G flying in the united states that could serve as a subject for the project.
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Thanks for an interesting and challenging campaign. Szatan Arba is a great adventure which improves a pilot's competence in the Hind. I like the variety of missions and the level of difficulty. It is interesting exploring the intersection of what the Hind actually could do and how well that is represented in the DCS model. For instance I rarely choose Rockets because they are heavy and the lack of modeled splash damage renders them less than useful for me. I also rarely use bombs because of the aiming challenges and again questionable splash damage. Lastly I never carry the gun pods or the grenade launchers. I did find the cluster munition dispensers to be an interesting and useful weapon, I had never tried them before. This campaign really makes it plain how much care needs to be devoted to managing the weight of the Hind at high altitudes and what choices of weapons are worth carrying. Operations at the ragged edge of controllability really upped the stress of fighting in the mountains (in a good immersive way). I hope that as one of your goals in designing the missions, as you succeeded so well! I haven't been able to work out what Arba means? Might you clue me in please? I'll definitely fly anything you publish, and comment on the social media about how awesome the experience is!
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I have found that to get a reliable kill (direct hit) the release range is only about 333 meters. Not realistic and definitely in the radius of and return fire (and blast radius?). One source I found said the minimum range is 1300 meters, some others quoted 2000 meters. One thing is certain you won't achieve many direct hits at those ranges in DCS. At 2000 meters keeping visual contact with a small target is a challenge.
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This mission is still flawed. The wingman doesn't leave the FARP. There are no further radio transmissions after clearance to take off. Channel 2 is selected for the FARP and channel 6 is selected for the Fort. People have been posting about this for a year now. Spending hours chasing bugs is a big waste of a customer's time and money.
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fixed UN Pilot Campaign - Mission #6 "Patrols"
CyberCopter replied to Trainzak's topic in UN Pilot Included Campaign
I found mission 6 mostly annoying. The leader is totally erratic in speed, altitude and direction. I'm constantly having to drop collective and pitch up to keep from overtaking the leader with no verbal warning. Then I'm constantly being led into death trap maneuvers where I'm right in the edge of VRS and LTE in confined canyons. I found this thread because the leader initially wouldn't leave the FARP at the mission outset. I fixed this in Mission Editor by setting the speed at Waypoint 1 to 30 (instead of 5). That gave the leader a little push to get going. Ugh, follow the leader is not much fun when you are too heavy for the elevations (even after I jettisoned the gun pods). -
Mike Force Team started following CyberCopter
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I had to open mission 8 in Mission Editor and move things a little more into the open. As written, you start shooting at the target 155 SPGs and a couple of them drive into the woods where you and your wingmen will never hit them, thus spoiling the chance for completion. I recommend dragging them into the clearing by the Mi-8. I also recommend moving the insurgents out a little in the direction of the Mi-8. When I flew the mission I hovered long enough to knock out the 155 SPGs myself with the Vikhr missiles and unleashed the rest of the flight to attack ground targets of opportunity. The cleaned up the rest in a couple of minutes. I only got a score of 80 but at least I never have to fly over that blasted pass again. I really dislike missions where you fly a long way to the target zone, especially when the targets are lost in a the woods. I feel that I wasted a lot of time on mission 8, and the only things I learned for my effort were the importance of letting my wingmen have a share of the work (and to Google search for problem missions a lot sooner!).
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Well this thread explains a lot. I spent all morning flying over that mountain repeatedly in a doomed effort to find all the targets. Thankfully I eventually considered the possibility that others walked off the same plank. I'll fix the mission somehow. Thanks for the helpful suggestions.