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Everything posted by Lange_666
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Exporting instruments and gauges
Lange_666 replied to Backsoon's topic in DCS: F-16C Viper Tutorials
You might get an answer here but best is to check the input / output section of the forum: https://forums.eagle.ru/forum/70-input-and-output/ -
Yes DCS VR still works, all "unknown sources" stuff works, software downloaded through the Oculus app doesn't work atm.
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I was happy with V31 (on Rift S) but then i forgot to block the upgrade and when it upgraded to V32 i had again something... oh crap Oculus...(and no option to roll back) but V33 came quite quickly after that. Now everything is good again like V31 was. This time i blocked further upgrades. I'm gonna stick with V33 for as long as possible. How to block forced Oculus updates: https://forums.oculusvr.com/t5/General/Please-Stop-Forced-Updates/m-p/619275/highlight/true#M305739
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Not sure what you mean by emulate here. At least i didn't emulate them into one device manually. That goes automatically once a script runs. Once a script runs it shows up as Thrustmaster Combined in DCS (if no script runs it are 2 separate devices). Other games are the same. If no script runs, it shows as 2 separate devices in TARGET Device Analyzer, if a script runs both separate devices vanishes in they but are not replaced by the virtual combined device. I was just wondering why not... In Windows Device manager, once a script runs a Thrustmaster Devices shows up containing 3 entry's: Once i stop a script, the above disappears again. This is what i believe is normal behaviour. The only thing that it doesn't do is show up in the TARGET Device Analyzer as a combined device. For the rest everything works just fine.
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@352nd_Hoss: Thx for the input but that is not what i'm after. I have the TM Combined within DCS (i write and run my own scripts). Both stick and throttle show up as separate devices in the Analyzer (and in DCS) when not running a script but both vanish in the Analyzer when a script is run and are not replaced with a combined device. In DCS it does but not in the Analyzer. The things is that i never saw that combined device come up in the "Target" Device Analyzer and thought it was normal until i saw a picture here in the forum where it showed up as a combined device in the Target Device Analyzer. I have never seen the combined device show up in the Analyzer so i wondered why.
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Target Device Analyzer: When no script is running i have bot the stick and the throttle as separate devices in the Target Device Analyzer. However, seeing some pictures where the Thrustmaster combined shows in the (when a script is running) Target Device Analyzer, i wonder what setting needs to be set to get that combined device in the Target Device Analyzer, i don't have that (i do have other devices in there like the MFG rudders)?
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In general no. Sometimes stable is updated to the latest beta and then for a short period they share the same version number which then allows you to connect to players on both versions but in general, open beta only connects to open beta and stable only to stable.
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Does DCS run in 2D?
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I would try with a complete empty script (all buttons and switches commented out "//") and just both TG1 and 2 programmed to be sure nothing make things go belly up further down the road in the script.
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Did you set the correct path to your DCS installation on the App Settings tab? On the same tab: what are your VR Interface Settings? Looking at your log DCS started in VR and it detects your Oculus Rift S so it should work: Can it be that you have set up Guardian on another spot/place then the one you sit in when you run DCS? Because if i do that, your headset will show DCS within the Guardian boundary you have set up and you might not see it when you sit behind your desk. If this is not the case, what do you see if you just run the Oculus software (don't run DCS) and put on the headset?
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No. Oculus software must be running and set up. Unknown sources in the Oculus software must be set to on. In DCS settings under the VR tab, "Enable Virtual Reality Headset" must be ticked After you have done that, you need to restart DCS to make the switch to VR mode. That's all. Tip: Use Skatezilla's updater utility to make an easy switch between 2D and VR (and vice versa).
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Works fine on mine: TG2 Out returns Space TG1 Out returns nothing (0) TG1 In returns R_SHIFT P just fine.
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thrustmaster warthog stick jitters when moved
Lange_666 replied to Steel Jaw's topic in Thrustmaster
Taking it apart is not difficult, lot's of tube video's on the subject. Could be that the Y-hall sensor has become a bit loose, just a guess. -
Deleting (make a backup first) the Input folder in the Saved Games folder ( C:\Users\Your Name\Saved Games\DCS\Config\Input) and let DCS create a new one?
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Once this is done, no need for the Virpil software again.
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When it comes down to the gimbals (the part that makes the joystick move), VKB/Virpil are lightyears (!!!) ahead of Thrustmaster.
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I guess with a PULSE to generate one action to uncage and one to cage. If you don't pulse it will generate pulses as long as it's pressed at the in the script defined rates (standard SetKBRate(25, 35); ). You can either push the China Hat forward to uncage and backwards to cage or combine both on one button. First time you press it it will uncage, second time it will cage. Would be something like this: //MapKey( &Throttle, CHF, SEQ(PULSE+UnCage, PULSE+Cage)); or use the shift statement to combine both action on the same button. press China Hat Forward to UnCage and press S4 (or whatever is defined as the shift button)+China Hat Forward to Cage. //MapKeyIO( &Throttle, CHF, PULSE+Cage, PULSE+UnCage); There are other options to if needed. Edit: I just saw that Cage/UnCage is just one button all together. In that case: //MapKey( &Throttle, CHF, PULSE+Cage-UnCage); // Replace Cage-UnCage with whatever DX button you have there.
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Post a screenshot of your ingame audio settings if you which, it's easier for us.
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Change the standard springs with the provided heavier ones, it's a lot better.