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Everything posted by Lange_666
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Canopy & MFD Reflections static and none are the same!
Lange_666 replied to Leonski's topic in Bugs and Problems
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Digital Combat Simulator Build
Lange_666 replied to axas's topic in PC Hardware and Related Software
Can't comment on the brand but 32GB is an absolute minimum these days. DCS uses up more than 50GB on the CW Germany map... It will not take long before 64GB will be the minimum. -
Which driver version? I'm currently on 576.28
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Works for me. What does not work with preset K?
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Reset trim before take-off...
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It's a RAZBAM module and they are not available right now due to a dispute between RAZBAM and ED.
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CW Germany map can easily go over 50GB RAM with not much going on so....
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Fill me in because the content is blocked (user tracking across sites and or advertising).
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Pixelated clouds are moving and flickering
Lange_666 replied to Mik75's topic in Weather System Bugs & Problems
Pixelation like this comes from using DLSS which also creates ghosting. No pixel issue when using MSAA but then there's more shimmering. -
Reacted a bit to early I guess. Came from a multiplayer session, ended the game and exited was greeted with a 30 sec black screen on exit. Because of that, restarted DCS, selected a single player mission, loaded it, quit and exit... again that 30 sec black screen. Checked autoexec.cfg, bkg_load_signed_plugins = false still in place...
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Yes you have to reconfigure because your WinWing will show up as a new device in your controller setup.
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^^ This. For Real Time Telemetry you also need a license that includes that option. The Standard version doesn't have that.
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Challenge 1: There's a first time for everything Challenge 2: Take your time, you'll get there. Don't rush things, take it step by step. Just go into VR without going into DCS and get used to the feeling of the VR environment.
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
I do realize 200% that not everybody has this problem but don't understand why those who don't have the problem keep coming into this topic where they have nothing to search about in the first place and then trying to convince people there is nothing wrong. And I know I can't fix it otherwise I didn't start this topic or would have posted a solution if I found one but then none of you who don't have the problem didn't bring any help either. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
Within specs of what? Posting a certain ° temp means nothing. It's the difference in ° between the previous versions and the latest when doing exactly the same mission or just sitting in the main menu. That's what it's all about, not some single number and then say it's within specs. Previous CPU 52° in the main menu and latest 74° in the main menu. Both can be regarded as within specs but the difference is huge for the same performance. Look at it as fuel consumption in a car in neutral before a red light. Before the maintenance, 800rpm and a consumption of 1 L/h of fuel, after maintenance, 1600 rpm running in neutral and a consumption of 2 L of fuel. I guess your next stop will be at the garage again and ask where the difference comes from. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
Has nothing to do with it. When updating through Skatezilla's updater fxo etc get flushed automatically. Also, when reverting back to a previous version the problem is gone, even without removing any shaders. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
Consider this utility to do what you want to do (and a lot more). -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
If you don't have pre-patch values, how can you compare? Also, what's the temp when in idle in the main menu (in 2D, not in VR). Pre-patch, the temp should be quite a bit lower in the main menu than the temps in the latest patch. The fan noise should come down to normal levels after the initial load, it doesn't do that in 2.9.16 like it did in previous versions. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
Yes you do, DCS creates a new dcs.log each time you run the sim. No need to have it crashed for a log report. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
@Rotia: reading through the topic a bit helps... -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
Lange_666 replied to Dmsea1's topic in Game Performance Bugs
I also only use a headphone but in general I put it on my head moments before the mission start so I can hear the difference clearly and see them in the Afterburner overlay. My fans do rev up too when launching DCS but they spin down again when DCS arrives in the main menu. With 2.9.16 they don't spin down after entering the main menu. On a normal instant action mission in 2.9.15 (or older) the CPU temp in the main menu sits around 52°C while going up to the lower 60's in the mission. In 2.9.16 however, the CPU temp in the main menu sits already at 74-76°C while in a mission it stays at that temp. There's clearly a difference between the 2 versions. It might be snappier (also my feeling) but for people who want to run things quit it's a setback, for people who run their system already quite hot in 2.9.15, the temps reach max in 2.9.16. Another thing I noticed is that "sometimes" after a mission using the new instant generator, DCS will not close down to desktop and refuses to run again when closed through the task manager until a PC reboot. This didn't happen in 2.9.15 either.