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OB1

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Everything posted by OB1

  1. Get a 21:9 monitor allows much wider FOV which intern allows you to zoom more without sacrificing too much of your FOV. On top of that there are multi-monitor solutions you can explore.
  2. I find this disturbingly ignorant. ED started by making the game Flanker way back in the day and yet the F-15C got the revamp first. First fixed wing DCS level plane A-10C, For the WW2 planes P-51 first, there isn't even a Russian plane in development yet for the WW2 theater. Unbelievably unappreciated, and if you think flying a Russian plane in DCS = win you obviously have not played it properly.
  3. What you are describing is a very common problem. The game is inherently terrible at dealing with any ISP or NAT problems. Have you changed ISP lately, has your ISP changed anything ? Have you touched your router at all recently, updated firmware ? Sounds like you might get it sorted (as you were able to connect before ?) but some people are permanently screwed mainly because the ISP in conjunction to the way DCS handles connection, and the host service. For me only a specific number of servers show in the lobby list. Some servers that do not get listed I can still connect to but only by direct connect, and others are not possible. 104 used to be fine for me but I'm guessing some time ago they changed servers or something ? Because now they don't list for me anymore but I can still direct connect, which now doesn't help because whatever change that was made increased my ping to the server and now sit on their ping limit. As I run a little community myself all members have reported this ping rise from the 104 server and now mainly east coast (Australia) players (exception of some westies with exceptional connections) can get in as they scrape under the ping limit.
  4. I went through the in-game track and may have found a contributing factor. As a matter of habit on the first touch on the runway I transitioned from pitch down to pitch up for a snap moment as I was probably expecting the nose to come down hard after the rear wheels touch, and as you can see in the screenies I took the first touch shows the stabilatiors half way in that transition in the neutral pos. After that is was all manner of ugly. Prepare to see some shots of the most ugly landing ever. You can see after liftoff again I was pitch down again all the way until it dropped out of the sky and I was all pitch up in an attempt to stop becoming a lawn dart. The alpha doesn't look too bad on TacView but it sure looks bad in those screenshots. I think this can all be avoided with a tad higher landing speed. Not sure if this is a flight model problem anymore unless you consider what happened after the first touch a problem. 27.zip
  5. Interesting. I still don't have time to try but if you do - Just theorising here but perhaps the crosswind was also a tad on the tail too. TacView indicates GS right ? maybe my IAS was actually allot lower which caused the problem earlier. In navigation mode what speed measurement is displayed on the HUD ?
  6. Not sure what to think of this, but shouldn't I have been able to pitch the nose down to plant the front on the runway ? Sitting in the pit at the time felt like the aircraft lifted off gently after touchdown and not so much of a bounce. The nose just wanted to climb no matter how much I tried to bring it down. Is ground effect even modeled for fixed wing in DCS ?
  7. Cool, i'll try some extensive testing soon I hope, work is hectic at the moment so I can't do much for the moment. Weekend looks promising for a bash.
  8. It depends on many factors, you may not pick up a target at all even if its in your radars field of view, ground clutter, relative vector and speed from your position... However if you know the situation such that there are fighters in coming hot towards you, you can switch your radar to HI PRF which will pick up targets coming towards you allot faster than in using the radar in ILV mode and also a HI PRF will extend your detection range as well. Note if a target is moving away from you, your radar in HI PRF will not detect it so adjust your radar modes accordingly. If you are searching in general and potential target aspects are unknown then you should use ILV as it alternated between HI and MED. MED is used to find targets moving away from you. So to put it short you need to search in an area longer using ILV to give your radar a chance to sweep through both modes of HI and MED, if you are just using one or the other your search is faster but with the obvious drawbacks. If you are searching to a particular aspect and the target is moving opposite to your intended search aspect then you will not see him.
  9. Yeah that's pretty much my thoughts on it as well, the first was too forced. ----- Ok the exact situation I first started this topic is here in TacView. Actually compressed quite good. Skip strait to the end where the landing is. Note at exactly +1:09:34 is where I lost pitch control, I have the stick full pitch down the entire time from that point through the first rear wheel touch and bounce until it stalled and fell onto the runway. Tacview-20150113-212547.txt.zip
  10. Yeah, then they could model the USS Donald Cook so we can do flybys and harass :D
  11. Note if you are only interested is full fidelity modules ED offers then only look at modules advertised with ASM (Advanced System Modeling) and PFM (Professional Flight Model)
  12. Ok I had a quick go at replicating the feel of what I experienced and I got some results. I exaggerated some of the initial input to ~force the aircraft into the situation but I got close enough to what I experienced before. First one where I almost went swimming I lost pitch control completely, I added power to try recover which I did for a second then went vertical full pitch down and no response. Basically I stalled out then was able to recover, again only temporary as I lost pitch control again leading up to when I was able to pitch down. Then after that I twitched down on the stick for a split second then full pitch up but continued to invert, then went strait to depart. This particular bit is not what I want to talk about as it is different to the positive AoA unresponsive stabilators. Because the stabilators could still aid in the rotation when progressing through negative AoA, you just don't have enough authority to bring it back. Where as the positive AoA situation I experienced you loose complete use of your stabilators until you reach stall. Note AoA limiter was always on I never touched it, Flaps were down. Inherantly very unstable at low speeds. Does anyone know what exactly is going on under these conditions ? TacView and Track attached. Notice stick pos when watching in-game track. Tacview-20150114-154643.txt.zip El2Test.trk
