Jump to content

Lange_666

Members
  • Posts

    3978
  • Joined

  • Last visited

Everything posted by Lange_666

  1. If FPS is gained from a fresh install then there must be a way to define the problem of losing that FPS when we upgraded from 2.7.6 to 2.7.7. I'm septical about this solution for now.
  2. You talk about what versions now? What is before and after?
  3. I would like to see the same track played on stable 2.7.6 on your system so we have a comparison (and please prove it's 2.7.6 so it's not the last version which shows the same problem). You ask for comparisons and the lot from our side but your own data lacks the things you ask from us. PS: I for one can't believe that none of the ED systems and none of the internal testers ever showed this problem and then moments after release the first post of degradation shows up. Why do i have the feeling that we have to suck up the loss?
  4. Just watched this, very good effort but it seems your framerates are capped, they jump from 60 to 30 and back. The difference between stable 2.7.6 and OB 2.7.7 is exactly 30 FPS which proves my point. Best is to let the FPS loose (no VSync, no FPS limiter) if you make a comparison and use MSI Afterburner or another overlay where you can easily change color and fontsize instead of the onboard FPS counter (which is enough but is very small and therefore difficult to read). I would make one myself but i don't have the knowledge to make one and lack the time to do so.
  5. 12900K = 649€ pre-order in local shop here. With mediocre MB's going at least +400€ (the ASUS ROG MAXIMUS Z690 Extreme Glacial goes for 1999€) it ain't for my wallet. How do they call that... cutting off the branch you sit on?
  6. Did the same test after the above (backup and then remove the saved games folder and let DCS OB create a new one (and without SRS in the script). Did put in the same settings as in the old one. Result is as good as the same, same loss compared to the 2.7.6. stable version which still has SRS in it's script folder. So that is a dead end.
  7. But for a test like this it doesn't matter what mission/map/airplane is used. I'm seeing the same thing with other aircraft/maps/missions only with (obvious) different FPS values.
  8. Result is the same, just more CPU usage on the cores used and less on the not used cores. Feels overall a bit less smooth, maybe because the cores now run close to max usage (on some moments they went op to 98-99%). OB 2.7.7: All cores (Hyperthreading OFF) 2 cores (0 and 2 in the shot below = CPU 1 and 3 but test with cores 1 and 3 (CPU 2 and 4) was the same), Hyperthreading OFF Result with Stable 2.7.6. was also the same, all or only 2 cores same result, but better FPS compared to OB (see post a bit up):
  9. Just ran a CPU core test, it jumps between each of them, stable and open beta. I still run Win 10 (no joy in upgrading to Win 11 with my system, i don't pass the tests). Mission: Instant action: F-16C: Free Flight: Caucasus, exact same settings in both. (VSync + FPS limiter off which i normally have on and set to 60 to let the FPS "fly" un-restrictedly). Waited until the mission text in the upper right corner vanished. Then took 3 shots within the minute, +/- around the same time in the mission, same terrain same clouds. Stable 2.7.6.: Open Beta 2.7.7.
  10. Screenshots are taken at exact the same moment in the track i used to mesure. Included in zip: DXDiag -- FPS test stable and open beta tracks (same mission) -- DCS logs both stable and open beta -- screenshots of both settings (but they are the same). Although i still wonder how one can see an fps loss on a track if it is played on another computer? If i play someone else's track, it plays with my setting at my PC's performance. Just did a test with Limaro's track from a few posts above, the loss from "old" nostable to open beta is clearly visible, with my tracks and his track. If i play whatever track from someone else the result is always the same, fps loss between both!! I also wonder why not one single PC over at ED's is showing this problem let it be a low, medium or high end machine. DCS Test.zip
  11. Thought so after reading your commend but that's not the case.
  12. The new splash effect is far better then old one imo.
  13. That's how i did it in the first place. Just can't remember the pitch up was that hugh. I never did, guess you misinterpreted what i said in my first post (or i described it wrong, whatever you prefer).
  14. You're talking in riddles for me because: - Aft stick to "unstick" and then push forward to stop the pitch up: just tried it, it doesn't "unstick" and the behaviour of the airplane is exactly the same, unsticked or not. - Use the trim to fly the airplane or use the stick and then trim to relieve the stick has exactly the same outcome in aircraft behaviour.
  15. I'm gonna check that out.
  16. Recently (don't know from when, bin a while since i've flown the F-5E) i notice that once the aircraft takes off it has the tendency to put his nose up quite heavily. It needs a lot of trim to get into level flight with minor stick input. I can't remember such a heavy trim was needed. If i don't trim, the F-5 just stalls. Looked into controls, they are working just fine. Did something change in the past few updates (stable and beta)?
  17. Time they fix this again...
  18. That's your problem. This option is bugged, somehow it seems like it remembers your last input or something like that. Better uncheck it.
  19. More like easy and not so easy...
  20. For that alone Skate's utility is a dream.
  21. Do you really think ED/DCS is a stand alone in this? Just read this, it's about MSFS performance and this post handles exactly about the same thing. Maxis posted: I "demand" stock ultra !.. When i heard that we were going to get this sim i made a point to build my pc according to the highest recommended specs the game specified. Performance was awesome for what ? till around service update 2 ? So i played the upgrade game in January so i could keep my visuals the way i wanted them to be without suffering too much at an airport like ORD-JFK-LAX. I will keep playing the upgrade game to keep the visuals i want. Which is ultimately to fly into JFK with a system heavy airliner with ultimate traffic and all the sliders to the right with the fps not dropping below 30fps at slightly above 1440p (render scale 110-115% (value meal 4k). Thankfully the sim is not yet developed for that to be simulated so im actually able to have smooth flights into JFK at present with the FBW A320 but we will see when the PMDG stuff drops and AI traffic bugs get squashed. (Have a feeling another round of upgrades are in order next year)
  22. The "and still does" can be scrapped because it has stopped working too (both my original and newly created are from 2 different providers).
  23. I just wonder why one needs a track or mission as prove. The difference is clearly there even on a simple static view. Example: F-16: Ready on the ramp: waited +/- 30 sec for the FPS to stabilize, it then stays just a fix value. Stable 2.7.6.13436: 91 FPS Open Beta: 2.7.7.15038: 73 FPS Stable: OpenBeta: Same settings for both Stable and OB.
  24. Oh boy this Github... why is it so complicated? Always makes me nervous when ending up there. Finding the correct download link always seems to be a big problem for me (yeah i'm getting old). Who not: Latest version --> link --> click?
×
×
  • Create New...