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tekwoj

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Everything posted by tekwoj

  1. That's a weird observation about the shift. In other modules you have to manually shift the TGP to be on the vehicle's lower half (tracks). This is because otherwise TGP would look too far behind the target - it doesn't stop on the target when tracking, the line goes all the way to the ground. EDIT: I've ran some tests on 6 targets I hit all 6 with point track, dead on. Only issue I can see is you have to be really careful when passing the target. TGP starts shaking a little the moment target is slightly behind your 3-9 line, even if you pass properly while making a light turn. If you pass above or too close to the target that gets worse and you have a good chance missing the target. I have noticed a bug with the track file though - either it registered wrong where my tgp was looking or the AI in the track scattered to different positions (probably the latter). So in the track replay I hit only the first target.
  2. FYI the target sizes in the pdf above are not up to date.
  3. How to reproduce: - go to special options -> JF-17, set DL slew rate to 0.7, CM-802 control mode TRACTION - launch mission, launch AKG missile, switch screen to DL pod, make it SOI - take control of the missile, switch to NARROW field of view and use TDC to steer The missile doesn't respond to input. If you switch to WIDE field of view you'll be able to control the missile normally. If you quit the mission and set DL slew rate to 1 it works as expected. akg bug.trk
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