  13. I'm not 100 percent familiar with FSX but first of, what are you interested in ? The example you provided is civil aviation. DCS is primarily military. For starters if you want a taste of how detailed DCS is just give a go of the A-10c or Ka-50, fixed wing or rotor whichever suits your fancy. I think you will be blown away.
  14. At work so cant respond at length atm, no air break deployed and I had fuel as I taxied to ramp after.
  15. Туполев Ту-160 of course :doh: Ok maybe a pipe dream but.. Need 2 seater coop fun, and the Su-24 brings allot to the battlefield.
  16. I trimmed out well prior, approx 350+ km/h for no input. To stop the aircraft spearing into the ground prior to crossing the piano keys I was approx half stick to stop it ditching. So as you can imagine when I finally wanted to lower the nose I was having to push forward through center pos all the way max pitch down with no effect. Edit: checked track trim was for about 400 but still nosing down slightly.
  17. Is loss of elevator authority normal ? Had an interesting experience last night landing the Su-27 after an online sortie, Details as follows: Was running of fumes got the fuel 500 warning 3 minutes out from runway so I was light. Some ordinance still attached, asymmetrical load, 4xR73 wing tips, 2xR27ER centre line, and 1xR-27ET. Flaps extended and gear down, there was a moderate crosswind. Just prior to touch down I was dead on 220km/h at 12.7 AoA very shallow approach almost touch down, I throttled back hoping to drop on the runway. Just prior to touch down AoA increased to 15.1 and speed dropped to 210, at this point I lost total pitch control. AoA limiter was enabled. I had stick full forward with no response. Rear wheels touched down at 206km/h with an AoA of 16.1. The nose still did not come down and rear wheels lifted off again causing the aircraft to hover along the runway until finally the speed dropped to 170km/h and it just fell out of the sky but still with no pitch control and nose high, at this point AoA of 21.1. Nose came down when only after the complete stall and slammed down. No damage and kind of fun but does that all seem right ? The track file is a tad large so I hope this is enough information to form an opinion.
  18. On a bit of a tangent could someone give insight to the effects of ECM emitting from a target on approaching missiles ? (Not talking about HOJ) Specifically, after burn through are missiles affected by emitting ECM ? How does it affect the missile as the missile approaches impact point ? Are Semi active and active missiles affected differently ? And is there a correlation with SARH and the range at which the attacking aircraft is illuminating the target that has ECM active. and - is any of this currently modeled in DCS ?
  19. Well I guess we can only hope it does improve in some manner... You're apart of the testing team :D, I don't suppose you testers are testing new radar or missile implementations ?
  20. I'm sure they could devise a logic that would consider as many variables as possible, at least the simple variables. Let me spin some BS: Example - object spacial position such that chaff caught between attacker and target is modeled as an object that can influence radar such that it can appear on radar. Just spinning ideas here but also you could have SARH missiles to guide on targets that can only be possible, such that if chaff is not in a radar beam its not a target to be considered. Chaff could be modeled better such that it has density and dispersion values that decline and increase respectively at a rate determined by the speed at which they were deployed. That logic then could further be incorporated in radar operations where in conjunction to its spatial position could mask a tracked target given the values add up enough to blind the radar... Still is a die roll when you get down to it but they could make it such a complex die roll that would make it seem more realistic. I suppose basically what I am saying is that they need to add more elements and possibilities to the die roll or before the die roll. It needs to go through an equation before a probability factor can be considered on a die roll.
  21. That would be very cool if modeled and the die roll mechanic abolished.
  22. Another test. Simple test how effective chaff is against the R-27ER Setting: non-maneuvering target drone (F-15) dumping chaff moving away, skewed trajectory. Test findings: chaff is effective. achieved a kill on the drone only because the missile entered the chaff corridor and followed it up to the drone. To my limited knowledge and understanding they actually perform these done tests, and from what I have read about them they almost always successful because a missile is usually smart enough to defeat a non-maneuvering target especially with the help of the data link. Also maybe someone can shed a bit more light on this but how big is the radar beam in STT mode. If a missile does lock onto chaff as soon as the radar beam moves outside the scope of the chaff as it is still tracking the target wouldn't the chaff that the missile is tracking stop reflecting and the missile would then re-acquire a new reflected source ? TackView attached. Tacview-20150112-014201.txt.zip
  23. I did some testing as there is mention of missile speed here. I was thinking absolutely best scenario. Setup: Almost clean Su-27 with only 1xR-27 and 1xR-27ER. Aircraft ~30% fuel. Altitude of ~12000 @ ~Mach 2.5 Missile findings: No target, using override therefor no maneuvering R-27 reached a max of Mach 4.38 R-27ER reached a max of Mach 5.46 TackView track below. Su-27 Behavior findings: During this test I found some strange behavior with the 27. Return to level flight auto pilot was engaged, when pressing the trigger with or without override enabled the plane would pitch up slightly. Secondly after I fired the missiles I started to pitch down, not aggressively as you can see on the track however both engines flamed out about 1-2 seconds after I started pitching down at -1.3g, I checked and there was fuel remaining. Engines re-lit on the way down. Tacview-20150112-000313.txt.zip
  24. You pressed the magic button didn't you ? If you are travelling fast enough and invert hard enough with the help of the ASC direct control. The extreme negative g's makes your head explode, this is why you cannot recover. :) As to the 'is it normal'. Well yes and no, the modelling is not finished so you can't say its completely normal but even when they fix allot of the instability issues doesn't mean you can't make your head explode.
  25. OB1

    Radio chanels

    http://www.digitalcombatsimulator.com/en/files/1053475/
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