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Everything posted by Lange_666
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What does this icon mean? I have no clue... It stays in the middle of the map when the map is slewed so it's not something at a fixed location.
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Forum add extra carriage return to a normal one.
Lange_666 replied to Lange_666's topic in Forum and Site Issues
Yup it roared it's ugly head again (you can bypass it by using Shift-Return) but i don't understand why somebody needs an extra empty line automatically after each return. You can simply press return twice if you need one... -
Where do new players go to meet and fly with new players?
Lange_666 replied to Skwirl865's topic in New User Briefing Room
@UPKEEP: Don't let the derailed discussion above keep you from doing multiplayer. Just do your thing. It's fun. -
Where do new players go to meet and fly with new players?
Lange_666 replied to Skwirl865's topic in New User Briefing Room
Can't help you with a group but... You can hop on any server without password restriction. - The star icon means the server is in your fav list (they will appear on top of the list when the serverlist is build). - The lock icon means you need a password (you need an invitation or join the group who runs the server). - The shield icon tells you integrity check is enabled which means in general you can't have any mods installed (some stuff passes, most doesn't). - The green dot icon says: Trial-only clients are allowed. it's something new, I have no clue what that means. If you select a server, on the bottom part you get info on what game setting the server is running (right side), in the middle the available aircraft which can hop on with a number behind it telling you how many slots there are for that type of aircraft. If you want to fly the Spit and the server has 4 slots for the Spit and these are all taken by other players you can't select a Spit in game until some other Spit flyer hops off, that Spit then becomes available again. The left part of the info is server info (together with SRS and/or Discord info) and connection info. As example i take the BlueFlag servers (who have a WWII server running). Once you hop on you need to decide if you want to fly either RED or BLUE side (mostly depending on the aircraft) by typing RED or BLUE in ingame chat. Once that is done you always play for your chosen side until the game (the battle can run for days on end) is finished. Then you can switch to the other side if you want (you can ask via Discord to change side while the game is running but this needs to be done by someone who controls the server data). Other servers may vary. Severs always have one player on board which means nobody is playing, the server is also counted as a player. Once the player count reaches 2 it means somebody is on board. Clicking on the map name colom will sort the servers according the map (other coloms will sort differently). -
Those (and more) were already announced a few times (first time more then a couple of years ago) but always more important stuff seems to interphere. So just give it a few more waits and perhaps it might happen one day...
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I use the regular mouse to do so. Works fine except sometimes for the comms menu depending on where the mouse actually is when you bring it up. If the mouse is to far off it will sometimes not switch from the blue cross (VR headset) to the white mouse dot. Placing the blue cross (with your head) in the vicinity of the comms menu and closing and re-opening again brings up the white dot again which then lets you work the comms menu. Voice Attack can be a big help but for some reason (my accent maybe) i can't get to work decently. Way to many wrong commands to my taste. For taking notes you can use Scratchpad: https://github.com/rkusa/dcs-scratchpad and bind the on/off option to a button on your controller.
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It should not rotate at all.
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Exporting instruments and gauges
Lange_666 replied to Backsoon's topic in DCS: F-16C Viper Tutorials
You might get an answer here but best is to check the input / output section of the forum: https://forums.eagle.ru/forum/70-input-and-output/ -
Yes DCS VR still works, all "unknown sources" stuff works, software downloaded through the Oculus app doesn't work atm.
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I was happy with V31 (on Rift S) but then i forgot to block the upgrade and when it upgraded to V32 i had again something... oh crap Oculus...(and no option to roll back) but V33 came quite quickly after that. Now everything is good again like V31 was. This time i blocked further upgrades. I'm gonna stick with V33 for as long as possible. How to block forced Oculus updates: https://forums.oculusvr.com/t5/General/Please-Stop-Forced-Updates/m-p/619275/highlight/true#M305739
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Not sure what you mean by emulate here. At least i didn't emulate them into one device manually. That goes automatically once a script runs. Once a script runs it shows up as Thrustmaster Combined in DCS (if no script runs it are 2 separate devices). Other games are the same. If no script runs, it shows as 2 separate devices in TARGET Device Analyzer, if a script runs both separate devices vanishes in they but are not replaced by the virtual combined device. I was just wondering why not... In Windows Device manager, once a script runs a Thrustmaster Devices shows up containing 3 entry's: Once i stop a script, the above disappears again. This is what i believe is normal behaviour. The only thing that it doesn't do is show up in the TARGET Device Analyzer as a combined device. For the rest everything works just fine.
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@352nd_Hoss: Thx for the input but that is not what i'm after. I have the TM Combined within DCS (i write and run my own scripts). Both stick and throttle show up as separate devices in the Analyzer (and in DCS) when not running a script but both vanish in the Analyzer when a script is run and are not replaced with a combined device. In DCS it does but not in the Analyzer. The things is that i never saw that combined device come up in the "Target" Device Analyzer and thought it was normal until i saw a picture here in the forum where it showed up as a combined device in the Target Device Analyzer. I have never seen the combined device show up in the Analyzer so i wondered why.
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Target Device Analyzer: When no script is running i have bot the stick and the throttle as separate devices in the Target Device Analyzer. However, seeing some pictures where the Thrustmaster combined shows in the (when a script is running) Target Device Analyzer, i wonder what setting needs to be set to get that combined device in the Target Device Analyzer, i don't have that (i do have other devices in there like the MFG rudders)?
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In general no. Sometimes stable is updated to the latest beta and then for a short period they share the same version number which then allows you to connect to players on both versions but in general, open beta only connects to open beta and stable only to stable.
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Does DCS run in 2D?
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I would try with a complete empty script (all buttons and switches commented out "//") and just both TG1 and 2 programmed to be sure nothing make things go belly up further down the road in the script.
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Did you set the correct path to your DCS installation on the App Settings tab? On the same tab: what are your VR Interface Settings? Looking at your log DCS started in VR and it detects your Oculus Rift S so it should work: Can it be that you have set up Guardian on another spot/place then the one you sit in when you run DCS? Because if i do that, your headset will show DCS within the Guardian boundary you have set up and you might not see it when you sit behind your desk. If this is not the case, what do you see if you just run the Oculus software (don't run DCS) and put on the headset?
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No. Oculus software must be running and set up. Unknown sources in the Oculus software must be set to on. In DCS settings under the VR tab, "Enable Virtual Reality Headset" must be ticked After you have done that, you need to restart DCS to make the switch to VR mode. That's all. Tip: Use Skatezilla's updater utility to make an easy switch between 2D and VR (and vice versa).
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Works fine on mine: TG2 Out returns Space TG1 Out returns nothing (0) TG1 In returns R_SHIFT P just fine.
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thrustmaster warthog stick jitters when moved
Lange_666 replied to Steel Jaw's topic in Thrustmaster
Taking it apart is not difficult, lot's of tube video's on the subject. Could be that the Y-hall sensor has become a bit loose, just a guess. -
Deleting (make a backup first) the Input folder in the Saved Games folder ( C:\Users\Your Name\Saved Games\DCS\Config\Input) and let DCS create a new one?
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Once this is done, no need for the Virpil software again.